Leading Path of exile Builds for Marauder Chieftain
The Chieftain focuses on dealing fire damage. He can do that either by himself or by way of his totems which advantage from the defensive nodes in this tree. Now PoeCurrencyBuy shares with you Top rated 4 Path of exile Builds for Marauder Chieftain. PoeCurrencyBuy as an expert Poe Currency web page, offers safe, quickly and low cost Poe Orbs for you. With more than 10 years of excellence, we have served a large number of prospects. In case you are hesitating exactly where to Buy Poe Exalted Orb, PoeCurrencyBuy will be a superb selection.
TOP#1 The Endgame Incinerator - Chieftain - Under 100C - INCINERATE THE SHAPER
Content material this make can clear:
* Uber lab
* Standard Atziri
* Each and every T15 boss in rare corrupted maps. This make handles this content material quickly.
* Vaal temple. That is also quickly handled.
* Every guardian. You do must roll reasonable mods even though. Confirmed in 2.four.1.
* Uber atziri (ugly run, but more skilled play could do it deathless)
* SHAPER. (two.four.0, but you actually retain your dps better if your totems do not taunt)
Construct Pros
* Solid clear speed for not a great deal investment, even in parties
* Can run any individual map mod and all but the extremely worst combinations(twinned gmp core eater of souls is not a superb idea).
* Incinerate totems demolish the screen with up to 600k dps(RF and elemental overload up, incinerate at complete power, 50%+ fire penetration)
* Tabula friendly
* Rarely takes hits thanks to totem taunts.
Develop Cons
* Leveling just isn't the most beneficial encounter ahead of Siosa.
* Life is around the low side, you'll be able to take the small hits but not the crazy a single shots.
* A number of people don't enjoy totems.
Develop links : http://www.pathofexile.com/forum/view-thread/1750298
Top#2 : End-Game Lazy Chieftain Flame Totem Make
This is not super meta OP create. This can be a simple develop lets you play endgame content. It is possible to do ALL MAP MODS incorporate: no mana regen, no leech, physical and elemental harm reflection, blood magic. It really is NOT the most beneficial league starter construct because it really is fairly slow to level up at the starting.
Brief:
You and your totems have life leech! (Hinekora, Death's Fury);
Totems taunts anything, Unique Bosses too (Tukohama War's Herald);
Totems immune to fire harm, so totally immune to elemental reflect (Tukohama War's Herald);
You'll be able to have up to 60% Fire Penetration. Standard monsters have 0% fire res with your 60% fire Penetration monsters have -60% Fire Res (so You do 60% much more harm);
Never will need any legacy items!
Why not use a Staff with +1 to all gems and +2 to fire gems?
Mainly because I like Whirling Blades! and even the top staff is significantly worse than superior uncommon dagger + shield. Just after update 2.5.0 it is possible to use: Tukohama's Fortress Shield.
Following nerf Crit daggers (80% to 50% Worldwide Crit Chance Implict). It is possible to try and use Wand/Sceptre with Flame Dash/Shield Charge rather than Whirling Blades.
Make links : http://www.pathofexile.com/forum/view-thread/1702947
Top#3 : Meatball Totem - Video Guide - all map mods T15 - HC - SSF - Budget
My aim is to make this a thing players who're new to Path of Exile can fully grasp and appreciate whilst also providing veterans (or rabid totem fanatics like myself) anything to sink their teeth into and bounce feedback off of. I've been looting and murdering in Wraeclast considering that beta and have generally loved totems, locating strategies to help keep them competitive without sticking for the FOTM is normally a challenge! But by means of a large number of hours of experimentation I've identified a totem create that doesn't must sacrifice survivability in favour of crit to scale into late game like most totem builds (and no this is not pizza sticks). As an alternative we abuse the excellent mechanic identified as "overlap" which will be explained as we delve deeper in to the depths of this guide, appreciate!
Make Pros:
+ Very tanky via leech
+ 5.5k MINIMUM wellness using a Tabula/SotL
+ Pretty spending budget
+ Simple to play
+ Totems taunt
+ Immune to reflect
+ Can run Each and every map mod
+ Solo Self Identified viable
+ HC secure!
Develop Cons:
- Won't "melt" bosses
- Totems are certainly not for everybody (passive playstyle)
- Uber lab needed for leech (might struggle previous T11 devoid of it)
- Difficult to 4 or 5 important Uber Lab because of totems melting the whole screen
- Persons will ask why you aren't just playing Warchief totems
- Not Shaper viable
Construct links : http://www.pathofexile.com/forum/view-thread/1811424
Top#4 : Tukohama's Ascendant [Chieftain] Sire of Shards Fireball Totems
Because the release of Atlas of Worlds, Fireball got a huge 50% extra dmg multiplier on lvl 20, essentially it really is viable correct in the beginning. Folks might have found love into Flameblast Totems, but imo Sire of Shards-Fireball has improved clearspeed, since it scales from more sources instead of just from aoe (Spell, Fire, Projectile, AoE). It has also built in opportunity to ignite, which does not sound that useful, but is wonderful for Chieftain. I attempted some other spells also, like Magma orb and Flame Totem, but decided to stick with Fireball, because it has one of the most satisfying clearspeed imo (Magma Orb is actually clunky, can deal often with mobs definitely speedy, other times it's actually slow, Flame Totem is not suited for this create, since it is not aoe primarily based, but I get the concept why folks liking it so much, nevertheless not my cup of tea to spend many dex simply to make more quickly projectiles function).
Construct Pros:
-Damage scales really well into lategame (even with 5L without fire pen)
-good clearspeed
-HC viable because of tankyness (playing in SC myself though)
-budgetfriendly (most products selffound/cheap)
-Blood Magic with plenty of regen (you'll be able to run without having, but would need an further mana flask)
-Immune to reflect
-Pretty secure against Detonate Dead (only with Pyre)
-can literally play all map mods
Create Cons:
-...except some crazy shit like 174% quantity with crit, atk/cast speed, temp chains... you are going to get the idea
-chain mod may be the hardest to run, but nonetheless viable
-no regen maps also doable, but not preferable in higher tier maps
-lacks a little mobility with only flame dash and one quicksilver flask
-Uber Lab is usually a bit hard initially attempt, afterwards farmable, but...
-...can not farm Uber lab nicely (4 crucial runs pretty much not possible, due to to a lot AoE)
-slow at lvling until you get your Sire of Shards equipped (lvling as melee to this point is preferred and transition functions effectively, considering the fact that most early nodes added benefits both caster and melee at the same time)
Make links : http://www.pathofexile.com/forum/view-thread/1736631