"What divides the conqueror to the conquered? Perseverance."

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, life regeneration, and protection against slows and stuns. 

This is a build that goes straight to the enemies neck.  Very few things cause an immediate threat as you stun most mobs, even also some bosses. 

This is a 100% Fire based elemental damage melee build that utilize the synergy between the Juggernauts endurance charge oriented ascendancies and the Nebuloch mace's properties. The synergy gives the build both offensive and defensive benefits from endurance charges combined with resistance penetration from gear, skill gems and the passive tree. It also reaps the benefit from the Elemental Overload node by not being based on the Resolute Technique node, but it is not a crit oriented build.

 

Quick Jump

 

Skill Tree 

Ascendancy

Undeniable -> Unflinching -> Unyielding ->Unrelenting, Unbreakable

Passive Tree

 

Gems Setup

To begin with I recommend using the following core gem setups:

Body Armor

Concentrated Effect + Melee Physical Damage + Elemental Damage with Attacks + Fire Penetration Elemental FocusEndurance Charge on Melee Stun

Take out Endurance Charge on Melee Stun if you only have a 5-link

Weapon 1

Ancestral Warchief + Elemental Damage with AttacksCombustion

When Combustion ignites an enemy they get -19% fire resist, it adds extra damage with the main skill.

Weapon 2

Blasphemy + EnfeebleHerald of Ash Flammability

Here you can choose to use Enfeeble or Flammability for either a defensive or offensive curse.

Helmet

Leap SlamFaster AttacksFortify Support + Blood Magic

Gloves

Blood RageEnduring Cry

Optional

Purity of Elements if you have trouble geting enough resists from gear

 

Gear

For Starter Gear

The build requires 3 core items: the weapons, body armor and rings

  • Weapon is two of the Nebuloch's.
  • Body armor is Loreweave
  • Rings are 2 Kaom's Sign, they provide the Endurance charges we need.
  • Helmet is Hrimnor's Resolve.
  • Gloves are 1 socket Tombfist's, or yellow with life, attack speed and resists.
  • Boots Is Kaom's Roots or rare with life, movespeed and resists, try to get with a open suffix that you can craft a resist with Haku. 
  • Amulet is yellow with life, physical attack damage, minimum 70% resists and dexterity. Try to get one with a open suffix so you can master craft a resist with Elreon.
  • Belt is a yellow Stygian Vise with life and Ele. Damage and resists.
  • Jewels is an important part of the build, we want 6 yellow ones of these with life, attack speed, and double resists. 1 Murderous Eye for the glove socket and any other Abyss Jewel in the belt.

Flasks are as follow

Bubbling Divine Life Flask Of Staunching, Chemist's Quicksliver Flask Of Adrenaline, Experimenter's Silver Flask Of Warding, The Wise Oak, Lion's Roar, Experimenter's Sulphur Flask Of Grounding

 

If you get this then these are some of the stats you will have at level 90:

  • 6000 Life
  • 250 000 DpS on a 5-link gem setup without flasks active
  • 9 Endurance charges
  • 30 000 Armor with charges up
  • 90% physical mitigation with charges up
  • 17% Block Chance
  • 1150 life regen pr. second
  • 1400 life leech pr. second
  • 80% max resistances
  • 115+% fire resistance with charges up
  • 115+% cold "
  • 115+% lightning "
  • 27% Chaos resistance

Endgame Gear Section

The following items will be what you upgrade to when you have the currency available.

  • Rings: 2 Kaom's Way
  • Boots: Kaom's Roots with +1 Endurance charge corruption.
  • Helmet: Fossil crafted Armor helmet with life, resists and Nearby Enemies Have -9% To Fire Resistance mod. Ideally also with a Consecrated Path lab enchant - Damage, radius or teleport range.
  • Gloves: 2-socket Tombfists
  • Body Armor: A 6-linked good rolls Loreweave with 80% max resists.
  • Jewels: Double damage modded, %life, %resist rare yellow jewels
  • Belt: Stygian Vise with good stats
  • Amulet Xhop's Blood Unique amulet.
  • Weapon: Nebuloch with a good corruption

 

Leveling

We suggest starting with Molten Strike and then switch to Sunder. It can be obtained after killing Merveil in Act 1. Link it with Added Fire Damage, Melee Phys, Faster Attacks, Ruthless support gems. After level 38 you can then buy Multistrike and add it to the Sunder setup.

In Act 2 we Kill All the Bandits for 2 Passive points.

From level 1 to 20 first take take the life nodes up to Born To Fight node, then head down to the Duelist area and take Art of The Gladiator.

Then go trough the Strong Arm node and up to Resolute Technique, pick it until you do the first Labyrinth Trial and choose Undeniable as Juggernaut.

This is where you equip the Nebuloch's, Kaom's rings and take Avatar of Fire and Elemental Overload!

Good leveling items

Lochtonial Caress, Goldrim, Wanderlust, Crest of Perandus, Meginord's Girdle, Tabula Rasa, The Screaming Eagle, Flesh-Eater, Belt of the Deceiver, Innsbury Edge, Chemist Quicksliver Flask Of Adrenaline, Elreon's Two-Stone Ring Of The Prism, Atziri's Foible

 

Expectations & POB

POB link: https://pastebin.com/waTrVgZq

(If you do not know how to use it, see the instructions below, otherwise please ignore)

  • Download Path of Building (link: https://github.com/Openarl/PathOfBuilding)
  • Copy pastebin URL.
  • Launch path of building.
  • Click on Import/Export.
  • Click Import from Pastebin
  • Paste the URL copied in step 2.
  • Done!