This Sentinel Templar guide covers the overview, leveling, and endgame concepts for PoE 3.18 Sentinel Inquisitor Righteous Fire Trap Build, including a Path of Building import for reference and advanced information. 

 

Skill Tree

Ascendancy: Sanctuary -> Pious Path -> Augury of Penitence -> Righteous Providence

Pantheon: Arakaali and Shakari with upgraded Yugul

Bandit: Kill all Bandits. Clarity and bench crafts make up for Alira's buff, and the 2 points are extremely useful.

Passive Tree & PoB

Path of Building Link: https://pastebin.com/dzuf3rQ6

 

 

Gems Setup

Trade Sentinel

Body Armour 6L: Fire Trap - Trap and Mine Damage - Awakened Burning Damage - Lifetap - Combustion - Empower (4) OR Awakened Controlled Destruction

Helmet: Righteous Fire - Awakened Swift Affliction - Awakened Elemental Focus - Lifetap

Boots: Shield Charge - Faster Attacks - Lifetap - Frostblink

Gloves: Malevolence - Purity of Elements - Determination - Enlighten (4)

Wand: Purity of Ice - Defiance Banner - Enduring Cry

Shield: Cast When Damage Taken + Molten Shell + Increased Duration

SSF

Body Armour 6L: Fire Trap - Trap and Mine Damage - Swift Affliction - Burning Damage - Lifetap - Cruelty

Helmet: Righteous Fire - Swift Affliction - Elemental Focus - Lifetap

Boots: Shield Charge - Faster Attacks - Hextouch - Flammability

Gloves: Malevolence - Purity of Fire - Determination - Defiance Banner

Wand: Wave of Conviction - Flame Dash - Arcane Surge (6)

Shield: Cast When Damage Taken + Molten Shell, Infernal Cry

 

 

Gear Setup

This section briefly describes the endgame equipment for both the SSF and Trade Sentinel versions.

Actual crafting advice and methods are in the PoB Notes.

Unless otherwise noted, Armour and ES hybrid item bases are preferred, as these scale both defense and damage due to RF. Pure Armour bases are the alternative; ES bases can be used situationally or due to item scarcity in SSF, but try to get hybrid or Armour.

 

Trade Sentinel

Wand: Buy a +2 gems (+1 Fire / +1 Spell) wand, or see the PoB Notes for a powerful, cheaper alternative. 

Shield: Aegis Aurora.

Body Armour: As much Life and ES as possible with the “Gain Life as Extra ES” craft mentioned above.

Helmet: Influenced Shaper AoE and Elder Burning Damage supports, Life, and Resists/Attributes if possible.

Boots: Life, Movement Speed, Resists/Attributes.

Gloves: Crusader base with Eldritch Fire Exposure on Hit and Fire DoT Multi implicits, Life, and Resists/Attributes.

Amulet: Ashes of the Stars.

Rings: Rares with Life, Life Regen, Resists/Attributes, and possibly influenced Hunter or Warlord's Elemental Weakness or Flammability on Hit, respectively.

Belt: Stygian Vise with Life, Armour, Resists/Attributes, and possibly influenced Hunter % Maximum Life.

Jewels: Melding of the Flesh and Watcher's Eye with relevant Determination, Malevolence, Purity of Fire/Ice, etc mods. 

 

SSF

Wand: The PoB Notes has a detailed method for crafting the endgame wand.

Shield: Best to worst: Aegis Aurora, Rare Shield (preferably Archon Kite base) with lots of +max Fire Res, or Rise of the Phoenix.

Influenced Rare Shields can roll "Recover 3-5% of Life or Energy Shield (Warlord = Life, Crusader = ES, Shaper = Either) when you Block". Shaper can roll Life or ES recovery, but not both on a single mod.

If you have Aegis or an influenced recovery mod you can take Glancing Blows.

Body Armour: Life, ES if possible, and defenses. Craft “Gain x% of Maximum Life as Extra Maximum Energy Shield” from your crafting Bench for a huge damage and defensive boost.

Helmet: Life, Resists/Attributes, influenced Shaper AoE support and/or Elder Burning Damage support.

Boots: Life, Movement Speed, Resists/Attributes.

Gloves: Fingerless Silk or Apothecary's Gloves with Life, Resists/Attributes, Hunter influenced Fire DoT Multiplier.

Amulet: Ashes of the Stars or "+1 Fire and/or Skill Gems" Rare.

Rings: Death Rush and/or Vermillion/Opal base with Life, damage, and Resists/Attributes.

Belt: Leather or Stygian Vise base with Life, Armour, and Resists/Attributes.

 

Large Clusters with Prismstic Heart, Smoking Remains, Widespread Destruction, or other good Notables. Medium Clusters with a combination of Cooked Alive, Smoking Remains, Vile Reinvigoration, and Brush with Death. Small Life Clusters with Sublime Sensation or Armour with Enduring Composure.