PoE New Atlas Passive Tree Guide
The Atlas of Worlds is undergoing huge changes with Path of Exile: Scourge, as its regions are going down from eight to four. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.
Full list of Atlas Passives including small nodes
Haewark Hamlet
Metamorph Chance
Areas have +3% chance to contain a Metamorph Encounter
Escaped Experiment
Areas have 50% chance to contain a rogue Metamorph
Metamorph Chance
Areas have +3% chance to contain a Metamorph Encounter
Finest Samples
Metamorphs in Areas deal 15% more Damage
Metamorphs in Areas have 150% more Life
50% chance for Rewards from Metamorphs in Areas to be Doubled
Metamorph Chance
Areas have +3% chance to contain a Metamorph Encounter
High Yield
Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
You can assemble an additional Metamorph in Areas after the first is Dead
Metamorph Vat Meters in Areas require 50% less Power to fill
Tormented Monster Item Quantity
10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas
Seance
Up to 5 Rare Monsters in Areas are Possessed and their Minions are Touched
Betrayal Mission Chance
Areas have 3% chance to grant an additional Jun Mission on Completion
Bribery
Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items
Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items
Betrayal Mission Chance
Areas have 3% chance to grant an additional Jun Mission on Completion
Test of Loyalty
Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
Betrayal Mission Chance
Areas have 3% chance to grant an additional Jun Mission on Completion
Intelligence Gathering
Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
Tribute Quantity
Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute
Sacred Lands
Areas have +10% chance to contain Ritual Altars
Tribute Quantity
Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute
Paid in Blood
Ritual Altars in Areas allow rerolling Favours 2 additional times
100% increased chance of Ritual Altars with Special Rewards
Additional Harvest Crafting Chance
Plants Harvested in Areas have 3% chance to give an additional Crafting option
The Grove's Call
Areas have +10% chance to contain The Sacred Grove
Additional Harvest Crafting Chance
Plants Harvested in Areas have 3% chance to give an additional Crafting option
Bumper Crop
The Sacred Grove in Areas contains an additional Harvest
Additional Harvest Crafting Chance
Plants Harvested in Areas have 3% chance to give an additional Crafting option
Heart of the Grove
Harvest Bosses in Areas always drop a Sacred Blossom
Harvests in Areas have 10% chance for the unchosen Crop to not wilt
Additional Essence Chance
Imprisoned Monsters in Areas have 20% chance to have an additional Essence
Controlled Corruption
Corrupting Imprisoned Monsters in Areas cannot release them
Areas contain an additional Essence
Additional Essence Chance
Imprisoned Monsters in Areas have 20% chance to have an additional Essence
Amplified
Essences found in Areas are a tier higher
Valdo's Rest
Delirium Chance
Areas have +3% chance to contain a mirror of Delirium
Persecutory Delusion
Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses
Delirium Bosses in Areas drop 100% increased Simulacrum Splinters
Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
Delirium Chance
Areas have +3% chance to contain a mirror of Delirium
The Singular Eternity
Delirium Fog in Areas dissipates 25% slower
Delirium Fog in Areas lasts 10 additional seconds before dissipating
Delirium Chance
Areas have +3% chance to contain a mirror of Delirium
Greater Forces
Delirium in Areas increases 50% faster with distance from the mirror
Delve Mission Chance
Areas have 3% chance to grant an additional Niko Mission on Completion
Guarded Hoards
Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite
Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
Delve Mission Chance
Areas have 3% chance to grant an additional Niko Mission on Completion
Sulphite Infusion
White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Delve Mission Chance
Areas have 3% chance to grant an additional Niko Mission on Completion
Packed with Energy
+1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas
35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas
15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas
Strongbox Pack Chance
Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Twice Tempted
Areas contain an additional Strongbox
Strongboxes opened in Areas have 10% chance to be openable again
Strongbox Pack Chance
Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Tamper-Proof
Strongboxes in Areas are Corrupted
Strongboxes in Areas are at least Rare
Additional Harbinger Drops
Harbingers in Areas drop an additional Stack of Currency Shards
Ominous Arrival
Areas contain an additional Harbinger
Additional Harbinger Drops
Harbingers in Areas drop an additional Stack of Currency Shards
Diplomatic Escort
Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss
Lucky Blight Chests
Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Spores on the Wind
Maps found in Areas have 5% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier
Lucky Blight Chests
Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Epidemiology
Blight Chests in Areas have 100% more chance to contain Blighted Maps
Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest
Lucky Blight Chests
Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Immune Response
Blight Encounters in Areas spawn 100% more non-Unique Monsters
Blight Monsters in Areas spawn 150% faster
Glennach Cairns
Legion Monolith Chance
Areas have +3% chance to contain a Legion Encounter
Face to Face
Legion Encounters in Areas are 100% more likely to include a General
Legion Encounters with a General in Areas have both Generals
Legion Monolith Chance
Areas have +3% chance to contain a Legion Encounter
Protracted Battle
Legion Encounters in Areas have 50% increased Duration
Legion Monsters in Areas take 50% increased Damage while in Stasis
Legion Monolith Chance
Areas have +3% chance to contain a Legion Encounter
High Value Targets
Legions in Areas contains 3 additional Sergeants
Legion Sergeants in Areas have 25% additional chance to have Rewards
Incursion Mission Chance
Areas have 3% chance to grant an additional Alva Mission on Completion
Time Dilation
Incursions in Areas have 33% chance for all Monsters to be least Magic
Time gained from kills is Doubled for Incursions in Areas
Incursion Mission Chance
Areas have 3% chance to grant an additional Alva Mission on Completion
Resource Reallocation
Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
Incursion Mission Chance
Areas have 3% chance to grant an additional Alva Mission on Completion
Contested Development
Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
Abyssal Depths Item Quantity
10% increased Quantity of Items dropped in Abyssal Depths in Areas
Underground Kingdom
Areas have 1% chance to contain an Abyss per 2% increased Pack Size
Abysses in Areas have 100% increased chance to lead to an Abyssal Depths
Abyssal Depths in Areas have 100% increased chance to contain a Lich
Abyssal Depths Item Quantity
10% increased Quantity of Items dropped in Abyssal Depths in Areas
Lightless Legion
Abyssal Depths in Areas have +3 to Monster Level
Abyssal Depths in Areas have 100% more Magic Monsters
Abyssal Depths in Areas have 100% more Rare Monsters
Abyssal Depths in Areas have 50% increased Pack Size
Abyssal Depths Item Quantity
10% increased Quantity of Items dropped in Abyssal Depths in Areas
Abyssal Army
Abyss Monsters in Areas grant 50% increased Experience
Abysses in Area spawn 100% increased Monsters
Paired Exile Spawn Chance
15% chance for Rogue Exiles in Areas to appear in Pairs
Total Anarchy
Areas have a 10% chance to contain 20 additional Rogue Exiles
Paired Exile Spawn Chance
15% chance for Rogue Exiles in Areas to appear in Pairs
Rogue Trader
Wild Rogue Exiles in Areas have 50% chance to have additional Rewards
Rogue Exiles have 100% more Maximum Life
Beyond Monster Experience
Beyond Demons in Areas grant 10% increased Experience
Scent of Blood
Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
Beyond Monster Experience
Beyond Demons in Areas grant 10% increased Experience
Per Diemon
Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item
Beyond Monster Experience
Beyond Demons in Areas grant 10% increased Experience
Torn Veil
Powerful Beyond Demons require 1 fewer Portal to summon in Areas
Beyond Portals in Areas have 50% increased Merging Radius
Lira Arthain
Breach Chance
Areas have +3% chance to contain Breaches
Gatekeepers
Breaches in Areas have 100% increased chance to contain a Boss
Breach Bosses in Areas drop double Breach Splinters
Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
Breach Chance
Areas have +3% chance to contain Breaches
Flash Breach
Breaches in Areas have 30% increased Area of Effect
Breaches in Areas have 30% increased Monster density
Breaches in Areas open and close 50% faster
Breach Chance
Areas have +3% chance to contain Breaches
Within Their Grasp
Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged
Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched
Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure
Bestiary Mission Chance
Areas have 3% chance to grant an additional Einhar Mission on Completion
Big Game
Red Beasts in Areas have 15% chance to appear in Pairs
Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts
Bestiary Mission Chance
Areas have 3% chance to grant an additional Einhar Mission on Completion
Great Migration
Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters
Bestiary Mission Chance
Areas have 3% chance to grant an additional Einhar Mission on Completion
Great Migration
Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters
Bestiary Mission Chance
Areas have 3% chance to grant an additional Einhar Mission on Completion
Natural Selection
Beasts in Areas are more likely to be less common varieties
Invader Item Quantity
10% increased Quantity of Items dropped by Invasion Bosses in Areas
Trespassers
Areas contain additional Invasion bosses
Invader Item Quantity
10% increased Quantity of Items dropped by Invasion Bosses in Areas
Exotic Goods
Invasion Bosses in Areas drop 1 additional valuable Item
Expedition Chance
Areas have +3% chance to contain an Expedition Encounter
Distinguished Demolitionist
35% increased Explosive Radius in Areas
20% increased number of Explosives in Areas
Expedition Chance
Areas have +3% chance to contain an Expedition Encounter
Ancient Writings
Remnants in Areas have 40% chance to have an additional Suffix Modifier
Expeditions in Areas have +2 Remnants
Expedition Chance
Areas have +3% chance to contain an Expedition Encounter
Buried Knowledge
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas
Areas contain 25% increased number of Runic Monster Markers
Rogue Marker Stack Size
20% increased Stack size of Rogue's Markers found in Areas
Secret Stash
Areas have +10% chance to contain a Smuggler's Cache
Rogue Marker Stack Size
20% increased Stack size of Rogue's Markers found in Areas
Inside Job
Smuggler's Caches in Areas have 100% increased chance to drop Blueprints
Blueprints that drop in Areas have 10% chance to be fully Revealed
The Uncharted Realms
Unique Watchstone Chance
Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone
Secrets of the Stones
25% increased Effect of Watchstone Modifiers
Atlas Mission Chance
Areas have +3% chance to grant an Atlas Mission on Completion
Close Allies
Gain 1 additional Atlas Mission from each Master each day
Areas have +7% chance to grant an Atlas Mission on Completion
Atlas Currency Chance
Unique Map Bosses have 5% chance to drop additional Map Currency Items
Enduring Influence
Sextant Modifiers have 1 additional use
Shaper, Elder and Guardian Influenced Item Chance
The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
Remnants of the Past
Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+)
Shaper, Elder and Guardian Influenced Item Chance
The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
Gaze into the Abyss
The Elder has +10% chance to drop a Watcher's Eye
The Shaper drops 3 additional Shaper Items
Shaper, Elder and Guardian Influenced Item Chance
The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
Guardian's Aid
Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life
Allies have a chance to drop their Fragments
Synthesis Monster Pack Size
5% increased Synthesised Monster Pack size
Neural Pathways
+1.0% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
Synthesis Monster Pack Size
5% increased Synthesised Monster Pack size
Vivid Memories
Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
100% increased effect of Additional Modifiers on Unique Synthesis Maps
Synthesis Monster Pack Size
5% increased Synthesised Monster Pack size
Synthetic Source
Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item
Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers
Influenced Item Chance
Items found in Areas have 10% increased chance to be Influenced
Adept Tracker
25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel
Influenced Item Chance
Items found in Areas have 10% increased chance to be Influenced
Thaumaturgical Awakening
Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem
Influenced Item Chance
Items found in Areas have 10% increased chance to be Influenced
Atlas Awakened
+1 to Awakening Level
Zana Map Quality
+5% to Quality of Maps offered by Zana Missions in Areas
Master of the Atlas
Areas have 5% chance to grant an additional Zana Mission on Completion
Zana Map Quality
+5% to Quality of Maps offered by Zana Missions in Areas
Paths Not Taken
Zana Missions in Areas have additional Maps that can appear in the Map options
Zana Missions in Areas have double the Base number of Map options
Zana Map Quality
+5% to Quality of Maps offered by Zana Missions in Areas
Echoes of War
Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters