[Ritual] PoE 3.13 Ranger Pathfinder Toxic Rain Beginner Build (PC,PS4,Xbox)
With this PoE 3.13 Ranger Pathfinder Toxic Rain Beginner Build, you are able to kill conquerors and guardian in matters of seconds.As Pathfinder Toxic Rain, this build allows you to safely faceroll any maps mods and have 100% flask uptime!
Quick Jump
Pros & Cons
- - Flask reliant
- - Weak early stages, takes a bit of time to reach optimal setup, not very SSF friendly
Skill Tree
Ascendancy: Nature's Adrenaline -> Nature's Boon -> Master Alchemist -> Nature's Reprisal (Please note that the 3.13 update)
Pantheon
Major : Lunaris / Arakaali
Minor : Garukhan / Tukohama
Bandit: Kill All
Passive Tree & PoB
Path of Building Link: https://pastebin.com/wZmx5hMc
Gems Setup
Main Link
Toxic Rain - Mirage Archer - Vicious Projectile - Swift Affliction - Empower - Void Manipulation
Upgrade those gems into awakened gems if possible to maximize your damage output. Gem priority is in order, even with awakened gems.
You can replace Awakened Void Manipulation with Awakened Increased Area of Effect for more overlaps, more consistent damage but slightly worse damage if you didn't manage to get 5 green on your Carcass.
Early on replace Empower with Efficacy, as empower needs to be lvl 4 in order to compete with this gem
Prioritize level 21 Toxic Rain because it gives a lot of damage boost due to boosting the base DoT damage. This is one of the biggest DPS upgrade you can get and it is not that hard either so prioritize this!
Link setup
Immortal Call (lvl 3) - Cast when damage taken (lvl 1) - Increased Duration - Vaal Haste
Malevolence - Enlighten - Flesh & Stone - Skitterbots
> Wither - Faster Casting - Multiple Totems - Spell Totem
Misc gem setup
Portal, Precision, Dash - Second Wind
Gear Setup
Weapon
10% increased Movement Speed
+1 to Level of Socketed Gems
+35% to Damage over Time Multiplier
14% increased Attack Speed
Can have up to 3 Crafted Modifiers
+2 to Level of Socketed Support Gems
+40% to Chaos Damage over Time Multiplier
Quill Rain is a good starting weapon and endgame weapon, it also gives a lot of QoL because of the attack speed it provides and the damage it gives cannot be competed. +1 Arrow corruption is not mandatory, also there are no priority rolls.
Do not get +3 bow unless that is your final upgrade and you have nothing to do with your currency. There are multiple reasons why I don't recommend the +3 bow, here are the reasons
1. It is expensive as hell
The bow I bought cost me 30ex, while quill rain only cost me 1c, at most 3ex including the corruption. The performance won't be great either, for instance I messed with someone's PoB in Poe.Ninja with my TR calculator (right click the picture and open it on new tab if you have trouble looking at it)
Quill Rain
+3 Bow
Here you could see the difference is not much, imo it is really not worth the hassle.
2. You can use your currency to invest into other stuff.
So Instead of wasting 30ex on the bow, let's say you spent 20ex at most for the sake of "getting lucky" alright. We can buy 2 sets of cluster jewels (2 large 4 mediums) with that and a thread of hope. And this is what Our dps looks like with the same Quill rain pic but with these upgrades instead of +3 bow.
(I've excluded 2 jewel sockets in the cluster)
These 2 reasons are kinda enough to justify the reason I don't recommend you to go with a +3 bow UNLESS it is your final upgrade and you have nothing to burn.
Price - Cheap to Expensive (depends on corruption and links)
Quiver
Ornate Quiver
Has 1 Socket
+17% to Damage over Time Multiplier
+20% to Chaos Damage over Time Multiplier
+53 to maximum Life
3% increased Movement Speed
12% increased Attack Speed
Get cheap quiver just have purely for life and resistance.
Ornate Quiver is an endgame quiver scales a lot of the damage over time affect, it is one of the best offensive quiver you can have. You will need a Hunter Influenced with item level of 80 or above in order to roll the Chaos damage over time multiplier.
Look for these stats on the quiver (endgame):
- #% to maximum life
- #% to Damage over time multiplier
- #% to Chaos damage over time multiplier (Hunter)
- $% Increase attack speed
- Bow attacks fires an additional arrow (Shaper)
You are recommended to get Ornate Quiver base for the extra socket, as all other Quiver base does not have any beneficial stats to us. Else look for Spike-Point quiver for the crit chance as it helps if you use Tailwind.
For a more budget quiver, you can get a decent Life + resistance quiver early on with some attack speed craft.
Trade link (Budget Standard) : https://www.pathofexile.com/trade/search/Standard/4DmkwoLS9
Trade link (Moderate Standard) : https://www.pathofexile.com/trade/search/Standard/7jnJw9yf5
Helmet
Devoto's Devotion is a great helmet, it gives us both attack speed and movement speed, increasing our clearing speed and single target damage, though the downside of Devoto's is it does not have any life modifiers.
The reduced global physical damage does not affect the damage of the Toxic Rain damage as it does not affect DoT damage.
For enchantment, look for
- Toxic Rain fires 1 additional arrow
- Malevolence has 15% reduced Mana Reservation
If you have the Malevolence reduced reservation, you can throw in a Skitterbots for more damage.
Body Armour
Carcass Jack is a BiS body armour for Toxic Rain, it gives 50% increased area of effect which is an additional pod overlap. At the same time giving us decent amount of life and resistance which makes it one of the best body armour for Toxic Rain
Early setup - You are able to farm Carcass Jack
Endgame option - You will need to have a +4 or a +2 +1 Carcass Jack to maximize your Toxic Rain damage, they are not insanely hard to obtain as Toxic Rain has a lot of gem modifiers
Look for these implicit
- +1 to level of socketed gems
- +2 to level of socketed duration gems
- +2 to level of socketed AoE gems
- +2 to level of socketed projectile gems
Gloves
+12% to Chaos Damage over Time Multiplier
74% increased Armour
+81 to maximum Life
+46% to Fire Resistance
+35% to Lightning Resistance
10% increased Area of Effect
Get cheap gloves just have purely for life and resistance.
For the endgame gloves, we will be looking for a rare hunter gloves
Look for these stats :
- +# to Maximum life
- #% to Chaos Damage Over Time
- #% Increase Attack Speed
- #% Increased Area of Effect (crafted)
- #% to (any elemental) resistance
For a more budget glove, you can look for just Life and Resistance and craft the Increased AoE craft which is found by unveiling gloves from defeating syndicate members, then socket your aura gems on the gloves
Boots
6% chance to Dodge Spell Hits if you've
taken Spell Damage Recently
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+12% to Fire and Lightning Resistances
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+16 to Intelligence
+86 to maximum Life
+34 to maximum Mana
+42% to Fire Resistance
+31% to Lightning Resistance
35% increased Movement Speed
For the boots, we will be looking for generic life + resistance + movement speed. It is recommended to look for a pair of boots with high movement speed, decent life and resistance and a two-toned boots for your elemental resistances.
Look for these stats :
- +# to Maximum Life
- +#% to (any elemental) resistance
- #% Increase Movement Speed
- +# to Intelligence / Strength (optional)
For the boots enchant, look for
- 10% increased Movement Speed if you haven't been Hit Recently
- 8% chance to Dodge Spell Hits if you've taken a spell damage recently
- 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently
Don't get the 16% increased Attack and Cast Speed if you've Killed Recently enchant as it doesn't help us on boss fights and the only trouble we will have is during boss fights
Amulet
Allocates Hardened Scars
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+28 to Strength and Intelligence
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+16% to Chaos Damage over Time Multiplier
+201 to Accuracy Rating
+22% to Chaos Resistance
+1 to Level of all Chaos Skill Gems
+55 to maximum Life
For the amulet, it is recommended to get a rare amulet with STR or INT on it as we will be having some attributes trouble.
Look for these stats
- +1 to level of all chaos skill gems
- +1 to level of all Dexterity Skill gems
- +# to Maximum Life
- +# to Chaos damage over time Multiplier
- +# to (any elemental) resistance
For a more budget amulet, you can Ignore the Chaos DoT Multiplier and the +1 Chaos or Dexterity Skill gems
Link to trade web for budget amulet
For the anointment, we are going for Hardened Scars as mentioned, it gives us a great survivability boost. For a more budget start option, you can look for Corruption anointment for more damage early on.
Rings
Two stone rings
+19% to Fire and Cold Resistances
+70 to Evasion Rating
+18% to all Elemental Resistances
+43% to Cold Resistance
Curse Enemies with Despair on Hit, with 20% increased Effect
+53 to maximum Life
Vermilion Ring
8% increased maximum Life
+30 to Strength
34% increased Chaos Damage
+41 to maximum Energy Shield
+93 to maximum Life
+37% to Cold Resistance
Non-Channelling Skills have -8 to Total Mana Cost
For budget rings, you can get any life and resistance ring. When you reach the point where you have a higher budget for rings, look for either Hunter Influenced rings that give you despair on hit, or a delve despair on hit ring. Only one of them needs the Curse on Hit as this is due to the curse limit we have. Also you could get a ring with increased chaos damage, but it will be expensive on top of good amount of life and resistance.
Look for these stats
- +# to Maximum Life
- #% to (any elemental) resistance
- #% Increase chaos damage
- +# to Intelligence / Strength
It is recommended to get a Vermilion Ring, Coral or Two stone rings to cap your elemental resistance and heavily increases your life.
One of your ring will need to have the -mana cost to non channeling skills, this is only important after you need to reserve skitterbots into your build.
Belt
Trigger Level 20 Summon Taunting Contraption when you use a Flask
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+34 to maximum Energy Shield
+97 to maximum Life
+68 to maximum Mana
+38% to Cold Resistance
+42% to Lightning Resistance
+33% to Chaos Resistance
Taunting Contraption - It taunts enemies, changing their target aggro and reduces their damage towards you, this is a pretty good belt to use and this means we would have an perma additional 10% damage reduction as taunt makes enemy deals 10% less damage.
For a rare belt, look for a stygian vise with
- #% Increased Chaos damage
- +# to Maximum life
- +#% to (any elemental resistance)
- #% increase attack speed during any flask effect
- +# to Intelligence / Strength
If the belt has an open prefix, you can craft
- Flasks applied to you have #% increased effect
- #% reduced flask charges gained, flask applied to you have #% increased effect.
- #% Increased Damage
If the belt has an open suffix, you can craft
- #% Increased flask effect duration
- Regenerate #% life per second during any flask effect
- +#% to (any elemental) resistance
Flask
Mana flask: Flask Effect is not removed at Full Mana
Find Immunity to Curses, Bleed Mod with Hybrid flask, Quicksilver flask, Divine Life flask
Silver flask: Onslaught
Jewels
Look for these stats
- #% Increased Maximum Life
- #% Increased Attack Speed
- #% Increased Damage over time
- #% to chaos DoT multiplier
- #% Increased damage
- #% Increased attack speed with bows
For the Abyss Jewels, look for
- +# to Maximum Life
- #% Increased damage over time while wielding a two-handed weapon
- #% chance to gain phasing on kill
One of the jewels I aimed for some attributes and resistance as I didn't manage to cap my resistances with my gear. That 1% reduced mana reservation is not mandatory.
Generally you would want to have a maximum life on all of your jewels. Then look for attack speed and DoT damage multi then increase DoT. Those jewels will be expensive, so you will have to narrow down cheap ones by yourself if you are lacking on money, but Prioritize maximum life.
Unique Jewels
For the Watcher's Eye, we will be looking for Precision Attack speed and Malevolence damage over time multi. Prioritize Malevolence then attack speed Precision. Watchers eye is not mandatory but it can be quite expensive.
New unique (actually not new) we will be using is thread of hope in a very large ring. We will be using it to grab a life flask node and skill effect duration for the damage.
Place the Thread of Hope right here
Cluster Jewels
Cluster jewels is a new item introduced in 3.10 Delirium. It can only drop in Delirium encounters and cannot be found in anywhere else for now.
For the medium clusters, you will need a total of 4 of them
For the large clusters, you will need 2 of them
Medium cluster
Look for 4-5 added passives with 1 jewel socket, NOT 6 passives, again, NOT SIX.
For the stats, look for: Wicked Pall, Student of Decay, Brewed for Potency
This goes the same for all other 3 medium clusters.
Wicked Pall are mainly to increase our skill effect duration so our pods will last longer while increasing the damage. Having an open jewel socket will allow us to socket in a powerful basic jewel socket to further increase both offense and defenses.
Brewed for Potency will be primary increasing on both our offenses and defenses. Since Brewed Potency increased charges gained, you can craft the "Increased flask effect, reduced flask charges gained" mod on the belt without having the downside being noticeable. Also you will have better life recovery with Brewed for Potency.
Alternatively you can go for Student of Decay instead of Brewed for Potency for chaos resistance then go for Divine Flesh which is granted by Glorious Vanity for additional defensive layer.
Large clusters
Look for 8 added passives, not 9 or 10, EIGHT. You must look for one that has 2 jewel sockets
For the stats, look for: Broadside, Tempered Arrowheads and 2 Jewel sockets
This goes the same for the other large cluster
Broadside is very important as they increases the area of effect on the pods, by having 2 Broadside we will effectively have an additional pod overlap (though i am not too sure). Having 2 jewel sockets will allow us to socket 2 medium clusters in a large cluster jewel, so it is very important to look for a 2 socket large cluster.
Tempered Arrowheads also further increases our damage because it makes the pods last longer and further increasing the damage.
Leveling
This is a summary of the leveling progress, recommended for experienced players
Act 1
- Caustic Arrow + Pierce
- Look for 3 green
- take Puncture for single target when you reached Submerged
- take Void Manipulation on reaching Prisons
- take Smoke Mine for mobility
- don't take Toxic Rain yet if you don't have an attack speed bow, you might delay it until act 3 ish
Act 2
- get Herald of Agony on lvl 16
- take Vicious Projectile as quest reward
- Kill all bandits
- you can support hoag with gems if you swapped to Toxic Rain
Act 3
- Take Despair
- buy Malevolence
- gem links for 4l Toxic Rain - Vicious Projectile - Void Manipulation - Swift Affliction if you don't have Quill rain
- replace Void Mani with Mirage archer if you have Quill rain
stats to prioritize is attack speed on bows, bows can be any stats but as long as it has attack speed it is a good bow early on.
make sure to have 40% res + upon reaching act 6 after penalty, and cap your res when you reached maps. Drop HoAg when you felt like it is doing nothing anymore, replace it with skitterbots.