poe wanted to post this just before Thursday's 3.1.0 expansion announcement, as it is not especially talked about in our advertising supplies but is an important change.Now PoeCurrency.com Will share the two techniques Make Monster Density in Maps Better in Path of exile 3.1.0



Firstly, in lieu of wanting to normalise the amount of total practical experience that each map is worth, poe are now attempting to normalise the total knowledge per hour of running that map. As a way to do that, Poe've got improved our designer tools substantially so that they have much more handle more than the player practical experience in maps of unique sizes. poe have rebalanced every single map in Path of Exile and performed substantial experience-per-hour testing. poe have worked on reducing how frequently unlucky outcomes with low density can happen. There should not be any maps that feel underpopulated any longer.

Secondly, poe have rebalanced the map mods in order that each rollable mod now grants a pack size bonus. A random rare map in 3.1.0 has much more monster density than 1 from 3.0.0. This also improves the rewards for running corrupted maps.

Collectively, these alterations really should address the community's monster density concerns. As normally, thank you for the feedback. poe look forward to speaking in additional detail about this expansion on Thursday (Pacific Time).