The bulk of this build is designed around using Voidfletcher. An ordinary Void Shot isn't especially impressive, it deals around the same damage as a typical unsupported skill. However, it scales extremely well on extra arrows, better than any other skill (barrage and molten strike included), because it's extremely easy to get the explosions to overlap. Everything changed when you equip Tornado Shot and use Voidfletcher to output your damage.

 

 

Quick Jump

 

About this build

The bulk of this build is designed around using

Voidfletcher - Corrupted

Bow Attacks fire an additional Arrow
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows
Adds 34 to 93 Cold Damage to Attacks
+82 to maximum Energy Shield
+30% to Cold Resistance
+32 Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every second

In particular, the build is designed around using Void Shot. Void Shot is a triggered skill that fires an arrow to the targeted point, which will then explode after a short delay... it's kinda a reskinned version of the exploding shot those crossbow enemies in act 5 fire at you.

An ordinary Void Shot isn't especially impressive, it deals around the same damage as a typical unsupported skill, but since it's not in a socketed piece of gear you've no way of adding support gems to it, which makes it seem underwhelming. However, it scales extremely well on extra arrows, better than any other skill (barrage and molten strike included), because it's extremely easy to get the explosions to overlap... it's like using multi-projectile lightning arrow when the enemy is up against a wall, only you don't actually need the wall. So one added arrow is effectively 100% more damage, for the explosion at least. Or in the case of this build, 4 extra arrows = 400% more damage (6 for 600% more with dying sun up)... and that kinda amplifier is on par with about 5-6 dps support gems.

 

Gameplay

Tshot for single-target, Ice shot to clear, and the mirage archer on ice shot helps pick off stragglers or clear other packs automatically. Firing off one ice shot against a boss will get the mirage archer procced to auto-fire for a few seconds while you switch to using tshot, effectively allowing you to attack with your single-target setup while mirage archer adds a little bit more by attacking with about ~35% of your ice shot's dps.

 

Skill Tree 

Ascendancy

Far Shot -> Endless munitions -> Fast and Deadly -> Gathering Wind

+1 Arrow is the biggest factor, and you can get that from Ascendant as well, but Deadeye offers plenty of great boosts and utility.

Bandits

Help Alira, crit mult is solid and all res helps free up equipment choices

Pantheons

The Pantheon List

For pantheon, we use Ryslatha and Brine King, with at least the former getting it's upgrade. Brine King protects against stunlock, Ryslatha gives extra flask recovery in emergencies and restores charges if there's nothing around to kill (helpful in lab/trials in particular).

Passive Tree

 

Gems Setup

Tornado Shot - Elemental Damage with Attacks - Cold Penetration - Added Cold - Hypothermia - (choice 6th)

Ice Shot - Elemental Damage with Attacks - Pierce - Added Cold - Mirage Archer - (choice 6th)

These are the main damage setups, Tshot mostly for focused damage and ice shot for clearing and mirage archer supporting dps.

For the 6th links, i use Faster Attacks for both Tshot and ice shot. There's other supports that could result in better dps, but all in all with the relatively low attack speed in the build and the plentiful dps already, i've elected to go with faster attacks to keep things smoother and allow me to attack-and-move more ably (which is important vs uber elder in particular)

As for the other setups

Cast when Damage Taken - Immortal Call - Increased Duration - Vaal Grace

Frenzy - Blink Arrow - Faster Attacks - Culling Strike

Herald of Ice - Hatred

CWDT-IC for defense, Vaal Grace-Inc duration for defense (especially in incursions), HoI and Hatred for base cold damage and HoI explosions, blink arrow for movement, frenzy to build up charges for tougher boss fight 

 

Gear Setup

Death's Opus

50% increased Critical Strike Chance
122% increased Physical Damage
Adds 14 to 32 Physical Damage
10% increased Attack Speed
+100% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows

Assassin's Garb

3% increased Movement Speed
Item sells for much more to vendors
+146 to maximum Life
3% increased maximum Life
18% reduced Attribute Requirements
1.25% of Life Regenerated per second
Attacks have +1.4% to Critical Strike Chance
8% increased maximum Life
7% increased maximum Mana

Fluted Bascinet

30% increased Blade Vortex Duration
+18 to Armour
66% increased Armour and Evasion
+108 to maximum Life
+32% to Fire Resistance
+43% to Lightning Resistance
+15% to Lightning and Chaos Resistances

Tombfist

Curse Enemies with Level 11 Enfeeble on Hit
Has 1 Abyssal Socket
10% increased Attack Speed
5% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks

Two-Toned Boots

+20% to Fire and Cold Resistances
+72 to maximum Life
+44% to Fire Resistance
+48% to Cold Resistance
30% increased Movement Speed
13% increased Stun and Block Recovery
38% increased Armour, Evasion and Energy Shield
+25 to maximum Life

Stygian Vise

Has 1 Abyssal Socket
+13 to Strength
+41 to maximum Energy Shield
+92 to maximum Life
+31% to Fire Resistance
+40% to Lightning Resistance
29% increased Elemental Damage with Attack Skills

Move the mouse on the bold poe equipment to see needed mod

Ring

Diamond Ring, Mark of the Elder, The Pandemonius

Flask

Catalysed Eternal Life Flask of Staunching, Bubbling Divine Life Flask of Dousing, Dying Sun, Experimenter's Diamond Flask of Warding, Chemist's Quicksilver Flask of Heat

Jewel

Omen on the Winds, Lioneye's Fall, Watcher's Eye, Searching Eye Jewel, Searching Eye Jewel

 

Budget Options

Just some tips for working with a slimmer budget. Can't guarantee you'll be able to do t16s and the like, but you should be able to do up through t15s even with cutting substantial cost from the build.

-5Ls do just fine for most content (my budget version in Incursion does guardians and whatnot just fine)

-inc crit strikes support can be swapped into gem links to pump up crit chance if Farrul's Fur or an elder crit chest is unavailable (think I'd recommend Hyrri's Ire as a budget chest in that case, though it lacks life). Not ideal, but it can be swapped out when you've got better crit established.

-Frenzy can be used to maintain frenzy charges (even against bosses) if Farrul's Fur isn't available. It can even be used instead of Ice Shot for clearing. I swapped mine for a test run and it felt fine, albeit not as good as Ice. And vs bosses it's not a bad idea to attack every now and then with that setup anyway as it helps maintain mirage archer, so with frenzy it'll build/maintain frenzy charges as well.

-Dying Sun isn't a must (Atziri's Promise or Wise Oak would make a suitable dps flask alternative til you can afford one)

-+1 arrow Voidfletcher isn't a must, 4 arrows is still pretty damned good

-Tombfist is by no means necessary, especially a 2 abyss socket version. A 1 socket version can still get you room for one abyss socket as well as intimidate, and there's plenty of other gloves available for crit (Oskarn would be nice in particular, I've got over 6k accuracy without any notable rolls on gear... that'd be 60% crit chance plus Assassin's Mark on hit. Either that or Maligaro's)

-Watcher's Eye is not necessary either, but it is a pretty solid amount of damage. Any one you can get with a hatred mod is useful to this build, though the conversion one is only really helpful for tshot. Barring that, abyss jewels with good flat cold rolls aren't bad either.

-Pandemonius isn't usually that expensive and easily worth the cost in my opinion, but even so if you need a budget version any old amulet with some flat cold, %cold, %elemental damage with attacks, crit chance/mult, etc would do just fine. A Karui Charge would at least give some decent dps (and movespeed) in the meantime while being dirt cheap.

-Lioneye's Fall is the main thing that's hard to swap out, besides the bow and quiver. It allows you to pick up 45% crit mult and 60% chance from the claw wheel (while also getting life and mana leech, but that's not enabled by Lioneye's), it's hard to replace that with a budget jewel... or any jewel, for that matter. If you can't afford it right away, you can still spec that part of the claw wheel to get the leech for now, and get a big upgrade later when you can get Lioneye's Fall.