[Ritual] PoE 3.13 Shadow Saboteur Glacial Cascade Mine Starter Build (PC,PS4,Xbox)
This PoE 3.13 Shadow Saboteur Glacial Cascade Mine build is based on The Interrogation, a unique Small Cluster jewel that gives us the Keystone Secrets Of Suffering. This keystone gives us almost 100% crit chance without big investment in critical strike chance.
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Mechanism
The Interrogation Small Cluster Jewel grants Secrets of Suffering, a Keystone that make YOU unable to chill, ignite or shock but don't prevent your skitterbots to do so. You will not lose the effect of your ascendancy that grant 80% inc crit chance against shocked ennemies, 10% ele pen against chilled. If you have enough mana reserved to put infernal legion support on your skitterbots, you will also have the crit multi against ignited ennemies. (from Explosives Expert). Secrets of Suffering make your critical strikes inflict Brittle, Scorch and Sapped. We can only inflict Brittle because we only deal cold damage. Brittle do : "Hits have up to +15% Base Critical Strike Chance against Brittle Enemies, based on the cold damage of the hit. The base duration is 4 seconds." It is not always the max effect because it depend on the damage of the hit. The base critical strike chance that Brittle gives us is increased by the mods "increased effect of non-damaging ailments" from our gear. The idea is to have a good increased critical strike chance to inflict Brittle as soon as possible, then brittle will give us an insane base critical strike chance that we increase and then we have easily 100% crit chance against brittle ennemies. That's why with very little investment in crit chance and even while using controlled destruction, we can always crit. It is optimised for boss killing because we one shot almost every other mobs and then, can't inflict Brittle on them.
Skill Tree
Ascendancy: Pyromaniac -> Born in the Shadows -> Bomb Specialist -> Explosives Expert (Please note that the 3.13 update)
Bandit: Kill All
Passive Tree & PoB
Path of Building Link
Basic version : https://pastebin.com/GdAaF8Wf
Cluster Jewel: https://pastebin.com/jZVutKV5
Low Life version (mid-tier budget) : https://pastebin.com/0gV2Dxsd
Gems Setup
Main Skill
Order of importance is : Glacial Cascade > Blastchain mine > Minefield > Increased Area of Effect > Trap and Mine damage > Controlled Destruction
We are using Blastchain mines because we got good detonation speed and we really got time to activate all of our mines. Blast chain mine support make our Glacial Cascade into a mine skill, and grant 5% MORE damage for each prior mine in detonation sequence. For example: if we consider that we've threw the maximum number of mines (23), the last mine will do 23 * 5 = 115% MORE damage. The 10th mine to detonate will do 10 * 5= 50% MORE damage.
The other support gem that transform a skill into a mine skill is: High-Impact Mine
wich makes our mines apply to nearby ennemies 2% percent chance to take double damage up to 100% chance. You can apply up to 100% percent chance thanks to "increased effect of non-curse auras" because mines are considered as auras but we'll need to have more aura effect. 2 reasons why we don't use it:
- 1st: we would need to invest more in increased aura effect, so lose of damage
- 2nd: the fact that we have chance to deal double damage as a mod in our wand. You can use this support if you prefer it.
Frost bomb & righteous fire
Frost bomb - Vaal righteous fire - Increased duration
Link Frost bomb and Vaal righteous fire with Increased duration
We take Vaal Righteous fire because it grant us 28% MORE spell damage and Frost bomb to apply a cold exposure that reduce ennemies elemental resistance by 25%. We want both of them to have increased duration.
Withering Step
Withering step - Inc AoE support - Second Wind
We want to use Withering step because it grant elusive and wither ennemies in range (we want ennemies to have the "wither" debuff in range to apply the elemental penetration from the new enchant on the belts : "Enemies Withered by you have -6% to all Resistances". Sadly, I don't have it on mine but it would be nice to have it). Link it with Inc AoE support to apply more easily wither and Second Wind support to increase its cooldown recovery speed.
Steelskin
Steelskin - Increased duration
We use steelskin linked with increased duration and we bind it on our move key to have it the most of the time. It is only for defensive purposes.
CWDT
Because we got Steeskin in our move key, we use immortal call in our "Cast on Damage Taken" setup.
Summon Skitterbots
Summon skitterbots - Enlighten - Infernal Legion - Bonechill
We link Summon skitterbots with Enlighten (to reserve less mana) and Infernal Legion and Bonechill support. Infernal legion makes our skitterbots inflict "ignite" to ennemies near them. Thanks to that, our ascendancy "Explosives Expert" makes us have +30% to critical strike multiplier against Burning ennemies. Bone chill make enemies take increased cold damage. If you are using the cluster jewel version, you will have trouble using Infernal legion and Bonechill support, you should only use Bonechill support. Note that Secrets of Suffering doesn't affect player's minions, skitterbots are considered as minions. So, they inflict chill, ignite and shock. It is the mandatory aura for every miner.
Movement
Flame Dash - Arcane surge - Second Wind
We obviously link our flame dash with Arcane surge support because it grants us 13% MORE damage for 4 seconds after using flame dash. Remember to have it to level 7 max (depend on the mana cost of flame dash, read what does Arcane Surge Support) to proc it at every flame dash. We use Second wind support to use flame dash more often.
Clarity
Use clarity only if you got a mod on your watcher's eye that grant a bonus while affected by clarity. /!\
Gear Setup
Helemt
Cheap: Crown of the Inward Eye
High Budget: Enchant 'Glacial Cascade Physical Damage Converted to Cold Damage'
Body Armour
Cheap: High Life and Res
Vaal Regalia
+1 to Level of Socketed Active Skill Gems
+51 to Intelligence
+46% to Fire Resistance
You can apply an additional Curse
+1.44% to Spell Critical Strike Chance
Gain 8% of Maximum Life as Extra Maximum Energy Shield
High Budget: Carcass Jack
Boots
Shagreen Boots
+88 to maximum Life
Regenerate 11.1 Life per second
20% increased Movement Speed
Gain 8% of Physical Damage as Extra Cold Damage
40% increased Effect of Non-Damaging Ailments
+14% to Cold and Chaos Resistances
The important mod here is "increased effect of non-damaging ailments" because Brittle is a non-damaging ailment and we need to increased its effect in order to reach 100% crit chance when Brittle is applied. You can craft it but it wont be above 30% increased. A luxury mod would be the "gain #% of phys damage as extra cold" but can be quite expensive with the movement speed and life. Life and movement speed are obviously needed
Cheap: Get Movement and "increased effect of non-damaging ailments"
Gloves
Fingerless Silk Gloves
16% increased Spell Damage
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30% increased Spell Damage
+69 to maximum Life
+46% to Fire Resistance
+48% to Lightning Resistance
Culling Strike
9% chance to Unnerve Enemies for 4 seconds on Hit
An expensive upgrade would be "#% chance to unnerve ennemies on hit". Unnerve is a debuff that causes affected targets to take 10% increased spell damage. Culling strike is obviously very good too.
Cheap: Good life and res
Ring
30% increased Elemental Damage
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25% increased Spell Damage
+152 to Evasion Rating
+26% to Cold Resistance
+28% to Chaos Resistance
Curse Enemies with Elemental Weakness on Hit, with 32% increased Effect
+20 to maximum Life
30% increased Elemental Damage
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15% increased Melee Damage
+21% to Global Critical Strike Multiplier
+44 to maximum Energy Shield
+22 to maximum Life
+43% to Cold Resistance
Curse Enemies with Frostbite on Hit, with 32% increased Effect
The second ring would be a rare ring with life and resistance. You can have the mod "increased effect of non-damaging ailments" (need redeemer influence) try to take this mod if you don't have a t1 "increased effect of non-damaging ailments" on your boots. "curse ennemies with level # frostbite (or elemental weakness) on hit" (requires hunter influence for ele weakness and redeemer for frostbite). look for a curse on hit if you got an insane amulet with reduced mana reserved and the mods needed that you annoint with whispers of doom or if you can corrupt a good amulet (with a reduced mana reserved annointment) to have a "can apply an additional curse" implicit, I don't recommend it. The best way is to have "You can apply an additional curse" on your chest, will cost an awakener's orb and some craft to get resistance life
Amulet
+30 to Strength
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+37% to Global Critical Strike Multiplier
Gain 18% of Physical Damage as Extra Cold Damage
Damage Penetrates 12% Cold Resistance
Hatred has 24% reduced Mana Reservation
+1 to Level of all Cold Skill Gems
16% increased Global Physical Damage
The modifiers you are looking for are : "phys damage as extra cold" (redeemer influence) cold is the best because we got some increased cold damage so, if it's as fire, it would not benefit from the inc cold damage. And "level of all cold skill gems" (redeemer influence). An amulet with those two mods can only be redeemer influenced so, pretty cheap if you are not looking for an additional high tier life mod (can be "easy?" to add with harvest crafting).
The BiS would be an influenced with Redeemer, as prefix : T1 Physical as extra Cold, T1 Cold Penetration and +1 to level of all cold skill gems. As suffix : T1 Critical strike multiplier and Hatred has #% reduced mana reservation. The last suffix would be +1 to minimum frenzy charge or increased global physical damage.
You can also have the "increased effect of non-damaging ailments" as a redeemer suffix if you cannot have it on your boots. Also, critical strike multiplier is always nice to have if you can afford an expensive amulet.
Cold Penetration is always nice with the high damage we got.
A little bit of Area of Effect is always good.
Anoint : Efficient Explosives < Sovereignty < Charisma
Belt
Get high life and resistances belt. A very nice mod but can be expensive is "reduced flask charges used", it will allow you to use your mana flask more often. Chaos resistance is nice, always nice.
Shield
Cheap Fossilised Spirit
16% increased Spell Damage
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96% increased Critical Strike Chance for Spells
+67 to maximum Life
+1 to Level of all Physical Spell Skill Gems
+26 Mana gained when you Block
+2% Chance to Block
Gain 6% of Physical Damage as Extra Chaos Damage
Expensive
20% increased Spell Damage
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95% increased Cold Damage
99% increased Critical Strike Chance for Spells
+107 to maximum Life
+1% to maximum Cold Resistance
+44% to Cold Resistance
+2 to Minimum Frenzy Charges
So on the shield, there are not many solution, you are looking for "to level of all cold spell skill gems" or "to level of all physical spell skill gems" And "increased critical strike chance with spells" because we need some and you can have a lot on the shield easily. Look for high tier life for defensive purpose.
"+to maximum res" are nice mods to look for but can be really expensive.
You can aswell have "increased effect of non-damaging ailments" on the shield
You are really looking for defences on the shield (life and es).
'+2 to minimum frenzy charge' gives you 8% MORE damage.
The second shield is almost the BiS, if you could have a level of gems instead of to max cold resistance, it would be insane.
Weapon
37% increased Spell Damage
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+37% to Global Critical Strike Multiplier
Gain 20% of Physical Damage as Extra Cold Damage
Damage Penetrates 7% Cold Resistance
Hatred has 33% increased Aura Effect
Spells have a 5% chance to deal Double Damage
50% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
There are a lot of good mods that you can have on your weapon. Nice mods are "phys as extra cold", "level of all (cold spell, phys spell, spell) skill gems", "to critical strike multiplier", "hatred has #% increased effect", "damage penetrate #% cold res" And, if you doesn't have a curse on hit on your ring, you will need the craft "trigger a socketed spell when you use a skill".
We use frost bomb to apply a better cold exposure (-25% cold res) and frostbite both linked with spell cascade for more AoE. You can also find the mod "chance to inflict cold exposure" or "curse ennemies with frostbite on hit" wich will give nice damage with medium budget.
Cheap: A rare wand with at least T1 physical damage as extra, Level of all cold gem and the craft "increased spell damage, gain #% of non-chaos damage as extra chaos damage".
Flask
Find Immunity to Freeze and Chill, Curses, Bleed Mod and Movement
Mana flask with '+# to max charges'
Taste of Hate, Atziri's Promise
Jewels
10% reduced Reflected Physical Damage taken
16% increased Spell Damage while holding a Shield
+14% to Critical Strike Multiplier for Spells
5% increased maximum Life
+10% to Fire and Cold Resistances
10% increased Frenzy Charge Duration
+10 to Strength and Intelligence
15% increased Cold Damage
+13% to Critical Strike Multiplier for Spells
5% increased maximum Life
Glorious vanity, The Long Winter, The Interrogation, Watcher's Eye
For the rares, you want inc max life and at least two mods of damage.
On the watcher's eye you want cold penetration while affected by hatred and if you can have a second hatred mod, you want increased cold damage.
You will want to place the Glorious vanity at the jewel socket at the most left of the tree, to take the keystone granted by it. You need "sacrificied in the name of doryani". On your Glorious vanity, you can search for "Commanding Presence", "Ritual of Might" or "Ritual of Stillness". Those are the Notable that the Glorious vanity can change from "Arcanist's Dominion" that you take in order to go to the jewel socket.
Then, The Intterogation Small Cluster Jewel grants Secrets of Suffering, a Keystone that make YOU unable to chill, ignite or shock but don't prevent your skitterbots to do so. You will not lose the effect of your ascendancy that grant 80% inc crit chance against shocked ennemies, 10% ele pen against chilled.
Cluster jewels
Large: Blaketed Snow, Vengeful Commander
Medium: Expert Sabotage, Surprise Sabotage