The Marauder is Path of Exile's pure strength class, which indicates that he's good at taking hits, and also better at dishing out punishment.The Marauder's Ascendancy classes are Juggernaut, Berserker, and Chieftain. Within this Post By Poecurrencybuy will share six Path of exile 3.1 Top-Best Build for Marauder for you personally

 


NO.1 [Poe 3.1 Build] Milky's Righteous Fire Totems


For those who are searching for an efficient build which can kill any boss in the game, has no trouble with map mods, clears with decent speed, can farm the labyrinth reasonably secure and all that on a low budget you will be within the proper guide!
It′s also certainly one of the most effective League starter around.
Don′t get me wrong, you'll come across builds that clear maps more rapidly or run the labyrinth quicker or kill a boss faster, but several are focused on one element or will need a massive currency investment.
This build can do it all.
The guide based on the Berserker Class with Blood magic.

There could be some uniques, abyss jewels or shaper/elder mods which can be useful, but nothing is released for the build yet.
Will add something meaningful as soon as This Build knows about it (at the start off of 3.1 almost certainly).

Pros:
+ No gear requirement, is usually done with full rares. But 1 or two specific Unique item will not be undesirable. Quite Low-cost.
+ Can do pretty much every map mod
+ The majority of the Damage comes in the Skilltree and Jewels, which are quite inexpensive for this build.
+ Can play as a Magic Finder, Higher Harm or Tanky Character.
+ Wonderful League starter with small gear specifications
+ High Tier maps viable
+ Can do any challenge and boss in the game

Cons:
- medium evident speed may very well be faster but additionally slower
- Difficult to see ground effects like Flamebearers
- Totem RF casting could be as well delayed in truly superior Partys.
- Annoying to some fleeing Enemies.
- RF totems of diverse player don't stack.
- When becoming a superb League starter, it includes a slow start till ~lvl 25
- Hall with the Grandmaster can't be run, the only map that's generally impossible. The explanation is: Totems are having one-shotted by chaos damage grandmaster

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NO.2 [Poe 3.1 Build] 2H Warchief - SSF/HC/Starter


This build is usually a 2H Ancestral Warchief build using Berserker. Vaal pacts nerf in 3.1 has positively no impact on this build. It really is anticipated to perform as reliably as ever. I've played and seen folks play, this build by way of beta, Harbinger, Turmoil, Mayhem, HC and it had performed every little thing imaginable irrespective of the context.
Take that as my guarantee, if you want.
This guide includes three versions of the build, using all variants of 2H weaponry. They all start out extremely comparable, then diverge into either the traditional Hatred hybrid version (using Atziri's Disfavour), the complete Brutality physical version (using Starforge), or Elemental conversion (using Brain Rattler) - credits to silicon life for the idea.

Pros:
+ Tanky
+ Great single target
+ SSF viable (hybrid version)
+ Easy to upgrade
+ HC viable

Cons:
- Clearspeed is only fine
- Totems undoubtedly not for everyone
- No leech

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NO.3 [Poe 3.1 Build] Cocotheone Righteous Fire - Life Build - 14k hp four.3k hp reg 800k+ DPS - Deathless Shaper


With 89% Fire Resistance, as you get with your build plus a level 20 Purity of fire,
you need 9.9% Wellbeing Regeneration to keep up with RF harm.
Having said that when you drop the aura related points, you would require 10.8% Regeneration, with 88% resistance.
Keeping in thoughts that your Vitality regenerates an added 0.46% that is nevertheless only 1.36% health regeneration gained from all the aura nodes combined.
For those who as an alternative spot them on some remaining %regeneration nodes, you might get 1.7% regeneration,
with the added benefit of extra armor than what enhancing Determination with aura nodes, also this frees up 3 points and look additional successful.

Pros:
+ Tons of HP which can sustain any harm taken
+ Insanely tanky
+ Insanely hp regeneration
+ Immune to Fire Harm / Elemental reflect
+ Viable to survive on high Desync
+ Viable from 1.3.0 patch can destroy any totem within a second

Cons:
- You can not run maps with: no reg, blood magic
- Be quite careful against bosses to not one shoot you Piety / Dominus / Malachai

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NO.5 [Poe 3.1 Build] The Warchief - [Berserker] Ancestral Warchief - over 2m DPS - Uber Farmer| Elder & Shaper Down

 

 

The discretionary portion is the tradeoff between having a less great advantage that activates extra frequently (20% well being) vs. a stronger benefit that enables much less often (33% overall health).

 

Pros:
+ over 6k Life
+ ~1000 life/s with enduring cry and all charges
+ 7~8 endurance charges
+ 73% Phys reduction (hideout) 90% with flasks
+ hard to die because you keep behind your Totems
+ can do all map mods (reflect is usually a bit meh because your totems will kill themselves on hit)
+ at level 16+ (Facebreakers) all content Easy
+ perfect for really hard bosses like Ulab/Uatziri/guardians/Shaper

Cons:
- clear speed is average
- Totem playstyle is not for everyone

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