The Juggernaut class revolves around defenses, supplying physical damage reduction by way of armor and endurance charges, life regeneration, and protection against slows and stuns. The tree also delivers some offensive bonuses like accuracy and stun bonuses. In this Post, It is possible to find 3 PoE 3.2 Marauder Juggernaut Builds

 

 

 

<>Poe 3.2 Skill Tree Changes:
<>Unstoppable: Now also grants Cannot be Stunned.
<>Undeniable: Now also grants Accuracy Rating equal to your Strength, 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, and 30% increased Damage if you've sold a Critical Strike in the past 8 Seconds.
<>Unflinching: The small passive leading to the notable now grants 18% increased Endurance Charge duration, rather than 12% increased Attack Damage. The famous now also gives a 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges, and Gain an Endurance Charge every second if you've been Hit Recently.
<>Unyielding: Now requires Unflinching. The small passive leading to the notable now grants 20% increased Stun Duration, rather than 0.5% of Life regenerated per second. The notable has been completely reworked and now gives 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration on Enemies per Endurance Charge.
<>Unrelenting: No more extended grants 6% increased Damage per Endurance Charge or 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges. It now grants +4% Chaos Resistance per Endurance Charge, and 1% additional Physical Damage Reduction per Endurance Charge.
<>Unbreakable: No more extended grants Cannot be Stunned. It now grants 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.

 

NO.1 [PoeE 3.2 Build] Ahn's Might Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game

This build is viable in 3.2 and, if anything, got some nice buffs from the Juggernaut Ascendancy changes. Pending new uniques or any dominant passive tree changes the gearing, and passive tree of the build will most likely be the same. The Juggernaut buffs give us some nice boosts in damage, defense, and utility which should make the build a bit smoother to play overall.

This is a build that uses Ahn's Might as a cost-effective means of doing damage. I started with this build in Abyss League and was able to complete the Uber Lab by day 3. As of now, this build has been able to do any Izaro modifiers in the Uber Lab as well as being able to carry people through uber lab as well on the budget setup. With some investment, this build has been ready to tackle the endgame content including the guardians and Shaper. The best part is the build you use to farm this gear can be the same one that you use to map and take end game.

For taking Ahn's Might to endgame the most significant hurdle will probably be the low crit base on Ahn's Might. Peterlerock makes some good suggestions on how to boost the overall damage of the build and to add with what he's stated I think the most significant boosts to our loss will be using an Abyssus and getting an Elder crafted Body Armour with the global increase in the critical strike. The build should have enough defenses to offset the downside of abysses and with proper gearing should easily be able to clear 6.5k hp if need be. With enough crit, we could be able to swap out Increased Critical Strike for Increased Critical damage which would give us a massive boost of multi combined with Abyssus and the 100% from 2x Ahn's Might.

Molten Strike can also work well mainly since you can swap it in with cleave for bosses. Fortify is a big part of our defenses on the build but you could run that with whirling blades to make up for the lack of it on cleave.

Overall considering this build doesn't use too many uniques decently crafted elder/shaper rares could give us considerable boosts to damage with even the possibility of using Horror Essence Gloves for our primary attack skill.

Creator: SCamera

Videos:
[3.1]Shaper Deathless - https://youtu.be/6Lb7_pGVQQE
[3.1]All Shaper Guardians Deathless - https://youtu.be/0zEY5-H0Q7w

Skill Tree: www.poeurl.com/bNby

Example Link: http://www.pathofexile.com/forum/view-thread/2048886


NO.2 [PoeE 3.2 Build] life Mjolner did right by Rico - Juggernaut version

This build is not RF build and therefore it is not designed to sustain RF all the time (but it can be invested in that area if someone wants that). RF is to be used together with ruby flask vs. bosses. As long as you will be discharging vs. boss, your Kingsguard will keep you alive. Life regen nodes, ruby flask, level 20 purity of fire, 0.2% life regen per endurance charge node near marauder, waffles +max resistances, +1 max to fire res from the tree, life regen under fortify juggernaut passive all of those are only used to minimize RF life drop. When outside of combat it can drop but should drop slowly. If it loses fast outside of combat than you're doing something wrong and better makes a checklist of things, I just mentioned.

This build uses complicated and matured mechanics with lots of optimization process involved in its development. At the same time, I can see many new players asking fundamental questions regarding the build. So for the first time in my guide I've also included "build mechanics in-depth" section for new players and "how to level this build" section as well.

+ Cyclone based Mjolner with Elemental Equilibrium chain for -50% resistance on Bosses
+ excellent clear speed
+ excellent Boss kill speed
+ 84/83/83 max resistances Unflasked
+ 90/83/89 flask
+ Fortify
+ 650+ life regeneration with 50%+ chaos resistance to help with countering the DoTs and sustain RF
+ 10k + armour Unflasked
+ 5/7 charges
+ Elemental Overload that is constantly on
+ excellent life recovery via Kingsguard alone (7 endurance charges 25% of the time, five endurance charges 25% of the time)
+ 60k+ tooltip per Discharge in the final build (with RF, EO and max charges)
+ 4-5 Discharges per second (depending on belt being used)
+ expect 300k+ sustainable Shaper DPS (according to my calculations with EO and RF active - see below), 380k from maxed build
+ 5.8k - 6k+ life pool around level 92 (depending on gear level)

Creator: RicoKGB

Videos: https://www.youtube.com/watch?v=Xa2b_U1QYDk

PoB Link: https://pastebin.com/e5etK9i6

Skill Tree: https://goo.gl/pSJt79

Example Link: http://www.pathofexile.com/forum/view-thread/1846362


NO.3 [PoeE 3.2 Build] Juggernaut - Tectonic Slam - 1.1 mil DPS - Crit - Hegemony's Era

This build has quite easily over 1 million DPS using the new Tectonic skill released with 3.2 and Bestiary League.

Leveling
Leveling is quite simple here.
Get Sunder and a 2H weapon as soon as you can, the best weapon you can find. Put in the best support gems you can, especially Ruthless, that will help you along the way.
At level 28 grab Tectonic Slam and swap it with Sunder.
Get the best staff you can when you start putting points into the staff radials.
It is quite self-explanatory by looking at the leveling trees.
Bandits:
Help Alira. You will need this for the crit and the resists since you will be wearing a lot of uniques with little to no resists on them.


Creator: SimplPrimate

PoB Link: https://pastebin.com/rMfJXJ2P

Skill Tree: https://goo.gl/pLALQq

Example Link: http://www.pathofexile.com/forum/view-thread/2095175


NO.4 [PoeE 3.2 Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Jugg - Clear maps and bosses FAST!

This build revolves around the new unique sword Oni-Goroshi. The sword is the only mandatory item but other than that you can use budget gear or scale into millions of DPS with a bit of investment. You can get the sword by either buying it or by farming it. The sword is always six linked, has over 700 DPS at level 90, and you can start using it at level 1.

3.2 has added Tectonic Slam and buffed ascendancy!
This skill synergizes perfectly with this build because of the built-in conversion and the fact that it has the same skill tags as Molten Strike (other than projectile damage). The new Juggernaut changes make it so we pretty much always have endurance charges to expand. I don't think any of the tree or support gems have to be changed at all, but I will update if necessary as soon as we learn more about the skill.
EDIT: If you're using Tectonic Strike, use Increased Critical Damage instead of Ancestral Call.
Juggernaut got MORE damage and MORE tanky. Nothing bad happened.

Creator: roun

Videos:
Shaper Kill - https://www.youtube.com/watch?v=r5yZ20tNfI4

Skill Tree: https://goo.gl/GZh2yM

Example Link: http://www.pathofexile.com/forum/view-thread/2075047

 

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