This build revolves around the unique Divination Distillate flask while using "increased Effect of Flasks on you" nodes in the tree to get 20% increased item quantity, 66% increased item rarity, 55% to all elemental resistances and constant life regeneration. And no need for mana leech, regen, or gain on hit, unaffected by "No Regeneration", and "no leech" map mods.

 

Quick Jump

 

Build Introduction

Permanent up-time on Divination Distillate (while using flask effect nodes) gives us 20% increased item quantity, 66% increased item rarity, 55% to all Elemental Resistances and constant life regeneration which out heals our blood rage.

Permanent up-time on Vaal Haste gives us 31% increased attack speed and 14% increased movement speed.

Crazy amount of movement speed.

Not reliant on Headhunter to clear fast.

No need for mana leech, regen, or gain on hit, unaffected by "No Regeneration", and "no leech" map mods.

 

Core Mechanics and Stats

This build revolves around the unique Divination Distillate flask while using "increased Effect of Flasks on you" nodes in the tree to get 20% increased item quantity, 66% increased item rarity, 55% to all elemental resistances and constant life regeneration.

The problem with Divination Distillate is that it is not a utility flask, instead it is a hybrid flask meaning once your life and mana are full, it will deactivate.

The solution is use Soul Catcher Flask. This flask has the modifier Cannot gain Mana during effect allowing us to deplete our mana without it refilling. The result is that while Soul Catcher is active and your mana is not full, Divination Distillate will never shut off!

Another advantage of Soul Catcher is Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration, what this means for us is essentially permanent up-time on Vaal Haste with a 2.78 second soul gain prevention and a 4 second duration.

But the Soul Catcher flask introduced another problem along with it's advantage; Cannot gain Mana during effect. The solution here was to use the Lavianga's Spirit unique flask (Your Skills have no Mana Cost during Flask effect). This completely eliminates our reliance on mana and also allows us to run no-regen / no-leech maps with no problems.

Offensive

Most of our damage comes from the Deadeye Ascendancy (more on this in the Ascendancy section, flat added damage abyss jewels, added damage from gems/auras/buffs, Rigwald's Quills(or a rare quiver with good mods or +1 chain corruption), the +1 secondary projectiles helmet enchant, and Critical Strike scaling.

Defensive

We have an insane amount of attack and spell avoidance, but most of our defense comes from our 50000+ evasion and Dodge/Spell Dodge from Acrobatics/Soul Catcher Quartz Flask.

Overall we have:

- 80%+ chance to evade attacks (vs level 73 monsters)
- 10%+ chance to avoid projectiles (Lunaris Pantheon)
- 50%+ chance to dodge attacks
- 10%+ chance to dodge spells
- 5% chance to evade attacks if you've taken a savage hit recently (Garukhan Pantheon)
- 5% chance to dodge attack and spell hits if you've been hit recently (Lunaris Pantheon)
- 5% chance to dodge attack hits while phasing (Freedom of Movement passive)
- Permanent Phasing (Freedom of Movement passive)
- Immunity to Corrupting Blood (from corrupted abyss jewel)
- 75% all elemental resistances (thanks mostly to Divination Distillate)
- Immunity to Curses OR Immunity to Freeze. (You can drop "of Reflexes" suffix on Jade Flask if you have enough evasion)
- Constant Life gain from Divination Distillate Flask

Divination Distillate + Soul Catcher + Alchemist's Jade Flask of Heat (+3000 to Evasion Rating)

Overall you shouldn't die often if played correctly, but if you do, there is always: Cast on Death + Portal

 

Skill Tree

Ascendancy

1. Tailwind This is one of the best ascendancy nodes in the game, it gives you (and your allies) up to 20% Action Speed Modifier, which multiplies your movement speed, attack speed, etc. It also gives a free 1000 evasion for our Queen of the Forest.

2. Far Shot

Far Shot has insane synergy and basically acts as a 30% more damage multiplier for Tornado Shot. As confirmed by GGG, far shot is based on the total distance traveled, not the distance from the character, secondary projectiles, forks, and chains are a continuation of the original projectile: https://www.reddit.com/r/pathofexile/comments/6zy27p/point_blank_mechanics/dn594gv/?context=5. This basically means Tornado Shot is almost always getting max use out of far shot: https://pathofexile.gamepedia.com/Far_Shot

3. Ricochet

Ricochet is almost unparalleled when it comes to clearing a map packed with trash monsters. It also has synergy with Far Shot. Combined with our Chain Gem. Our initial hit will do about 30% more damage.

4. Endless Munitions

Since we don't have room for dying sun, an extra arrow is basically 20% more damage (5 -> 6 arrows which shotgun), 50% AoE is great for HoI to explode packs, and a bit of accuracy is nice.

4. Fast and Deadly (option 2)

Fast and Deadly is another great option. Damage, attack speed, huge accuracy boost and blink arrow cooldown. I personally prefer Endless as we don't need the accuracy, and since we dropped blink arrow for Smoke Mine we don't benefit from cooldown either.

Bandit: Definitely help Alira. 20% Critical Strike Multiplier and 15% All Elemental Resistances are better than any 2 passive nodes for our build. If you don't need the resists, kill them all.

Pantheon: Lunaris and Garukhan give great defenses while being the only Pantheons that give movement speed.

Passive Tree & PoB

Path of Building Link: https://pastebin.com/Sn0srK27

 

 

 

 

Gems Setup

Tornado Shot - Greater Multiple Projectiles - Mirage Archer - Chain (or Fork if you don't have Rigwald's Quills) - Added Cold

6th link: - Increased Critical Strikes for consistency - Elemental Damage with Attacks if you need more dps

Portal Obviously

Lightning Golem: Lightning Golem is the best DPS Golem, feel free to try Ice Golem for better crit chance.

Phase Run (optional) - Increased DurationEnhance

Optional, but gives a crazy amount of movement speed. It also has great synergy with Mirage Archer; Just shoot once, pop phase run, and fly through the map as everything dies. I personally don't use it anymore because of the micromanagement and gem slots required, I would rather just level more gems to sell.

Smoke MineIncreased Duration (optional) - Blood Magic

Smoke Mine is basically a juiced up Blink Arrow. It can be used to travel, is almost instant, and gives a HUGE 30% movement speed buff. Increased duration is optional here. Blood magic is mandatory with this build as mines now RESERVE mana which means Lavianga's Spirit flask does not make it free and therefore you will not be able to use it when you have 0 mana.

Blood Rage: Attack speed, Life leech and Frenzy generation.

Grace: Lots of evasion for Queen of the Forest, and movement speed from our Watcher's Eye. Put this in one of your Pariah Rings.

Herald of IceInnervate - Curse on Hit - Assassin's MarkOnslaught

This is our Buff Generator and Clear Speed helper. We get Innervate, Onslaught, and Power Charges from this.

Precision: Leave this at level 1 for the free critical strike chance and access to nice Watcher's Eye mods.

Vaal Haste: You can keep this up almost permanently thanks to the Soul Catcher flask.

 

Gear Stats

Overall this build is able to function on a less than 5 exalt budget, is mostly min-maxed on a 20 exalt budget and reaches perfection at around 40 exalts. Prices will vary by league!

Windripper Imperial Bow

24% increased Elemental Damage with Attack Skills


Adds 54 to 73 Cold Damage

Adds 1 to 146 Lightning Damage

15% increased Attack Speed

40% increased Critical Strike Chance

15% increased Quantity of Items Dropped by Slain Frozen Enemies

30% increased Rarity of Items Dropped by Slain Shocked Enemies

Rigwald's Quills Two-Point Arrow Quiver

Adds 5 to 75 Lightning Damage to Bow Attacks


-10% to Fire Resistance

+24% to Lightning Resistance

+7 Life gained for each Enemy hit by your Attacks

20% reduced Projectile Speed

39% increased Projectile Damage

Projectiles Fork

Sadima's Touch Wool Gloves

Attacks have +0.75% to Critical Strike Chance


Adds 4 to 8 Fire Damage to Attacks

Adds 1 to 13 Lightning Damage to Attacks

+18 to maximum Energy Shield

10% increased Quantity of Items found

Goldwyrm Nubuck Boots

10% increased Movement Speed if you haven't been Hit Recently


60% increased Mana Regeneration Rate

20% increased Quantity of Items found

+43% to Fire Resistance

10% increased Movement Speed

Queen of the Forest Destiny Leather

236% increased Evasion Rating

+64 to maximum Life

+9% to Fire Resistance

+37% to Cold Resistance

+25% to Lightning Resistance

25% reduced Movement Speed

1% increased Movement Speed per 600 Evasion Rating, up to 75%

-49 Physical Damage taken from Hits by Animals

Devoto's Devotion Nightmare Bascinet

Tornado Shot fires an additional secondary Projectile


0.5% of Fire Damage Leeched as Life


+50 to Dexterity

10% reduced Global Physical Damage

16% increased Attack Speed

168% increased Armour and Evasion

+25% to Chaos Resistance

20% increased Movement Speed

Mercury Footprints

The Pariah Unset Ring * 2 (Grace + Blood Rage)

Has 1 Socket

+2 to Level of Socketed Gems

10% increased Attack and Cast Speed

+100 to Maximum Life per Red Socket

+100 to Maximum Mana per Green Socket

+100 to Maximum Energy Shield per Blue Socket

15% increased Item Quantity per White Socket

Dusk Noose Onyx Amulet

Allocates Freedom of Movement

+16 to all Attributes

10% increased Quantity of Items found

6% increased Movement Speed

Can have multiple Crafted Modifiers

Adds 11 to 24 Cold Damage to Attacks

+53 to maximum Life

+11% to all Elemental Resistances

Bisco's Leash Heavy Belt

+35 to Strength

5% increased Quantity of Items found

+38% to Cold Resistance

1% increased Rarity of Items found per 15 Rampage Kills

Rampage

Alchemist's Jade Flask of Heat

+3000 to Evasion Rating

Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use

25% increased effect

33% reduced Duration