[Ritual] PoE 3.13 Templar Inquisitor Incinerate Tank Build (PC,PS4,Xbox)
Are you looking for a tank that can still deal damage? This PoE 3.13 Templar Inquisitor Incinerate Tank Build is a good league start build that can safely completed the most game content. Cheap to start.
Quick Jump
Pros & Cons
- - can be expensive to perfect
- - Can't do Ele reflect or no regen
- - As the range of Incinerate is quite limited, the clear speed isn't the fastest
Skill Tree
Ascendancy: (Please note that the 3.13 update)
Pantheon: The Brine King and Tukohama
Bandit: Kill all
Passive Tree & PoB
Path of Building Link: https://pastebin.com/URE2bc7e (community fork)
Gems Setup
Body Armour
Incinerate - Infused Channeling - Inspiration - (Awakened) Controlled Destruction - (Awakened) Elemental Focus - Empower
Helmet
Cast When Damage Taken - Vaal Molten Shell - Wave of Conviction - Combustion
Shield
Cast When Damage Taken - Blade Blast - Culling Strike
Boots
Reckoning - (Awakened) Hextouch - Flammability - Elemental Weakness
Gloves
Enlighten - Discipline - Determination - Herald of Ash
Weapon
Lightning Warp - Less Duration - Infernal Cry
OR
Flame Dash - Second Wind - Infernal Cry
Rings
Vaal Righteous Fire
Other
Commandment of Flames
Gear Setup
Helmet
Since we focus both on getting Life and ES it is a nice helmet to use, because it increases both by A LOT!
At the same time, the Transfiguration of Soul & Transfiguration of Mind mods on it give us a nice damage boost.
Body Armour
This is both an offensive and defensive boost.
Offensive because the +1 level of socketed gems increases both the level of Incinerate and Empower. I even got the corruption which increases both by another 1 level.
Defensive because this chest increases "Global Defenses", which includes armour and ES.
Note that you have to get one with the right colours, since colours on this one can't be changed.
If you can't find a 4B 2R one, try a 3B 3R and add (Awakened) Fire Penetration instead of (Awakened) Elemental Focus, but expect to see a pretty substantial drop in damage.
A Tabula Rasa would be a good option until you can get this one. Since this only drops from Breachstones, it might be hard to get in the beginning of a league.
Gloves
Find good Life, armour, resistances.
Boots
The Stampede. This is a special one.
We are using a cluster jewel called Natural Affinity. The downside of this jewel is that it reduces our movement speed.
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
The boots solve this issue by stating that our "movement speed is 150% of base value". This means ALL THE TIME! The downside of the jewel does nothing for us and it even gives us the advantage that we cannot be affected things like Hinder as well.
If you can't get this item early on, you can also use Kaom's Roots. This will give you the same advantage as The Stampede, but a lot less movement speed and no gem sockets.
Weapon
This weapon gives us a nice bit of damage but more importantly, increases our defences A LOT. It does this by giving us increases to ES depending on how much armour we have on our shield.
Since we use Aegis Aurora, which has a nice bit of armour, our ES is increased by quite a lot!
A good (but way less defensive option) would be Doryani's Catalyst or a rare with spell damage/fire damage/cast speed.
Shield
The bread and butter of this build.
It replenishes ES based on the amount of armour that we have on each block.
Since we have both 75% attack and spell block, we pretty much block all the time.
During regular mapping without flasks up we have 26k armour. This means we replenish over 500ES on each block and with flasks up this goes up over 1000ES even!
Needless to say, this makes us into a very tanky character!
Amulet
Allocates Soul of Steel
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+24 to Strength and Dexterity
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Adds 7 to 17 Fire Damage to Attacks
+89 to maximum Life
+40% to Cold Resistance
+39% to Chaos Resistance
4% increased Damage per Frenzy Charge
+18% to Cold and Chaos Resistances
This slot is used to fill out the resistances we need.
The anointment I got on here is "Soul of Steel", which increases armour and maximum resistances.
Rings
Has 1 Socket
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Adds 7 to 12 Physical Damage to Attacks
+77 to maximum Life
+34 to maximum Mana
+42% to Lightning Resistance
28% reduced Effect of Curses on you
+16% to Lightning and Chaos Resistances
+19% to Cold and Lightning Resistances
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Adds 2 to 33 Lightning Damage to Attacks
+51 to maximum Life
+6% to all Elemental Resistances
+50% to Fire Resistance
28% reduced Effect of Curses on you
Firstly it gives us stats: life and resistances.
Secondly, we are using the Coward's Legacy belt, which unfortunatly has the modifier "50% increased effect of curses on you". With these rings however, we solve this downside. Instead of increasing curse effect on ourselves, we even managed to reduce curse effect a little!
Note that this mod only comes from Crusader rings and cannot be rolled on regular rare rings!
If you want an alternative, Kikazaru-rings would also give the reduced curse effect but adds no real other stats to the build though.
Belt
This belt makes it so that we are considered as "Low life" all the time.
This gives us the option of picking up the "Pain Attunement"-keystone in the tree for a nice 30% MORE damage multiplier!
This belt comes with 2 downsides though:
- we are cursed with Vulnerability. We solved this by using Watcher's Eye
- 50% increased Curse effect on you.
This has been solved by getting 2 rings with reduced curse effect on them.
This means that we get the juicy advantage of the belt while getting none of the downsides.
Waring: If you can't get a Watcher's Eye with the mod "Unaffected by Vulnerability while affected by Determination", don't use this belt. You would be much better off then using a rare belt with life or ES and resistances and maybe a crafted damage mod on it. You would die way to much otherwise.
Jewels
The most important mod on here is "Unaffected by Vulnerability while affected by Determination" because it helps us negate the negative effect we have from our Coward's Legacy-belt
If you don't have the Vulnerability mod on this jewel, don't use the Coward's Legacy belt!
Flask
Forbidden Taste, The Wise Oak, Atziri's Promise
Find Immunity to Freeze and Chill, Curses, Bleed Mod and Movement flask
Cluster Jewels
Natural Affinity
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
Large Cluster
Arcane Adept
Channelling Skills deal 20% increased Damage
5% increased Attack and Cast Speed while Channelling
Gain Arcane Surge after Channelling for 1 second
Essence Rush
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
40% increased Damage while Leeching Energy Shield
Mage Hunter
20% increased Spell Damage
4% Chance to Block Spell Damage
20% chance to gain a Power Charge when you Block
Medium Cluster
Rapid Infusion
5% increased Movement Speed while you have Infusion
50% increased Effect of Infusion
Unwavering Focus
Channelling Skills deal 25% increased Damage
15% reduced Mana Cost of Channelling Skills
40% chance to Avoid being Stunned while Channelling
DmgWhenChannelSkillsNotable
Leveling
Start by leveling with Lightning Tendrils.
The first support gem you will get is Arcane Surge. You'll then receive Infused Channeling as a quest reward. Use it (either as your third link, or instead of Arcane Surge, as it will increase your damage by a lot).
Around this time you'll also get acces to a Clarity gem. This will help you solve the early mana problems you might have. You don't need to level this gem too high, as it will be obsolete further in the leveling anyway. Around level 5 should me more then enough.
Another gem you'll want to pick up is either Dash or Flame Dash. This will help you move around faster. If you didn't use Arcane Surge as the third link on your main skill, use it on here instead.
Pick up a Quicksilver flask from the quest rewards as well for faster movement.
Around level 12 you get access to the skill this build is focussed around: Incinerate.
Replace Lightning Tendrils with it.
If you feel that you are lacking in defence a bit, Flesh and Stone might be a good mana reservation buff to pick up. It only reserves 25% of your mana, and makes it so that enemies have a harder time hitting you.
At lvl 18 you can use Controlled Destruction and Elemental Focus.
These will both increase your damage by A LOT!
If around level 40 you happen to have free sockets, add the Reckoning-4L. This will increase damage on bosses.
Definately add Infernal Cry too. If will be a nice clear speed boost as well as provide you with extra single target damage.
This setup could carry you all the way up to maps, but if you happen to find a 5L along the way, add Inspiration as 5th link.
This will make the mana cost a bit more managable as well as give you a nice damage boost.
Add the rest of the gems and gear as shown in the "Gear"- and "Skills, gems & links"-sections whenever it is possible for you. You already have the most important stuff up and running.
The rest won't alter the build dramatically but will just add some nice quality of life and will just help to increase the damage and defences further.
Don't bother adding Determination too soon as with little armour on gear, it won't be very effective.