In Path of Exile: Sentinel, ancient constructs have been found scattered across Wraeclast and are waiting for players to collect them in order to make use of their power. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Ranger League Starter | Endgame | Fast | Cheap Builds to players. Choose your favorite ascendant from Deadeye, Pathfinder and Raider to accept new challenges!

 

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Ranger Deadeye

[Sentinel] PoE 3.18 Ranger Elemental Hit Deadeye Fast Clear Build

[Sentinel] PoE 3.18 Ranger IS|LA|TS Barrage Deadeye Fast Clear Build

 

[Sentinel] PoE 3.18 Ranger Elemental Hit Deadeye Fast Clear Build

Hey guys, here is the elemental hit wander deadeye build. Playing with trinity so we deal all types of elemental damage. With Crown of Eyes increases and reductions to Spell Damage also apply to Attacks at 150% of their value. This is how the build scales. We get a lot of inc spell damage modifiers. (Wand, shield, mark of the shaper)

Gem Setup

Elemental Hit - Elemental Damage with Attacks (Awakened) - Trinity - Inspiration (Divergent) - Barrage - Hypothermia (Chain for clear)

Shield Charge (Lvl 14) - Faster Attacks - Endurance Charge on Melee Stun / Blood Rage

Summon Skitterbots - Enlighten (Lvl 3) - Precision - Vaal Grace

Immortal Call (Lvl 1) - Cast when Damage Taken (Lvl 10) / Summon Flame Golem - Combustion

Sniper's Mark - Mark on Hit - Enhance

Flame Dash / Vaal Haste - Increased Duration 

 

Path of Building Link: https://pastebin.com/SaHrVePc

 

 

[Sentinel] PoE 3.18 Ranger IS|LA|TS Barrage Deadeye Fast Clear Build

  • + Excellent boss killer
  • + Excellent map clear as well
  • + Permanent flask sustain
  • + Shatter everything
  • + Can choose different clear skills based on your personal preference
  • - Not a cheap build to start with, not a good league starter, and not very beginner friendly (I will try to be very specific in each section in order to help new players out)
  • - Our survival highly depends on the fact that we can insta shatter full screen, so the build would be very squishy if your dps is not good enough
  • - Min-maxing can be extremely expensive, good rare bows are very hard to craft

Barrage single target

Low budget: Barrage, Elemental Damage with Attacks, Elemental Focus, Added Cold Damage, Cold Penetration, Increased Critical Damage, Increased Critical Strikes

High budget: Barrage, Elemental Damage with Attacks, Elemental Focus, Vicious Projectiles, Cold Penetration, Increased Critical Damage

Added Cold will give higher dps than Vicious Projectile when you have low flat phys (when using Chin Sol), but Vicious Projectile is better for a high budget end game set up. And due to diamond flask nerf, Increased Crit becomes useful when you have poor gear, and cannot afford bottled faith. And Increased Crit Damage has become a very good dps support now even for high budget. It only start to fall off if you have near 600% crit multi, which is very hard to reach in temp league.

The 3.16 patch significantly buffed lvl 5 awakened gems, so get them as soon as you can afford them. The most useful one for us is the Awakened Cold Penetration as it gives chance to apply cold exposure on hit at lvl 5. This will free us from casting hydrosphere/frost bomb ourselves, and also saves 1 gem socket.

Other dps gems that can be used: Inspiration, Hypothermia

Clear Skill

Pick one from: Ice Shot, Lightning Arrow, Tornado Shot

Greater Multiple Projectiles, Chain, Mirage Archer, Elemental Damage with Attacks, Inspiration

You can always replace the last link with other dps support gems mentioned in the single target section for higher dps, at the cost of much higher mana cost.

When you get more currency, upgrading to Awakened Chain will give the biggest impact, much more important than Awakened GMP.

If you have enough + extra arrows from your gear (say +2 from bow, +1 from quiver and +3 from dying sun), you can drop GMP for another dps support.

In tough situations like full deli maps, or if you feel you need more clear damage, replace Mirage Archer with another pure dps support gem.

Auras

Enlighten, Hatred, Herald of Ice, Precision, Herald of Purity

Alt gem: Anomalous Precision saves a bit mana, but it's very expensive and we have enough mana so it's not necessary. Anomalous Herald of Purity allows the minions to taunt which adds a tiny bit to your safety.

Enlighten 3 should be enough here if you can't afford Enlighten 4.

You might need lvl 21 Precision to cap your hit chance.

You pick only one of Herald of Ice or Herald of Purity. Herald of Ice explosion gives better feeling while clearing, but Herald of Purity gives higher dps (HoI gives about 5~6% dps boost while HoP gives about 11~12% dps boost).

Curse/Debuff

Cast when Damage Taken, Sniper's Mark, Creeping Frost, Bonechill

or Arcanist Brand, Sniper's Mark, Creeping Frost, Bonechill

If you use Arcanist Brand, you can level all linked gems to lvl 20. If using CWDT, make sure the required lvls on linked gems are not greater than CWDT.

Hydrosphere, Frost Bomb

Pick one for Cold Exposure, need to hand-cast for boss. If you have lvl 5 Awakened Cold Penetration, you can skip this. If you have Assassin's Mark on your ring alredy, you can link this into your Arcanist Brand or CWDT set up to replace Sniper's Mark.

Other Utility

Note that we have limited gem sockets (likely only 3~4 gem sockets left) so you won't have room for all the options here.

Anomalous Blood Rage can be used here for frenzy charge generation during bossing, but 2% chance on hit is not really reliable, you will need couple seconds to ramp up the charges, and likely boss is already dead by then.

Second Wind + Dash

Best movement skill IMO, but costs 2 sockets.

Flame Dash: 1 socket option, don't level it too high due to int requirement.

Summon Ice Golem, Summon Lightning Golem

Use Ice Golem if you are not capped on hit chance, otherwise Lightning Golem is better.

CWDT + Steelskin: You can get another CWDT for more tankiness.

Phase Run, Vaal Haste, Vaal Grace

Don't use Phase Run if you are generating frenzy charges from Farrul or rare quiver, it's gonna eat your charges.

 

Ascendancy: Gathering Winds, Ricochet, Endless Munitions, Focal Point

Pantheon: Brine King if you need freeze immune and Garukhan if you need reduced shock effect, or Shakari for poison and chaos mitigation

Bandit: Help Alira

Path of Building Link

Low/Medium Budget:

Deadeye no cluster, about 10M dps: https://pastebin.com/qJu6RxE8

Deadeye with attack cluster, about 11.5M dps: https://pastebin.com/rbrdnnEg

High Budget:

About 39.5M for deadeye and 36M dps for PF: https://pastebin.com/XZyuj6Ri

Very High Budget:  

About 68M for deadeye and 59M dps for PF: https://pastebin.com/xaeVZa6P

 

 

 

Ranger Pathfinder 

[Sentinel] PoE 3.18 Ranger Poisonous Concoction League Starter Build

[Sentinel] PoE 3.18 Ranger Toxic Rain Pathfinder Beginner | Easy | Endgame Build

[Sentinel] PoE 3.18 Ranger Scourge Arrow Pathfinder Fast | Tanky | Beginner friendly Build

 

[Sentinel] PoE 3.18 Ranger Poisonous Concoction Pathfinder League Starter Build

 

  • + Very simple leveling in acts, good for league start as you can easily run through acts without any leveling gear and with minimum gem swaps on the way.
  • + Reaches early red maps with minimal investments, you may check my 3.16 version progress on poe.ninja by changing day/week in top right dropdown.
  • + Very tanky for a ranger, as much as "able to tank Sirus meteor" level of tanky:)
  • + Benefits of being a Pathfinder - flasks with permanent uptime, even better now when we don't even need to press them manually.
  • + Despite we cannot use any weapon, Poisonous Concoction provide enough damage for single target and good clear speed just by its base damage and via life flask, therefore we just have 1 less gear slot to care about.
  • + Beside all kind of defensive layers, such things as ailments/curses/crits immunity are also making this build very comfortable to play.
  • + There is always room for upgrade, but switching from poor exile using sticks he found on the ground (which is still performing somewhat good for its cost of none) to actually geared setups is smooth and doesn't require too much currency out of sudden.
  • - Poison playstyle is not for everyone. If you prefer instant damage dealing, it might be not the best build for you. But at the same time you have more freedom in dodging while damage is still ticking.
  • - Initial setup has alright damage, but survivability mostly comes from further gear upgrades. 
  • - Fully automated flasks mean additional investments, specially when your goal is 100% uptime on Dying Sun (eventually it is your goal).
  • - Having no weapon also mean 3 less gem sockets, which is pretty bad. At least you could level 3 more gems there to corrupt/sell them:)

Gems and Links

=== Levels 1-12 ===

As soon as I enter the town and until lvl 12 I prefer to level with Caustic Arrow, which later is supported by QoL links - Mirage Archer (lvl 4 Flask Quest) and Pierce or Void Manipulation (lvl 8, entering Lower Prison), choice is yours.

Secondary link for additional single target damage is Puncture (lvl 4, Rhoa Eggs) + Pierce in case you manage to find an additional 2L, otherwise just Puncture would be enough.

Steelskin (lvl 4, Rhoa Eggs) bound to LMB will greatly improve survivability during the campaign, specially its bleed removal during skill effect.

Dash (lvl 4, Rhoa Eggs) - our movement skill until lvl 10.

Vitality (lvl 10, Brutus) - additional Life Regeneration.

Smoke Mine (lvl 10, Brutus) - main movement skill, still better than Dash despite all the nerfs. Also adding Flame Dash as your secondary movement ability is highly advised. You gonna need friends or a guild to get Flame Dash though, because rangers are prohibited to buy gems that are smarter than them.

Final links/colors we'll need during Act 1:

GGG - Caustic Arrow + Mirage Archer + Pierce/Void Manipulation
GG - Puncture + Pierce
G - Dash later being replaced with Smoke Mine
R x2 - SteelskinVitality
B - Flame Dash

Try to get a 3L in any other slot but your bow, because we gonna switch to Poisonous Concoction at level 12 and lose the bow while still needing the links.
Also its a good idea to check for some good shields on your way so you can use it from level 12, and pick up some magic items to vendor them unidentified and get couple extra transmutes for further NPC purchases / bench crafts.

=== Levels 12-23 ===

Upon reaching lvl 12 and first Merveil's cave we already begin to use our main skill. Get rid of the bow and everything related to it, equip shield you've found on the way / buy some from vendor and make our new main link:

Poisonous Concoction + Volley + Lesser Multiple Projectiles. If/when you find a 4L you can add Vicious Projectiles (lvl 18, The Weaver), thats enough until lvl 38.

A few words about skill itself and why are we using two supports with less damage multipliers. Poisonous Concoction as you may figure by its name is a poison skill, and our main damage source would be from poison instead of direct hit damage. Because of poison mechanic we do not lose any poison damage from less multipliers on these support gems, as they affect hit damage but not base hit value which the poison scales from. Projectiles however add a bunch of damage to the skill because it is able to shotgun and poison one target multiple times per use. This makes additional projectiles and AoE increases a very potent source of damage, at the same time increasing our area coverage and clear.

Starting from level 12 your Life Flask is your weapon, so make sure you'll always replace it with better versions when possible. Percantage of its life recovery value is applied as base hit damage of Poisonous Concoction and if you forget to upgrade your flask for couple acts you may easily miss 1/4 or even 1/3 or your damage.

At level 16 you should be able to collect couple Alterations to buy certain gems after getting one for free from quest completion:

Herald of Agony (lvl 16, Chamber of Sins) - take it as quest reward
Blood Rage (lvl 16, Chamber of Sins)
Summon Skitterbots (lvl 16, Chamber of Sins)
Don't worry about Blood Rage degen as it should be completely countered by Vitality. Speaking of which, don't overlevel it and make sure you have enough unreserved Mana to use Poisonous Concoction at least 2-3 times.

Act 2 links summary:

GGG - Poisonous Concoction + Volley + Lesser Multiple Projectiles
G x3 - Smoke Mine, Herald of Agony, Blood Rage
R x2 - Steelskin, Vitality
B x2 - Flame Dash, Summon Skitterbots

=== Levels 24-37 ===

We keep all previous stuff, but still have to add couple new sockets onto our gear. Good news is that we're pretty much done with changing links at this point, only few gem swaps to do later (and they'll replace already existing ones).

Right after you tell Piety to leave Crematorium at level 24, we swap Summon Skitterbots for Purity of Elements Ailments immunity and extra resists is amazing thing to get and must be taken asap.

We gonna need one more Green and Blue sockets on our gear, used for Despair and Plague Bearer (also obtained after Crematorium). Curse is used against tough bosses while Plague Bearer is great for both clearing trash and add more damage on bosses.

Act 3 and onward links summary:

GGGG - Poisonous Concoction + Volley + Lesser Multiple Projectiles + Vicious Projectiles
G x4 - Smoke Mine, Herald of Agony, Blood Rage, Plague Bearer
R x2 - Steelskin, Vitality
B x3 - Flame Dash, Purity of Elements, Despair

=== Levels 38+ ===

There is only one yet very important change to make - after beating Kaom with Daresso and drill your way into the Beast, take one and buy another gem in town: Greater Volley and Greater Multiple Projectiles, which we will use instead lesser versions in main link now.

=== Act 5 and Lily ===

After doing Twillight Strand clear quest you can buy any gems, this is a good time to get few for leveling in weapon swap. There is some useful ones you'll need later in maps anyway:

Withering Step - you'll use it soon after finishing acts
Unbound Ailments - our 5th link
Void Manipulation - our 6th link
Spell Totem - can be used in acts for bosses as well, but then you'll need an additional 3L: Spell Totem + Multiple Totems + Wither (everything except Spell Totem can be left at gem level 1)
Grace - for later respec
Determination - same as above
Molten Shell - for when we'll have enough Armour to justify MS usage
Malevolence - for later respec or experimental Divine Blessing link. 

 

Path of Building Link: https://pastebin.com/4LvcsWXi (Path of Building Comminity version)

 

 

[Sentinel] PoE 3.18 Ranger Toxic Rain Pathfinder Beginner | Easy | Endgame Build

  • + Insane damage
  • + All map mods
  • + 100% flask uptime
  • + Tanky
  • + All content
  • - Flask reliant
  • - Weak early stages, takes a bit of time to reach optimal setup, not very SSF friendly
  • - mana issues are there because of high APS (for Quill Rain while levelling)
  • - 111 INT required for proper gearing

Gems Main Link

Toxic Rain - Mirage Archer - Vicious Projectile - Swift Affliction - Empower - Void Manipulation

Upgrade those gems into awakened gems if possible to maximize your damage output. Gem priority is in order, even with awakened gems.

You can replace Awakened Void Manipulation with Awakened Increased Area of Effect for more overlaps, more consistent damage but slightly worse damage if you didn't manage to get 5 green on your Carcass.

Early on replace Empower with Efficacy, as empower needs to be lvl 4 in order to compete with this gem

Prioritize level 21 Toxic Rain because it gives a lot of damage boost due to boosting the base DoT damage. This is one of the biggest DPS upgrade you can get and it is not that hard either so prioritize this!

Link setup

Immortal Call (lvl 3) - Cast when damage taken (lvl 1) - Increased Duration - Vaal Haste

Malevolence - Enlighten - Flesh & Stone - Skitterbots

> Wither - Faster Casting - Multiple Totems - Spell Totem

Misc gem setup

Portal, Precision, Dash - Second Wind

 

PantheonLunaris / Arakaali, Garukhan / Tukohama 

Bandit: Kill All  

Path of Building Link: https://pastebin.com/beCR1khq

tankier variant - https://pastebin.com/QHcLMcfL

 

 

[Sentinel] PoE 3.18 Ranger Scourge Arrow Pathfinder Fast | Tanky | Beginner friendly Build

 

+ Great single target. The build can reach 7M single target DPS with current setup after around 5 second ramp up (to calculate the DPS from PoB, add both Thorn Arrows and Release at 5 stagestogether and then multiply it by 1.385 for Mirage Archer).

+ Pretty good clear speed (because of Nature's Reprisal poison proliferation and Scourge Arrowhitting whole screens)

+ 207% increased movement speed (266% while Elusive)

+ 7K+ Life

+ 85% melee avoid chance, 85% projectile avoid chance, 63% spell avoid chance, 94% stun avoid chance

+ 8% less Chaos damage taken (thanks to Infused Channeling)

+ Permanent flask uptime (because of Nature's Boon)

+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots

+ Enemies are hindered (reduced movement speed) thanks to Wither

+ Enemies are maimed (reduced movement speed) with maim chest

+ Can do all map mods

+ Can do all content (except Hall of Grandmasters)

+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

- Needs a lot of intelligence from gear

- Scourge Arrow playstyle takes some time getting used to

- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)

 

 

Gems Setup

Level 1

  • 3 link - Caustic Arrow, Pierce, Lesser Poison

Level 4

  • 4 link - Caustic Arrow, Pierce, Lesser Poison, Mirage Archer (Act 1 - The Caged Brute - Nessa)
  • 1 link - Dash
  • 1 link - Steelskin

Level 8

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Mirage Archer
  • 1 link - Dash
  • 1 link - Steelskin

Level 10

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Mirage Archer
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry

Level 12

  • 4 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry

Level 16

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage

Level 18

  • 6 link - Toxic Rain, Lesser Poison, Vicious Projectiles, Mirage Archer, Void Manipulation, Faster Attacks
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage

Level 24

  • 6 link - Toxic Rain, Lesser Poison, Vicious Projectiles, Mirage Archer, Void Manipulation, Faster Attacks
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 31

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 34

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 2 link - Immortal Call, Increased Duration
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 38

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 3 link - Immortal Call - Increased Duration - Increased Duration
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

After you are done with leveling (so after you finish Act 10) switch to Scourge Arrow setup. This will cost also around 14 regrets, but you should get that from quests anyway.

Path of Building Link: https://pastebin.com/VXiA7766 (Path of Building Comminity version)

 

 

 

Ranger Raider 

[Sentinel] PoE 3.18 Ranger Lightning Strike Raider Mapping Build

[Sentinel] PoE 3.18 Ranger Caustic Arrow Raider Starter Build

[Sentinel] PoE 3.18 Ranger Flicker Strike Fast Raider Build

 

[Sentinel] PoE 3.18 Ranger Lightning Strike Raider Mapping Build

  • + FUN!!!!!
  • + Great clear speed
  • + Amazing burst damage
  • + Tanky
  • + Very fast movement Speed
  • + Good linear progression and can be min-maxed to good levels
  • + Quick to maps (5 hours is easily achievable at League Start)
  • + SSF Viable
  • - Melee not to everyone's taste
  • - Need to level with a different skill
  • - Takes time to master positioning to maximise damage
  • - Getting popular so gear can be expensive

Gems Setup

6 Link with Hunter Additional Strike Gloves

Vaal Lightning Strike - Added Cold Damage - Nightblade Support - Inspiration Support - Ele Damage with Attacks - Trinity

6 Link without Hunter Additional Strike Gloves

Vaal Lightning Strike - Added Cold Damage - Nightblade Support - Ancestral Call - Trinity- Ele Damage/Inspiration

Multi Totem

Ancestral Protector - Multi Totem Support - Culling Strike

If you want more boss damage you can add a normal ancestral warchief into this set up but I don't like having to press another button

You can drop culling strike when you get it on the tree or glove

Auras and Curses

Grace - Precision - Anger - Defiance Banner

Assassins Mark - Mark on Hit Support 

You will need the reservation wheel, precision 100% reservation Mastery and Grace 25% Mastery to run these comfortably

Movement Skill

Whirling Blades - Faster Attacks - Flame Dash (Unlinked) - Withering Step (Unlinked)

Withering step is very important as it helps is reset the nightblade elusive buff increasing our damage. Use this skill on LMB/Move

Flame Dash is just used to clear gaps and as a safe movement skill in boss fights

Cast When Damage Taken Setup

CWDT (Level 3) - Immortal Call (Level 5) - Increased Duration - Inspiration

Feel free to push the CWDT gems higher but watch out for Mana cost which is why inspiration is linked

 

Ascendancy: Way of the Poacher - Quartz Infusion - Avatar of the Veil - Avatar of the Slaughter

Pantheon: Soul of Lunaris or Any you like

Bandit: Kill all or Alira. End Game is 2 skill points but feel free to take Alira if it makes levelling easier

Path of Building Link

Levelling Trees with notes: https://pastebin.com/5JfDijpx
Bog Standard Level 87 Character with Standard Gear:https://pastebin.com/eKFeppes 
Early End Game Goal POB: https://pastebin.com/0dqzF1i2
UBER END GAME SET UP (Mega Bucks): https://pastebin.com/BX0zeXfk

 

 

[Sentinel] PoE 3.18 Ranger Caustic Arrow Raider Starter Build

  • + Cheap starting cost, great league starter
  • + Very easy to play
  • + Tanky end game, over 6000 life and very high evasion + dodge
  • + Fast without flasks (over 100% ms, high AS)
  • + Flexible build, many ways of end-game optimization
  • + Can run any map mod, including "No regen"
  • + Capable of clearing all end game content
  • + Permanent flask uptime while mapping (except bosses)
  • - Mediocre single target damage
  • - Slightly expensive end game gear
  • - Weak against spells

Gems Setup

Main Skill - Caustic Arrow

Caustic Arrow + Void Manipulation + Swift Affliction + Vicious Projectiles + Damage on Full Life + Concentrated Effect + Empower

Your bread and butter. First 3 support gems have no real downsides and should always be included in the build. Conc Effect and Damage on Full Life have downsides, which one you prefer is up to you (i recommend the second one). Empower has no downside but requires level 3 or 4 to be worth using. Costs a lot of money or time.

Other Support Gems you can use:
Greater Multiple Projectiles - for massive AoE which translates to clear speed. Use only for clearing if your damage is high enough. Use instead of Swift Affliction, switch back for bosses.
Efficacy - Use instead of Concentrated Effect to get rid of AoE penalty for small price in damage. Recommended for console players.
Mirage Archer - Additional clear speed if you have necessary AoE to make it worth. You cannot use Concentrated Effect OR must have at least 3 arrows total. Good situational gem. 

Wither Totem

Wither + Spell Totem Support + Multiple Totems Support + Increased Duration

Nearly doubles damage against bosses. Place the totem somewhere on the side and let it do the work. It also slows their movement speed, so keep that in mind against some bosses. Totems are squishy and destroy easily, you might have to resummon them.

Cursed Frenzy

Frenzy + Greater Multiple Projectiles + Curse On Hit Support + Despair

Setup designed for additional damage against bosses/rares. Each successful hit generates Frenzy charge and curses enemies at the same time. When at maximum charges, it refreshes their duration.

Guard Skill

Steelskin + Cast when Damage Taken

Steelskin for extra durability. If manually cast, it's great for any encounter. If you're lazy and linked Steelskin with CWDT, it protects you from multiple hits in quick succession. The entire setup is optional, but recommended nonetheless.

Primary Auras

Malevolence + Vaal Grace + Clarity

Malevolence is undoubtly best aura you can use. Significantly increases your damage and duration of your skills.

Grace is used primarly for levelling and early mapping. Once you're capable of reaching evade chance cap, the aura should be replaced with Malevolence. Vaal version of Grace is still used as a situational skill.

Clarity is not mandatory, but it's the easiest way to greatly increase mana regeneration. Without it, you will find yourself running out of mana all the time. Clarity's maximum level should be 10, do NOT level the gem above it.

Situational Skills

Blink Arrow + Vaal Grace + Vaal Blight

Blink Arrow is used to cross gaps and escape tough situations quickly. Your primary way of moving around is still on foot.

Vaal Grace allows us to cap Dodge / Spell Dodge. It's a temporary aura which is best used during harder encounters like abyss/breaches/harbingers etc. Vaal Grace should be linked with Increased Duration support for longer uptime.

Vaal Blight is a great utility skill for slowing down enemies, so it's easier to keep them inside degen ground. Also applies some extra damage. Vaal Blight should be linked with Increased Duration support for longer uptime. It's an optional gem, but very much recommended. 

These are the only mandatory gems and we still got 2-4 free gem slots. How you fill the rest of them is your choice. 

 

Optional Setups

Bestiary Aspect / Flesh and Stone:

You won't be able to use both of them due to already high mana reservation from primary auras. You have to choose one.

Aspect of the Crab is an amazing source of physical mitigation for evasion characters. With very high evade chance numbers it can easily act as permanent 20% physical damage reduction. It's a reservation skill only obtainable through specific uniques and beastcrafting.

Flesh and Stone is a short-ranged defensive aura that blinds nearby enemies and slightly reduces attack damage of enemies unaffected by blind. You're going to be evade chance capped against all blinded enemies, even without flasks. Onslaught buff is still required to reach evade cap.

Enlighten support gem reduces the high mana reservation of the auras, allowing for easier mana management. You can link it to Malevolence, Flesh and Stone, Clarity to increase your unreserved mana pool. It cannot support Aspect of the Crab since it's not a skill gem.

Withering Rain (GGGR):

Toxic Rain - Mirage Archer - Withering Touch - Increased Duration

Optional setup to Wither Totem. It's much, much worse when it comes to raw damage increase and reliability. However this setup can be used in any situation for additional utility/damage which is not possible with totem.

6-link Cursed Frenzy (GGGGBB):

Frenzy - Greater Multiple Projectiles - Curse on Hit - Despair - Additional Accuracy - Enhance

If you're rich, that's probably the best 6-link body armour setup. Additional Accuracy for more reliable cursing and frenzy generation. Enhance for extra damage from Despair. You can also use Culling Strike, but in best case scenario you'll get lucky to save more than a single second against end game bosses.

Fortify: Vigilant Strike with The Vigil threshold jewel

Only usable if you have melee weapon swap. Gives ~35 second long Fortify, awesome bonus for hard hitting bosses. Without threshold jewel the duration is only ~12 seconds, but it's enough if you facetank a monster.

Golem: Stone Golem OR Flame Golem OR Chaos Golem

Stone Golem is most useful with his taunt and high flat health regeneration. Flame golem for the damage, Chaos golem if you want to try some phys dmg reduction shenanigans. Golems tend to die quite often in high tier maps, but are very useful in early mapping or against labyrith traps (stone golem).

Portal Gem

If you have a free gem slot, why not? Pair with Enhance support for extremely fast portals.

 

Ascendancy

Avatar of Veil (Phasing) + Avatar of Chase (Onslaught)

Avatar of Veil and Chase provides amazing defensive, speed and QoL features. No other ascendancy can really match it. Best used for pure mapping, but still works against end game bosses.

 

Build uses Way of Poacher for levelling purposes, before finishing merciless Labyrinth.

Pantheon: Lunaris and Shakari / Ryslatha / Garukhan 

Bandit: Kill All (recommended) 

Path of Building Link: https://pastebin.com/JF7B40SR

This PoB is based on DankawSL's character from Bestiary HC league. Some items are slightly different from the original for easier calculation and recommended gem setup. It has 2 gear setups, 2 CA gem setups and total 3 different bows available, depending on the budget. Budget equipment and typical crafted +3 CA bow is default.

It features 5 different passive trees, CA Raider is default. You can change them at any time for quick comparison. Number indicates required level for that tree. Levelling trees and cluster jewel focused trees are also available for convenience. For less cluter during comparisons between passive trees, the activated Jade Flask also removes Poison/Bleed/Crit/Leech. 

In Calcs tab, "In Combat" calculation shows tooltip dps. "Effective DPS" shows fully buffed damage with 15 stacks of Wither and Despair against Shaper/Sirus. When checking dps for Double DoT Multi / Ultimate Bow do not forget to enable Empower support if using non-expensive CA setup. To see boss damage, simply look at DoT DPS number on the left or use "Effective DPS" in Calcs tab.

 

 

[Sentinel] PoE 3.18 Ranger Flicker Strike Fast Raider Build

  • + good starter
  • + super fast
  • + Boss killer
  • + Map clearer
  • + 3M+ DPS (5M+ with totems up)
  • + excellent sustain, 900 l/s leech + 100 l/s regen
  • + lot of damage mitigation (evade/phys red/suppression/fortify)
  • + it's flicker
  • - 5k+ life (lot of mitigation covers it)
  • - somewhat expensive to max out, Ryslatha, good 2H rare Exquisite blade, 2 socket Tombfist
  • - uses 5 Uniques (3 can be replaced with rares)

Gems Setup

Body Armour (6L) Flicker(21/20) = Fortify(20/20) > Multistrike(21/20) > Impale(20/20) > Close Combat(20/20) > Brutality(20/20) OR Melee Splash(20/20)

IMPORTANT: Brutality for bossing, Melee splash for mapping.

Weapon (6L) Vaal Ancestral Warchief(20/20) = Ancestral Protector + Maim(20/20) + Brutality(20/20) + Melee Physical damage(20/20) + Impale(20/20)

IMPORTANT: Maim is priority on Totem as it will buff your Flicker damage on bosses too.

1st 4L = Dash(20/20) + Enduring Cry(20/20) + Second Wind(20/20) + Increased Duration(20/20)

2st 4L = Pride(20/20) + Flesh and Stone(20/20) + Dread Banner(20/20) + Enlighten(4)

Tombfist Gloves (2L + 2Abyssal) = Arctic Armour(20/20) + Precision(1/0) + Murderous Abyssal Jewel + Searching Abyssal Jewel

NOTE: Arctic armour is only used in the budget version of the build where you use the Perfect Form body armour. Check gear below or inside PoB by switching gearsets.

 

Pantheon: Lunaris + Shakari - even more Avoidance and Degen resistance

Bandit: Alira - Need the +15% to all resistances, damage and regen is pog

Path of Building Link: https://pobb.in/T9hfxHpfMdc0