Path of exile 3.1.0 - The War for the Atlas Full manifesto
The War for the Atlas expansion launches later this week as the portion of the Poe 3.1.0 Content Update that consists of new Poe Currency, Orbs, gems, monsters and much more.In Atlas's manifesto, Poe has highlighted and explained many of the substantial nerfs in 3.1.0. Indeed, there are plenty of buffs in 3.1.0 too, but Poe'll leave those as pleasant surprises in tomorrow's full patch notes. Now PoeCurrencyBuy shares with you The War for the Atlas Full manifesto.
Barrage
Barrage no longer has the added projectile enchantment offered in the Merciless Labyrinth. The equivalent Endgame Labyrinth enchantment now grants +1 extra Barrage Projectile (down from +2). Current helmet enchantments are unmodified.
The more projectile created this skill and enchantment combination the superior option for bow/wand users. We choose to guarantee that you will discover some viable alternatives for these characters.
Doomfletch and Doomfletch's Prism
Doomfletch: Now adds 100% of Physical Damage as Harm of a random Element (down from 110%). It no longer has increased Critical Strike Chance and instead has (12-16) to (20-24) added Physical Harm.
Doomfletch's Prism: Now adds 100% of Physical Harm as Harm of every Element (down from 110%). As Doomfletch has no Important Strike Likelihood value now, none is inherited here.
Doomfletch's Prism was supplying a number of the highest harm numbers of any bow within the game, so has been reduced. It is most likely nonetheless the most effective bow.
Queen of the Forest
Now has 200 to 240% increased Evasion Rating (down from 240 to 380%). The movement speed bonus this item can provide has been capped at 100% for all versions.
Modifications to evasion base types in the Fall of Oriath each pushed the evasion rating of this item as well high and took the movement speed this item granted to an extreme. We by no means intended to get a single item to become in a position to provide so much movement speed. Over time as a lot more, movement speed and evasion became available this item has become unreasonable. The movement speed players had been attaining was not one thing that the game was designed to handle. This cap is unlikely to influence the average use of this item.
Rise of the Phoenix
Maximum Fire Resistance granted has been lowered to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). New versions now also grant 40 to 60 Life (this can't be divined).
This item granted as well substantially maximum fire resistance, extra than any other shield supplied for any other maximum resistance form. This created it far too simple to max out fire resistance on a Righteous Fire character. Other bonuses on the item have been added or increased to have the item stay helpful for different builds.
Knowledge adjustments for high-level characters
Every single league, the race to 100 is over a lot more speedily than the earlier an individual. as players develop into extra efficient plus the experience available gets larger. We acquire overwhelming feedback (such as from top rated racers) that this method indeed should be created longer. We're going to become cautious although, and just adjust it a bit at a time. In 3.1.0, this requires the type of modest more encounter penalties at levels 95-99 that have the following effect:
95 to 96: six.5% more expertise needed
96 to 97: 11.5% additional knowledge necessary
97 to 98: 18.7% more required practical experience
98 to 99: 28.25% much more knowledge necessary
99 to 100: 40% extra knowledge required
Vaal Pact Keystone
Being able to leach quickly meant that a lot of threats were fully mitigated by high-damage fast-hitting characters with minimal leech investment. Vaal Pact has been changed to no more extended grant immediate leech but alternatively doubles your character's leech price and maximum leech rate. This article was among essentially the most heavily-requested nerfs in the history of Path of Exile.
The Keystone continues to be strong, but now actually positive aspects from investment in the leech.
Atziri's Acuity
Atziri's Acuity has been changed to as an alternative grant Vaal Pact if you've performed a critical strike lately, providing it a slightly different use when compared together with the Vaal Pact keystone. It now fills a separate function to its earlier a single and acts as a way for you personally to avoid several of the downsides of the Vaal Pact Keystone
Mind more than Matter
The mana bonuses granted by the passive skills behind this keystone have been decreased. The mana granted was quite higher, especially at decrease levels. The foundation is currently at an energy level where further mana investment continues to be worthwhile.
Vulnerability, Despair, and Wither
The weakness is now a Strength gem, focused on Physical Damage, Bleed, and Maim.
Despair is usually a new Intelligence gem that should replace current copies of Vulnerability. It reduces Chaos Resistance, increases Harm more than Time taken, and grants added Chaos Damage to hits against cursed enemies. (This gem is not counted as among the ten new ones in 3.1.0).
Wither now has a reduced max stack limit (15, down from 20) and slightly lower harm taken impact per stack (6% per stack, down from 7%).
Wither enhanced Chaos Damage taken by enemies far more than was reasonable for a simply totemifiable non-damage talent. We've split a few of its damage bonus off into the new Despair curse, taking this chance to realign Vulnerability as a Strength-based curse as was much more acceptable for a physical-damage-improving impact. As talked about previously, old copies of the Vulnerability gem will come to be Despair using the release of 3.1.0.
Witchfire Brew now applies Despair.
Dark Pact
Dark Pact cast working with your life no longer has bonus radius, and the harm bonus has been decreased from 95% additional damage with hits and ailments when working with your life to 76% a lot more harm.
Own-life-spending Dark Pact builds have been dealing too considerably harm over as well large an area, granting a currently incredibly defensive develop incredibly higher clear speeds.