Within this post discusses some modifications to Fire Trap, Bear Trap, and Lightning Trap that Poe 3.3 is currently experimenting with.

 

Bear Trap


Bear Trap is one more skill that Poe is operating on at the moment. In our present strategy, it applies a debuff on enemies that increase the harm they take from traps and mines. The trap nevertheless does massive damage to the target triggering it. These two effects need to make it a reliable tool for taking on bosses.
The skill will nonetheless immobilize enemies for any duration that's based on how much damage the power inflicts on them. Poe is at present testing out having. Additionally, it applies a significant movement speed reduction for a short time soon after the immobilization phase has ended.

Lightning Trap
Lightning Trap may also be losing its cooldown to ensure that you can use it as substantially as you would like, like Fire Trap.
In our test version, Lightning Trap features a more significant base crit chance and gains a sizable increased vital strike likelihood against Shocked enemies which really should give it a considerably stronger essential strike focus. Poe is making these adjustments although also working on a brand new trap-specific help gem that must synergize appropriately with Lightning Trap.


Fire Trap
The version of Fire Trap Poe are experimenting with no longer has a cooldown. The objective of removing the cooldown is to ensure that the skill can be employed as frequently as essential, alongside other traps that have cooldowns.
This version of Fire Trap also bargains further fire harm to burning enemies, which makes it fantastic to utilize repeatedly on targets which are currently in burning ground from a prior Fire Trap.
Poe is also altering the burning ground from Fire Trap so that it's a lot more intense but only lasts a short time. Poe is still in the course of action of adjusting its values, but Poe is operating towards generating it so that using the skill repeatedly on a more significant health target will be worth the work for both hits and burning.
Even though we don't have any numbers to confirm but, the skill's harm and area happen to be slightly elevated.
To keep the skill in line using the above alterations, Poe is organizing to adjust Fire Trap from a Level 1 beginning skill to a Level 12 Skill. The existing plan is the fact that it would initial become obtainable from "The Siren's Cadence" quest. Poe is preparing to get a new trap skill to take its place as a level 1 "Enemy in the Gate" reward. We also intend for this new trap skill to have no cooldown.

Other alterations
The new trap-specific assistance gem will give you an opportunity to produce each Energy and Frenzy charges when your traps are triggered although simultaneously giving you an Important Strike Multiplier for each Power Charge and improved Throw speed for every single Frenzy Charge.
Poe is establishing modifications to the Shadow starting area and also other trap clusters. The Shadow might be supplied passives that improve all trap harm ideal away, instead of having to choose early on among using elemental or physical damage.
Poe is organizing to introduce some new Trap skills alongside these changes, which we'll reveal additional about as their improvement progresses.
It is worth noting that Poe is also planning to boost the current trap limit considerably, but this can be still undergoing testing to assess the risk of undertaking so.
There could be other adjustments to trap mechanics coming, but Poe is nonetheless discussing these alternatives. It is probably that we will reveal more about this as we announce the other upcoming trap skills and continue to maintain you updated on our plans. Hold an eye out!

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