The Poe Gladiator functions nicely with dual wielding or one-handed weapon (like wands) and shield combinations. The tree provides opportunities to develop around applying bleed and improving the player's blocking. In this article, PoeCurrencybuy list Path of exile 3.1 Duelist Gladiator builds sort of Blade Flurry, Cleave, Crash, Molten Strike and Sunder attack for you



[Poe 3.1 Blade Flurry Build] PANZER TANK Gladiator Max Block 78/78 Crit Varunastra Aegis 2 Curse, UberAtziri/Shaper/Chayula

Only change was the leach rate for Vaal pact, build is still wholly viable just there is no more face tank, all content even entirely sustainable just dodge the one-shots as per usual and give yourself more time for the leech to top up.
100% endgame completion.
Build Achievements: Uber Atziri (dual cursing myself with vuln/enfeeble), Shaper, All Guardians with corrupted maps, Vaal Temple, and Chayula.

There is an Abyssus and the nation-Abyssus version with the DPS ranging up to 1 million+ more with the OP legacy version of the helm, 4.13m MAP MOB DPS (no mirrored gear) with it. I prefer to use my crafted helm though.

Link: http://www.pathofexile.com/forum/view-thread/2032553


[Poe 3.1 Cleave Build] A Simple Cleaver (Beginner friendly, SSF-viable, Much Explanation)



Thankfully, it looks like nothing in the patch notes touched this build at all as far as nerfs are concerned so this build is almost the same as the last patch which means it is equally as viable.
Some minor buffs were applied to the shield nodes according to patch notes, and VP was moved closer to the tree, but VP is not needed nor good for this build because losing your regen is terrible and you already almost never get hit due to the block chance of the build.

Pros:

-EXTREMELY tanky with 74-78% spell/attack block. 35k with one jade flask of reflexes or granite flask of iron skin.

-Excellent league starter/poe currency farmer for maps/lab.

-Very safe/forgiving build in which you rarely find yourself feeling close to death

-The very cheap build uses Bringer of Rain so no need for chest armor. (Starting gear is ~10c)

-90% Phy's mitigation fully flashed, ~80% running only basalt or granite flask. Laugh at anything that does physical damage.

-Insane damage reduction (Enfeeble to reduce enemy damage by 21-25%, Fortify to further decrease by another 20%, and 5-6 endurance charges for another 20-24% Phy's mitigation stacking on top of armor + basalt + pantheon + arctic armor).

-Five endurance charges (6 if you decide to buy a corrupted belt).

-Very fast map clear (Not as quick as Vaal power siphon, but not restricted by map layouts like VPS and WAY tanker).

-Easy lab farmer

-Hardcore viable

Cons:

-Slow boss killer, much lower ceiling for DPS compared to some other builds, but still very safe.

-Not great for shaper or uber Atziri. I'd say shaper is suicide because the lower DPS cannot save Zana from the adds/bullet hell until you get some expensive gear to raise DPS, and uber Atziri is doable but a massive challenge to your mechanics.

-Low chaos resistance. I ran my character through everything with -60 Poe chaos orb resistance. This Build is not as big of a deal as you might think as long as you're mindful and don't stand in caustic clouds and read/ID strongboxes.

-Cannot tank big elemental hits because of low eHP (Stuff like phoenix's explosion or dominus' donkey punch).

-Need to be much more careful on Phy's map bosses rolled with double ELE mods, i.e., extra damage as lightning + additional damage as fire.

Link: http://www.pathofexile.com/forum/view-thread/1993683


[Poe 3.1 Cleave Build] The INVINCIBLE Sunder/Cleave Glad: Safe/Cheap (~10c), do all content, and map fast. HC Viable

This build made to clear everything, Facetank everything or kill everything with the press of a button in light speed.
It is a build that's quick to start, easy to level and gets slightly more complicated as the game advances.
It can play endgame if you learn to play a bit and not take risks you do not have to make.
Another feature is that it's accessible to gear. This build played this game SSF (Solo Self Found = No trading, no partying) until I hit yellow maps or about level mid-70s.
This build made it up to level 90 and am playing red maps comfortably. This build will probably never take down the highest and most challenging endgame bosses of the game, but that is not the goal of this build.
So, if you're new and want to delete everything, look elsewhere. If you're want to learn a thing or two, stay a while an listen.
1. This build is HC-viable (according to someone trying it out)
2. This build for 3.0, but none of its mechanics changed for 3.1, so it should still be as viable as in 3.1 as in 3.0.

Link: http://www.pathofexile.com/forum/view-thread/1984202


[Poe 3.1 Ice Crash Build] IceCrash Facebreaker Tank (400k+ DPS) - Uber Atziri/Shaper/Guardians/Uber Izaro viable

- Changed gem setup since reflect is no longer a problem: around 20% more DPS (just avoid elemental reflect maps)
- You can aim for Physical flat damage on abyssal jewels to improve the DPS
This build can do any boss on any Map, here is how I handle main bosses :
- Normal Atziri: Facetank, don't even move out of the AOEs. Remove your Reckoning, or you could OS yourself on the Reflect Atziri when she splits
- Usual Atziri trio: Use Rumi, Facetank and remove bleed stacks if any.
- Uber Atziri: Split phase is a bit hard, the repeated spears can kill us with a bad combo (3 hits no blocked for example). Remove your Reckoning, or you could OS yourself on the Reflect Atziri when she splits
- Uber Atziri trio: Kill the titty girl first, be careful with her projectile rain. When she is dead, Facetank the other two.
- Shaper: Always stick on sides of the arena, never on the center. Shield charge into the volatile vortex to stack them and everything should be okay.
- Guardians: Nothing special, Facetank them, just avoid Hydra's loaded bow shoot and Phoenix one shot AOE
- Uber Izaro: Facetank him, even his slams
On all these bosses, be sure to maintain six endurance charges + Fortify ALL THE TIME.

Pros :

+ Can be viable fast with cheap items

+ 75% block & Spell block with Rumi's concoction while in fight (51/63 in hideout)

+ High regen (Currently up to 1000+ HP / sec under several conditions in fight, mainly 700+ HP / sec)

+ High physical mitigation (Fortify improved from tree + Arctic armor + 6 Enduring charges + 10% reduced from "Outmatch and outlast" in Ascendancy + Pantheon nodes while stationary)

+ Can Facetank almost everything

+ Can do almost every map mod (Except elemental reflects, unless you switch to a cyclone setup)

+ Can AFK in maps without problems (still, don't AFK in front of a boss :D)

+ Can do Hall of Grandmaster (well, there's one guy I still can't kill, but 100% of the time I get three chests, and 25% of the time this guy doesn't show up so I can clear it)

Cons :

- Evident speed is not good compared to fast builds, but it's okay

- Can't-do elementally reflects

- A single elemental reflect mob will remove like 60% of your life with one hit (you have a slow attack speed + high block, so it's not a problem if you are careful, use Rumi on those)

- Abyssus (adverse effect countered well with all the physical mitigation + block)

Link: http://www.pathofexile.com/forum/view-thread/1980534


[Poe 3.1 Molten Strike Build] Max block molten strike gladiator, League starter, All content viable

"In today's manifesto, we have highlighted and explained most of the significant nerfs in 3.1.0. Of course, there are plenty of buffs in 3.1.0 as well, but we'll leave those as pleasant surprises in tomorrow's full patch notes."
"We have a decent list of buffs to go with it, which will be posted tomorrow in the full patch notes!"
3.1 Patch rambling:
After Vaal Pact nerf only three strong defensive mechanics left: block on gladiator or necromancer, dodge/spell dodge, and MoM.
MoM location makes it useful mostly for spellcasters;
Necromancer is mainly for summoners;
Dodge/spell dodge can be quite hard to max out(Raider is probably the best here);

Pros :

+ Very tanky, looks HC viable

+ potential for 78% chance to block with sound shield and Anvil amulet,

+ 1-h weapon and shield melee build that does damage

Cons :
- the molten strike can still be subpar for clearing, even with Ancestral Call

- a block is unreliable; you can always die of one-shot spike damage

- ele resistance penetration sucks 75% fire damage 76% cold

- threshold jewels could be expensive at the start of the league

- no space for new Abyss jewels

- some int rolls on gear are required

Link: http://www.pathofexile.com/forum/view-thread/2037160


[Poe 3.1 Sunder Build] HC RT Sunder Gladiator League Starter

Ever since the AoE nerfs to Earthquake, there seems to be a lack of reliable and straightforward melee league starter build guides here on the forums. That's why This Build have decided on making a guide on what I used as a starter in Breach HC and Legacy HC.

Pros :

- Efficiently deals with all content leveling up until yellow maps on a 4-link

- Easy to gear out

- Tanky, as we are stacking life on the tree and gear as well as various forms of free mitigation, making this build hard to die.

- reliable

- foolproof

Cons :

- It's not very flashy, and there will be no shattering enemies.

- While it can do high tier maps and other endgame content, provided you invest into proper gear, you're probably better off just starting your 2nd character and spending your accumulated wealth on that instead.

Link: http://www.pathofexile.com/forum/view-thread/1922606


[Poe 3.1 Sunder Build] The INVINCIBLE Sunder/Cleave Glad: Safe/Cheap (~10c), do all content, and map fast. HC Viable.



Thankfully, it looks like nothing in the patch notes touched this build at all as far as nerfs are concerned so this build is almost the same as the last patch which means it is equally as viable.
Some minor buffs were applied to the shield nodes according to patch notes, and VP was moved closer to the tree, but VP is not needed nor good for this build because losing your regen is terrible and you already almost never get hit due to the block chance of the build.

Pros :

+ EXTREMELY tanky with 74-78% spell/attack block. 35k with one jade flask of reflexes or granite flask of iron skin.

+ Great league starter/currency farmer for maps/lab.

+ Very safe/forgiving build in which you rarely find yourself feeling close to death

+ Very cheap build, uses Bringer of Rain so no need for chest armor. (Starting gear is ~10 Poe Chaos orb)

+ 90% Phys mitigation fully flashed, ~80% running only basalt or granite flask. Laugh at anything that does physical damage.

+ Insane damage reduction (Enfeeble to reduce enemy damage by 21-25%, Fortify to further decrease by another 20%, and 5-6 endurance charges for another 20-24% Phy's mitigation stacking on top of armor + basalt + pantheon + arctic armor).

+ 5 endurance charges (6 if you decide to buy a corrupted belt).

+ Very fast map clear (Not as quick as Vaal power siphon, but not restricted by map layouts like VPS and WAY tanker).

+ Easy lab farmer

+ Hardcore viable

Cons :

-Slow boss killer, much lower ceiling for DPS compared to some other builds, but still very safe.

-Not great for shaper or uber Atziri. I'd say shaper is suicide because the lower DPS cannot save Zana from the adds/bullet hell until you get some expensive gear to raise DPS, and uber Atziri is doable but a considerable challenge to your mechanics.

-Low chaos resistance. I ran my character through everything with -60 chaos resistance. This Build is not as big of a deal as you might think as long as you're mindful and don't stand in caustic clouds and read/ID strongboxes.

-Cannot tank big elemental hits because of low eHP (Stuff like phoenix's explosion or dominus' donkey punch).

-Need to be much more careful on Phy's map bosses rolled with double ELE mods, i.e., extra damage as lightning + additional damage as fire.

Link: http://www.pathofexile.com/forum/view-thread/1993683


[Poe 3.1 Sunder Build] MoM`s bloody Gladiator: when bleed does the job



In general, we have these main changes:
-Former Vulnerability gem split into two gems (Vulnerability and Despair)

The first change is slight nerf for this build (3 % reduction in DoT taken by cursed enemies), but it gives us more reliable maim (80 % from previous 60 % chance to disable. These changes are quite minor, and I believe they will help slightly in boss fights due to more reliable maim.
On the other hand, Witchfire brew is useless for us now (40 % increased DoT is probably not worth it) unless we manage to put the second curse in the setup. Which way will be more viable I cannot say yet, but my guess would be corrupted Atziri`s foible, as six skill point investment seems too big. This way we got the significant boost with our second curse-Despair.

The second change will cause us to lose some mana buffer, as counter we can redirect part of our skill points from HP to mana in dependence on our gear. All in all, it will be quite minor change, costing us about 200 eHP.

Pros :

+ cheap to start

+ great survivability (MoM, block+spellblock, fortify, high mobility)

+ good clear speed

+ can do all content solo-Shaper deathless, Guardians simple, UberLab simple, UberAtziri killed

+ bleed is the main source of DPS

+ can do ANY COMBINATION of map mods by itself

Cons :

- not god-tier single target dmg

- does not get much from group auras

- I try hard to find another minus

Link: http://www.pathofexile.com/forum/view-thread/1991349

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