PoE 3.2 Ranger Raider Builds
The Raider focuses on keeping buffs, gaining Frenzy Charges, Onslaught, or Phasing via kills. She can specialize in certainly one of these buffs to improve its effectiveness, significantly boosting her speed and evasion. In spite of what the class icon shows, this class does not have any modifiers specific to melee harm, so ranged attacks will obtain those bonuses at the same time. In this Post, PoeCurrencyBuy Will share PoE 3.2 Ranger Builds for Raider to you.
- [PoE 3.2 Build] ELE LIGHTNING STRIKE - ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder
- [PoE 3.2 Build] Sidefx Frost Blades - FAST t1-15 MAPPER, AMAZING League Starter!
- [PoE 3.2 Build] Fivers Frostblades Raider - 2+ mil Shaper DPS - Fast clear speed
- [PoE 3.2 Build] Semi-MF Caustic Arrow Raider + ED Swap - 6k+ Health - All Content Deathless - In-depth
- [PoE 3.2 Build] Elemental Crit Cyclone Raider - Fast, fun, deadly! - Ready for Bestiary league
- [PoE 3.2 Build] Juell's blind rapper, MF Tornado shot 95% evade - FAST - STRONG - FRIENDLY
<>Poe 3.2 Skill Tree Changes>:
<>Quartz Infusion>: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%).
Avatar of the Veil: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%). Avatar of the Veil now increases movement speed by 10% while Phasing (down from 20%).
<>Rapid Assault>: Now grants Onslaught for 10 seconds on Kill (up from 4 seconds) and 10% chance to gain Onslaught for 10 seconds when you hit a Rare or Unique Enemy.
<>Avatar of the Chase>: now grants 25% more chance to Evade Projectile Attacks during Onslaught (up from 15%).
NO.1 [PoE 3.2 Build] ELE LIGHTNING STRIKE - ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder
That is the new version of my lightning strike which I am trying to build differently - using an elemental dagger (dagger with flat lightning), rather than a Phy's blade.
I did not make this build to go HAM on DPS - you can get much higher DPS on lightning strike with a right Phys dagger and building for Phys, and the melee hit, or maybe building HaWA or whatever that claw thing called.
It is nice to see evasion based builds and it's nice that people started realizing how strong the block builds are. However, one thing concerns me here - low life (for an experience based melee). Your tree doesn't sport much life%, and you rely on damage avoidance and life on hit, which is ok, but eventually, restraint will fail, and you will get hit. And when you get caught, you will have crappy armor and low life pool to soak it. Not good.
One of those things cannot be addressed (armor) since you go pure evasion, but you don't have much life either, and you pretty much need it because it is your only buffer when you get hit. I know I may sound like a life pool fanatic but consider that armor based block builds can afford to have less life than usual because those few hits that come through will get reduced by armor...you don't have that luxury. I would drop some of those damage nodes (Bringer of Rain adds a lot of damage too, not just defensive stats like blind and block) and try to get as many life nodes as possible. Also, need as much life as you can get on non-unique peace of gear. I think you should aim for 3-3.5k life, at least.
One more thing, with the high damage it may be beneficial to swap Life On Hit for Life Leech, at least for single targets/bosses. In general, reliance on LoH for survival is quite risky by itself; you need to go in and hit so you can get a life, but at the same time you return to situations that put you in danger in the first place. Plus, you need to hit as many mobs as you can so you can benefit from it which increases the chance for hits to get through your block/evasion, and then we come to that thing above about no armor and lowish life.
Don't get me wrong, I am more, like, thinking out loud here, not criticizing your build... :) I like it because it's evasion/block melee Ranger, so it's refreshing, and you seem to do well with it...I just think it needs more life, at least to be HC/ONS viable. Nothing wrong with it for Standard/Anarchy.
Regarding reducing DPS and buffing health: DPS would not suffer that much - the DPS is already quite high. 18K+ DPS is more than enough even for single target. I don't have the regrets to test, but if you spec out of some of the +% physical damage nodes and get some HP nodes around the path of the tree - your DPS unbuffed would probably fall to ~9-10K (which buffed would be about 15K I think) - which is still a lot of DPS. Your health would probably jump to 3.2k+ depending on how much life you have on your gear.
My point is just to show that this build can be made to be very strong regarding survivability.
For the hardcore, I would recommend the following:
- remove some DPS nodes and get i) the extra endurance node by Duelist, ii) health nodes
- get the additional endurance charge from Oak in Merciless
- Use Enduring Cry in battle and keep your Endurance charges up - with five endurance charges you have 20% physical damage mitigation against all enemies (i.e., Vaal)
- Remember to cast Immortal Call if you are in a pinch
- get the Heart of Oak node and the % chance to avoid stun nodes right in the Ranger area if you will be running without the Eye of Chayula
- be careful of Vulnerability curse and do not do any maps with Vulnerability curse unless you are prepared to use Eye of Chayula
- Instead of Atziri's Mirror - look for a high evasion shield that gives you +life instead of intelligence. Hardly anyone uses these types of guards - so you can find one for very cheap.
The downside is that without the massive boost to intelligence from Atziri's Mirror - you may not be able to use high levels of the Enfeeble and Tempest Shield int. gems.
Creator: Ceryneian
Videos:
T16 Vaal Temple - https://youtu.be/qBxJ99TpnEs
The Elder - https://youtu.be/e4EcvmVqrR0
PoB Link:
Dps Version (2.21M Shaper DPS) https://pastebin.com/nNiMJUGZ
Pure Mapping on Standard League Version https://pastebin.com/CnvJymwe
Example Link: http://www.pathofexile.com/forum/view-thread/503727
NO.2 [PoE 3.2 Build] Sidefx Frost Blades - FAST t1-15 MAPPER, AMAZING League Starter!
This build focuses on high attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit chance and fantastic attack speed in an almost 360 radius around you, killing everything that dares come close.
The weapon range increases with each level of Frost Blades, so even if it is a melee skill, with proper positioning, you will be out of harms way most of the times you`re in a fight.
It is a full Elemental build at 100% raw conversion, dealing no physical damage, therefore physical reflect mods will not affect you.
Evident speed wise, while not competing with Vaal Spark (dead), it is faster than most builds out there and somewhat cheaper.
Just a 4-Link setup can get you up to T10 maps if you`re careful.
This is a Softcore build. If you want to play Hardcore, just make sure you pick more Life nodes rather than Damage nodes.
Pros:
+ Perma freeze most mobs
+ High DPS
+ AMAZING AoE
+ Super fast map clear
+ good Life Leech w/ out Old Vaal pact
Cons:
- Can be expensive, esp to min max
- glass cannon, You need to learn to position 100% hit move hit move etc.
- can run into problems with the single target (bosses)
Creator: Sidefx06
Videos: https://youtu.be/qNLN97E-9t8
PoB Link: https://pastebin.com/Qaz03Ttv
Example Link: http://www.pathofexile.com/forum/view-thread/1848749
NO.3 [PoE 3.2 Build] Fivers Frostblades Raider - 2+ mil Shaper DPS - Fast clear speed
There are some changes to the build. Nothing major, however, and I would consider the new patch a buff. As of now, I will not switch around any items. I'll have to wait and see what options there are when the league starts.
The only significant change to the build is the ascendancy.
Instead of getting Avatar of the Veil, we now go for Avatar of the Chase. Both are viable options though. Missing out on the immunity to elemental ailments is the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Damage.
Other than that, it's pretty much the same.
Pros
+ Fast clear speed
+ Very good DPS
+ Constant onslaught and full frenzy charges
+ Can do all content
+ fun playstyle
+ High dodge and evade chance
Cons:
- Can't-do elemental reflect maps
- Could be Tankier. (Can Facetank most content, but some things can be nasty)
- Can get expensive
Creator: Fiver
PoB Link: https://pastebin.com/5XdU30TQ
Skill Tree: https://goo.gl/GvtW7k
Example Link: http://www.pathofexile.com/forum/view-thread/2081371
NO.4 [PoE 3.2 Build] Semi-MF Caustic Arrow Raider + ED Swap - 6k+ Health - All Content Deathless - In-depth
The build is the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. If you get hit, you can instantly heal with bottles to counter the damage and move on. Unless you run a very deadly map or screw up, it's hard to die with this build.
Pros
+ Cheap starting cost can be used as league starter
+ Very easy to play
+ Tanky end game, 6k life without life from the quiver
+ Fast without flasks (over 80% ms, high AS)
+ Flexible build, choose your flasks or how much you want to go MF / damage / tanky
+ Can run any map mod, including "No regen."
+ Capable of killing all end game bosses deathless
+ 79% max res while mapping (Divination Distillate)
+ Permanent flask uptime while mapping (except bosses)
Cons
- Expensive end game gear (+3 Chaos Staff, 2x Empower 4, works fine with 2x Empower 3 tho)
- Weapon swap might be annoying
Creator: DankawSL
Videos: https://youtu.be/gBrnZjhNlNk
PoB Link: https://pastebin.com/rWYvzZaS
Skill Tree: https://goo.gl/oTzuz7
Example Link: http://www.pathofexile.com/forum/view-thread/2077932
NO.5 [PoE 3.2 Build] Elemental Crit Cyclone Raider - Fast, fun, deadly! - Ready for Bestiary league
So patch notes are out, and they are quite uneventful apart from Ascendancy changes. Raider is still the best option IMO but not by as wide a margin as before. I've added new subsections near the bottom of the main post with general outlines for three Ascendancies. The main contenders are:
Pathfinder Flask sustain buffed. Nature's Boon -> Master Alchemist -> Veteran Bowyer -> Nature's Adrenaline
Champion - Substantial rework and buff, now offers "Hits can't be Evaded" without the need for Lycosidae. Conqueror -> Worthy Foe -> Inspirational -> Unstoppable Hero
Trickster - Substantial rework and buff. Still doesn't have the best synergy with Cyclone but it is worth considering. Most likely Swift Killer, Harness the Void, Weave the Arcane and Ghost Dance.
Pros
+ It's not a projectile build
+ It's melee
+ Moves and clears fast
+ Crunchy ASMR Herald of Ice shatters
+ Dodge, freeze/chill and Enfeeble make for muscular defensive layers
+ Can do endgame bosses reliably with decent gear
+ Best in slot uniques and enchants are mostly cheap
+ Not expensive to get going but scales very well with the investment
Cons
- It's not a projectile build
- It's melee
- Not the fastest boss killer and cyclone can get you in trouble if you're not careful
- As raider flasks are somewhat unreliable compared to Pathfinder
- Relatively low maximum life for a melee build, around 5-6k depending on item choices and gear level
- As a raider, damage and movement speed are heavily dependent on frenzy charges. Not a problem in combat but you will feel slow when backtracking with empty flasks and no fees.
Creator: Euploid
Videos: https://youtu.be/K7oeWOpZyxw
Skill Tree: https://goo.gl/UuBQR4
Example Link: http://www.pathofexile.com/forum/view-thread/2019136
NO.6 [PoE 3.2 Build] Juell's blind rapper, MF Tornado shot 95% evade - FAST - STRONG - FRIENDLY
Onslaught gets the buff, but Bisco and Zana breach sextant get nerfed so hard. Abyss has 10% appears on the map, so we still have abyss jewels, the belts, and gloves. Evident speed doesn't change. Only Zana get nerf. I will update stuff or idea when I play this build in std.
After huge nerf about Vaal Pact, Queen of the forest and everything, we can't easily play MF Windripper with high movement speed, precise speed, tank almost stuff... Some people still play this but with terrible defense. Nearly people play it wrong. Avatar of the Veil with phasing and immune Element Ailment isn't good enough. Soi made my build with Avatar of Chase with more defense like 95% evade chance, 58% dodge Attack, 30% dodge spell. And I run immune Element Aliment on flasks like other builds. DPS doesn't change; I still have almost 600k DPS and free Onslaught.
Pros:
+ Top tier clear speed
+ Magic find still strong
+ Tank than other MF Windripper build
+ Both clearing mob and single target are good
+ No mirror or crazy gears, all can buy easily
+ Budget or missing few parts still good, evident speed doesn't change much. Only map tier change
Cons:
+ Expensive. My gears around 25 Poe exalted orb didn't count disco yet. But its still the cheapest TS build.
+ Build for mapping, up to t15. You don't want to fight endgame boss with MF items
Creator: youngjuzell
Videos:https://youtu.be/mfTejEnf2II
PoB Link: https://pastebin.com/sYfyFGEF
Skill Tree: https://goo.gl/ndcNWp
Example Link: https://www.pathofexile.com/forum/view-thread/2065838
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