This PoE 3.13 Mauarder Juggernaut Herald of Agony Cheap Build using Quillrain-barrage to maintain Herald of Agony. At full build, most of the game is face-tankable, and all of the content can be completed with good play.

 

Quick Jump

Pros & Cons

  • + Clear speed
  • + Defense
  • + Single target
  • + Stun immune
  • + Great league starter
  • + High absorption Molten shell / Vaal molten shell
  • - Predictive mode is a must once you get fork, limiting HC viability
  • - Cant use Queen of the forest
  • - Laggy on lower end PCs
  • - Min-maxing can be expensive
  • - Arborix bow effect makes a lot of mtx look weird

 

Skill Tree

Ascendancy: Unstoppable -> Unflinching -> Unrelenting -> Unbreakable (Please note that the 3.13 update)

For Cold Iron Points variant, if stacking armour, swap the last two

Pantheon

If going QR gluttony & dodge, Lunaris/Tukohama.

If stacking armour and going CIP: Solaris Ralakesh

Bandit: Kill All

Passive Tree & PoB

Path of Building Link: https://pastebin.com/yN3pgWBB


 

 

 

 

Gems Setup

Helemet: Herald of Agony - Damage on Full Life - Vicious projectiles - Pierce

For Cold Iron Points variant, Vicious projectiles -> Empower

Gloves: Barrage - Greater Multiple Projectiles - Withering Touch - Life Gain on Hit

CWDT: Desecrate - CWDT - Spirit Offering

Other: Convocation - Blood Magic - Second Wind - Dash - Steelskin

 

Gear Setup

1. Quill Rain: BIS for keeping Virulence at max and defensively for life gain. Nothing else comes close

2. Thief's torment: BIS for Life gain while also solving mana problems, solid for rezzes and useful in cutting harm done by curses. Item quant is icing. Improveable through attack mod catalysts.

3. Gluttony: lvl 30 poachers mark provides a non trivial 34 life gain and 15 mana gain per hit, and applies to hexproof enemies. Belt also adds to effective accuracy of the crawler and provides cull. Downside of the belt is well mitigated by Jugg ascendancies/CWDT>IC setup. Damage from belt allows us to self proc jugg endurance charge gain by using blink arrow or phase run so that all boss fights begin with 7 charges. This also makes it trivial to maintain 7 charges at almost all times.

4. Gloves: Level with Ondar's Clasp until your first pair of elder gloves

Elder Gloves

Socketed Gems are Supported by Level 16 Poison
Socketed Gems are Supported by Level 18 Faster Attacks
10% increased Attack Speed
+20 to Evasion Rating
+102 to maximum Life
20% increased Damage with Poison
+15% to Fire and Chaos Resistances

5. Helm: Level from 34 with Wraithlord (Earliest available +2 minion gems helm by 20 levels) for easy clear. The helm pictured is overkill. If crafting with insanity essence, the insanity mod and either +2/+3 minion gem levels OR supported by minion damage is sufficient. Though the 7L helm is nice if you can get it. When bound fossils are less expensive, craft with those instead looking for supported by minion damage and +2/+3 minion gem levels.

Crafe Helmet

+3 to Level of Socketed Minion Gems
Socketed Gems are Supported by Level 16 Minion Damage
Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
+44 to Dexterity
+41 to Intelligence
Minions deal 18% increased Damage
+69 to maximum Life

6. Quiver: Level from 10 with Hyrri's bite until you don't need it for stats. A piercing quiver is a buff offensively since poacher's mark will apply one extra row deep, and defensively as it allows LGOH to hit one extra row deep. Bonus points if it has a chance to blind on hit mod, but you can get this on an abyss jewel. Maim on hit from a large cluster jewel with smite the weak is a fun posibility also.

Piercing Quiver

Arrows Pierce an additional Target
+79 to maximum Life
+2% to maximum Fire Resistance
+39% to Lightning Resistance
Attacks have 20% chance to Maim on Hit
+15% to Cold and Chaos Resistances

7. Armour: Ambu's charge is a good budget option until you can afford something with a solid life roll. Late endgame goal is a Kaom's Heart

8. Ammy, boots: Life & Res. Atziri's step are a good option if you are going the dodge route once you can get adequate resists on other gear (will need significant resists on jewels to make this work.

9. Flasks:

a. Forbidden Taste is important, and provides back up for those moments when you are out of enemies or fighting a boss that has become untargetable and suffer a severe hit or DOT.

b. Stibnite (100% increased Evasion Rating) and Jade (+3000 to Evasion Rating) together with a fair bit of evasion on the tree provide a solid base defense against attacks. I prefer warding on the stib because it almost never runs out. Staunch on the Jade.

c. Quartz: Provides some extra dodge defensively and good uptime for grounding or dousing (matter of taste/particular enemy or map)

10. Jewels (not pictured): 3-4 Cluster jewels containing Pure Agony, with at least one disciples as a secondary. Calamitous visions unique cluster jewel. Volley fire unique cluster jewel with corrupted blood cannot be inflicted once affordable (for fighting Sirus).

For other jewels, prioritize Life and filling out resists. I also recommend one abyss jewel with flat life and any chance to blind. Secondarily Bow attack speed is useful.

11. Optional: Aspect of the Spider can replace Arctic armour to good effect. stronger offensively and provides additional defense by slowing enemies via hinder. This can be magnified -significantly- if you also get maim on hit either via a crafting the mod on a warlord's penetrating quiver or by using smite the weak from a large cluster jewel. The combination of maim and hinder together is one of my favorite defensive set-ups in the game, when I can manage it.

Cold Iron Points

If you use two Cold Iron as weapon, added Golden Rule

1. Cold Iron Points: The extreme power up from the Cold Iron Points made them BIS in 3.8 and 3.9

2. Golden Rule: Makes it possible to maintain 40 stacks of virulence easily when using melee weapons, since the reflected poisons also count toward those stacks. Make sure you have enough chaos res/regen to mitigate the effects. Use great caution is you are going to use this while leveling, before taking regen nodes and ascendancy. Recommend for this purpose a pair of fidelitas's spikes (no physical damage) and a jewel with a little added phys or chaos.