The Latest Path of Exile 3.3 Builds (Update)
In this section, PoecurrencyBuy will update some latest PoE 3.3 builds, which means you can always find some new builds on this section, whatever class you'd like to play in Incursion, you will find some new and fun builds for your journey in this 3.3 patch, and if you like these builds, you can share it with your friends and teammates.
1. [3.3] Hipster Melee Elemental Hit Champion - Melt all Content! - With Video
2. [PoE 3.3] PWAR's Vaal Double Reave Slayer/Champion - Fast Clear Speed / Insane Boss Killer
3. [PoE 3.3]Powerful Earthquake Slayer (beginner friendly leaguestarter fast, all content, Lab farmer)
4. [PoE 3.3] Blood Bringer - Bladefall Crit Trapper Saboteur
5. [PoE 3.3] Avrai's Lightning Trap / Lightning Spire
6. [POE 3.3] Craiceann's Bleed Block Sunder Gladiator
7. [PoE 3.3] Trapper of Innocence - Budget 20C 4-Links only - T16/Shaper/Uber Atziri
8. [PoE 3.3] Pure phys Trapper - No ele shenanigans
9. [PoE 3.3] Vaal Double Strike Champion
10. [PoE 3.3] Storm burst Totems (Hiero)
1. [PoE 3.3] Hipster Melee Elemental Hit Champion - Melt all Content! - With Video
With 3.3 GGG introduced the unique jewel Combat Focus that allows blocking one or two of the elements for your hits. This means we are able to force Elemental Hit to do ONLY fire damage with its hits.
When playing this build, you'll combine individuals jewels with products that convert all your harm to fire: 50% of the Phys damage, 100% of the cold damage and 90% of the lightning damage.
Since Elemental hit is definitely added as flat damage, you'll use two extremely fast weapons rich in base crit damage, therefore we hit and crit a great deal.
Playstyle
The Playstyle is fairly straightforward. Because we use claws having a high attack speed, whirling blade is the greatest (and just) choice for movement. You'll whirl into the next pack, hit your Elemental Hit button and find out everything burns.
It is crucial that you simply hit an opponent together with your whirling blades so you′ll have permanent Fortify. The first hit may also taunt and intimidate the opponents, so that they receive 10% many 20% more damage Plus they can′t evade your hits, means you've got a 100% hit chance.
On tougher opponents, you are able to drop your totem for further attack speed, drop a Vaal lightning trap for shock and drop your Vaal elegance for additional defence. To date I didn′t locate an enemy that could survive for over a couple of seconds (including Lichs, Uber Izaro, Elder Guardians, Atziri).
Pro
- Very good damage (far more than 1 million trash dps with budget gear, 4+ million with great gear, 2 million shaper dps with <10ex)
- Very fast (11+ attacks per second, fast movement)
- Instant leech with Vaal Pact and additional 1.000+ flat life leech per second
- Hipster Skill (not much builds out there)
- Cheap Build (6L, every other item <5C) but also huge potential for upgrades (Belly, Xophs Blood)
- Very easy to equip
- Looks very cool
- You only have to switch one single gem for hard bosses
- True melee! (although it has an in build AOE mechanic)
Con
- Mana might be an issue in mid game
- You have to aim a little with your movement skill (no hit-one-button-blindly build)
- Not the safest build out there so probably not hardcore viable (though I died only a few times to my own mistakes)
Passive tree: http://poeurl.com/bX75
Full build guide: http://www.pathofexile.com/forum/view-thread/2163708
2. [PoE 3.3] PWAR's Vaal Double Reave Slayer/Champion - Fast Clear Speed / Insane Boss Killer
First "legit" build which I made (sorta newcomer to the sport), like a league starter for incursion, and clearing is a breeze to date, so thought I share my build/concept for individuals wanting a wild offensive melee build, that is not a glass cannon requiring Incursion to obtain two million dmg (against shaper).
Pro's
+Amazing Clear Speed
+Stupid Boss Killer
+Fast movement speed due to fast leap slam=faster mapping=more exp/items
+GREAT League Starter
+Budget friendly to be effective
+Decently high/fast Leech (Vaal Pact)
+Near or over 10 sec Vaal Skills duration
+Works from the get-go (lv 1)
+Phys reflect immunity
Con's
-Average life/defenses
-Uses basically all of your skill bar, need above 40 IQ to manage buttons
-Can't do ele reflect with shaper stat stick
Vaal Double Strike
The build incorporates the recently buffed Vaal Double Strike, that is essentially now likely to be auto-use in practically every melee build that may bleed. The harm of four dudes shreds practically all things in under 5 seconds (even without you attacking, for normal bosses) with flask up. Due to this, this build concentrates on SKILL DURATION to increase the duration our gang has gone out for prolonged gangbang sessions. The majority of things die lengthy before that, however, for tougher bosses with phases, it will help not playing just Reave/Double strike to tickle in charge lower, in addition to generally making clearing even faster.
Having a modest sacrifice of three pts and a pair of jewel sockets, you practically double Vaal double strike's dmg given that they stay out for near two times as lengthy (11.1 sec), that is useful in certain (important) situations as pointed out. Haste also last near 10 sec that is nice. Using the prolonged skill duration you are able to (almost) return to back Vaal uses should you kill quick enough, because the skill duration extends beyond the actual soul gain prevention window.
Final Goal PoB(Slayer): https://pastebin.com/Fv43J3RV
PoB(Champ): https://pastebin.com/nyNx4CVb
Full build on http://www.pathofexile.com/forum/view-thread/2160017
3. [PoE 3.3]Powerful Earthquake Slayer (beginner friendly leaguestarter fast, all content, Lab farmer)
Why Earthquake?
Earthquake is a great-searching, effective and exciting Skill to experience. It deals high damage, which shots trash as well as tougher opponents effortlessly. In 3.3 EQ had a huge buff in damage and also the aftershock trigger considerably faster, from 1.5s to 1s.
3.3 Update: Vaal Earthquake deals amazing single target damage! It's very good for Incursion rooms and harder map bosses.
PROS
Spoiler
+Satisfying play style
+Easy Leaguestarter
+Cheap to start off
+Great Uberlab farmer
+Somewhat fast Mapping
+Can do most Mapmods
+Likes to kill hard Bosses
+Fast leech and good Life pool
+You won't feel any degen whatsoever
CONS
Spoiler
-No leech Maps can kill you easily
-Can be quite Expensive at the Top end(like almost every Build).
Build Variations
This is a Build guide for a Resolute Technique 2Handed Axe Slayer.
There are lots of other Variations of Earthquake, for instance, Crit Staff Juggernaut or perhaps 1Hand gladiator, and much more. With this, you need to search for another guide.
Some things are very similar, but they differ in key aspects.
Bandits?
Just kill all. Two points are worth more than any of the buffs they give you.
The Pantheon
Major God: Soul of Arakaali
Attempt to upgrade this Pantheon as quickly as possible to benefit from the "50% elevated recovery Rate of existence, if you have stopped taking Damage with time lately".This is why our Bloodrage-CwDT-Immortal Call-Increased Duration Setup is so important.
Minor God: Sould of Gruthkul or Soul of Tukohama
Passive Tree: www.poeurl.com/bXGT
Find more detail about this build: http://www.pathofexile.com/forum/view-thread/2158870
4. [PoE 3.3] Blood Bringer - Bladefall Crit Trapper Saboteur
So, as whatever you know, 3.3 is definitely an update very centred on traps. It has been some time since I have performed my Bladefall trapper (to 2.x LUL) and that I desired to try it out. Surprisingly, it's been working very good for me personally this primary week from the league. Within this thread, I'll attempt to show you how it operates and upgrade it together with your reviews. Without further ado, let us start!
So, essentially I chose a mostly offensive based tree, as I am playing SC, therefore it merely has a 136% elevated existence in the tree, which will make us get about 4.2k hp at level 90 ( about 800 ES).
I made the decision going Acrobatics and so I could be nearer to Heartseeker. With this node - Throatseeker, we obtain a lot of Crit Multi and Chance. Arcane Potency might be a potential node to visit if pressed to 100 (really to 96, as 6 more skill points are needed), or perhaps getting good HP. Also, with a few good HP jewels, our existence pool increases substantially.
Ascendancy
Perfect Crime > Explosives Expert > Born in the Shadows > Pyromaniac
That would be a good pick order, but pick whatever you feel most comfortable.
We're not picking Sequence Of Events as it is no more needed, actually, it's almost a handicap. With Master Sapper and Blast Cascade allotted within the tree, we're getting 15% opportunity to get Power and Craze charges each time a trap is triggered. With individuals new juicy "Trap trigger section of effect", our traps are nearly always likely to be triggered. Not failing to remember to say "Tinkerskin", that will let us regenerate some HP and ES for each trap triggered. Picking Sequence Of Events will proc all of this just one time, losing everything charge potential and our "regeneration".
Pantheon
I'd recommend picking Soul of Lunaris as a major god to avoid projectiles and have some more damage reduction and movement speed.
Passive tree(Pastebin): https://pastebin.com/pa9hG2Tm
More about this build: http://www.pathofexile.com/forum/view-thread/2158762
5. [PoE 3.3] Avrai's Lightning Trap / Lightning Spire
It was but still is my league starter for Incursion because it switched out very well. At this time, I'd be playing different things, but new traps and reworks bare this going which brought me to create a little guide for this.
Ascendacy:
Perfect Crime -> Chain Reaction -> Pyromaniac -> Born in the Shadows
Hurrying Squence Of Events will work for levelling and accelerate the entire factor. Pyromaniac provides for us a pleasant slice of regen, ideal for doing trails for the uber lab. Born within the shadows results in our arsenal of evading stuff. Blinded opponents have reduced the opportunity to hit by 50%.
Bandit choice: Alaira
15% to all Elemental Resistances, 5 mana regen/sec, 20% global Critical Strike Multiplier
We crit a lot, we need mana to throw traps, and resistances are always welcome, best choice in my opinion.
Pantheon:
Major: Soul of Lunaris
- some physical reduction and movement speed
- more "%dodge" and "%avoid"
- not getting hit by chained projectiles
Sounds good to me. We try to evade as much as possible.
Minor: Soul of Ryslatha
- free life flask charges for hard times
- 60% increased life recovery from flasks on low life
Life flask is our only instant and large form of sustain, we cant leech, life regen isn't that high and Tinkerskin gives 200-400 per throw but that takes time.
Passive skill tree: https://goo.gl/vPFaaC
Check full build information: http://www.pathofexile.com/forum/view-thread/2158422
Ok, we will update some new builds for PoE 3.3 irregularly, and if you have any ideas about these builds, you can leave them below on the comment area. You can find more Path of Exile Incursion builds here, and welcome to buy PoE Currency from our website, have a nice day.
Update June 23, 2018
6. [POE 3.3] Craiceann's Bleed Block Sunder Gladiator
Since learning about the Craiceann's armour occur Bestiary I truly wanted to create a build by using it. Since it links physical damage reduction with block I made the decision to visit Gladiator and wound up attempting to make a personality that virtually could not die.
Pros
+Very tanky - hard to die even if you try to
+Bleed explosions are fun
+Fairly decent clear speed
+Can do all map mods though things like block reduction and anti-bleed are annoying
+Can easily maim and blind bosses giving even more defence
+Immune to bleed and stun
+Decent at pvp if anyone cares about that (will try HoG soon and see if I can do it)
+Armour and weapon look great so you don't need so many mixes to look cool
+CRABS
+Can impress noobs by spamming the crab aura in their hideouts :)
Cons
-Expensive gear; needs a few exes to get going
-DoT can be dangerous if you ignore your health bar but is otherwise irrelevant
-Very slow vs bosses
-Fairly low max life compared to typical builds (not that it matters)
Ascendancy:
Pick Gladiator and get Blood in the Eyes, Gratuitous Violence, Painforged, Versatile Combatant.
Gem Links:
Sunder(6l): Sunder, Chance to Bleed, Brutality, Melee Physical Damage, Maim, Ruthless.
Movement(3l) Shield Charge, Faster Attacks, Fortify.
Endurance Charges(in Surrender)(3l): Stun, Endurancce Charge on Melee Stun, Brutality.
Curses(4l): Vengeance, Curse on Hit, Vulnerability, Punishment.
CWDT setup(4l): Cast When Damage Taken (level 1), Blood Rage (level 7), Tempest Shield (lvl 7), Increased Duration (lvl 20)
last item (4l): Arctic Armour, Ancestral Protector, Summon Flame Golem, Portal or whatever you want.
PoB Link: https://pastebin.com/MVjG7V0w
Find more details here: http://www.pathofexile.com/forum/view-thread/2167584
7. [PoE 3.3] Trapper of Innocence - Budget 20C 4-Links only - T16/Shaper/Uber Atziri
The build takes advantage of the huge damage effectiveness of fireside Trap by 3.3 using the huge flat added harm to the Martyr of Innocence. Employees single-handedly scale harm to finish-game viable levels without resorting to additional links past a 4-link.
It is also superbly tanky for any trapper allowing you to facetank shaper and many protector attacks. We use stacking defences that equal to a good overall defence. We make use of the Mind over Matter (Mother) and Eldritch Battery (EB) keystones together with Tinkerskin for many great synergies. I'll let you know that that works within the defences section
Pros:
- Hugely scaleable since it clears end-game on a 4-link
- Great damage for cheap
- Quite tanky for a trapper
- Clears nicely using either arc or fire traps (the arc is better for clear)
- Gearing is easy as fuck. Don't need to worry about adding damage on gear, just life+res, martyr will carry you all the way through the end-game.
Cons:
- No Chin Sol
- Doesn't clear as fast as many quick melees build
- Losing all your ES will result in a short downtime on attacking.
- No Chin Sol
DPS:
It will the damages. ~50k flasked shaper DPS per Fire Trap having a 4-link. Each throw of four leads to 200k average. On the top of this, we've Flamethrower trap and Lightning spire, every one of individuals traps deals typically 200k flasked shaper dps. Going up to and including 6-l will basically triple your already finish-game viable dps. Shaper and Uber Atziri being downed should provide you with a pretty damn wise decision of methods potent this really is.
Arc's DPS is considerably under fire trap (I personally use arc inside a weapon-swap Martyr). However it adds huge defensiveness for aoe obvious because it will catch all stragglers. Certainly don't apply it any real single-target about this build though.
PoB: https://pastebin.com/NeysNMff
Lvl 100 tree: http://poeurl.com/bYBi
Chech for more information: http://www.pathofexile.com/forum/view-thread/2167121
8. [PoE 3.3] Pure phys Trapper - No ele shenanigans
You are searching for any Trapper, outdoors from the Arc-Meta?
Would you like to brutally wreck stuff without gutless elemental shenanigans?
Would you like the only bloodstream splattering across your screen whenever your opponents are crushed and scrunched from your Trapps?
Ascendancy and leveling:
You can level with Fire/Explosive Trap for the most part of the game. You can also use Arc/Lightning Traps when available. I used Bladefall as soon as I could with the unique Boots.
In the tree, go straight to Trickery -> Saboteur, Expeditious Munitions and than start making your way to Devastating Devices through the path over Blood Siphon -> Coordination -> Fangs of the Viper -> Blood Drinker.
After that, go to Master Sapper -> Unstable Munitions and fill out the rest of the tree as needed.
For Ascendancies I suggest taking Perfect Crime first, due to the insane damage Bonus.
After Cruel Lab, I required Pyromaniac for that sustain and Shock/Ignite Immunity.
Cruel my advice could be taking Born within the Shadows for, the offensive and defensive benefits this node provides.
Finishing your Ascendancy with Squence Of Events enhances the damage much more and models in the build.
Bandits:
Kill all is a safe bet.
If you want to use much crit, you can also help Alira.
Pantheon:
Soul of Lunaris
Soul of Rakesh / Soul of Garukhan
PoB: https://pastebin.com/A3utu9nz
Level 90 tree: https://goo.gl/cYVrVj
Find the full build: http://www.pathofexile.com/forum/view-thread/2166553
9. [PoE 3.3] Vaal Double Strike Champion
Using the changes to Vaal Double Strike in 3.3 giving almost double effects towards the clones with respectable damage in the normal jewel itself, we are able to obvious endgame content on the meagre budget.
Pros
1. Decent damage & clear speed.
2. Vaal clones melt the boss's while you can sip tea.
2. Build is very cheap to start and get to end game with.
3. Doesn't require any specific unique at all, so very SSF viable.
Cons
1. Pure melee build so need to get up close and personal.
2. Cannot do reflect maps. Every other mod is game.
Bandit: Help Alira
Ascendancy
1. Worthy Foe
2. Unstoppable Hero
3. First to Strike, last to fall
If you find Adrenaline Unreliable you can go with Fortitude.
Pantheon
These can be switched according to the map mods/situation, but the ones that are activated most of the time for me are:
Major: Soul of Solaris
Minor: Soul of Tukohama
PLAYSTYLE
You jump into the mob using leap slam which pertains to Fortify buff and attack to obvious them.
Release your clones (Vaal Double Strike) when facing high existence/harmful monsters to obvious them securely.
Ancestral Warchief may be used to gain in damage or obvious mobs from distance.
Make certain you utilize a panic attack in position-Either hold shift or make use of the Num-Lock trick.
LEVELING TIPS
Levelling ought to be ought to be pretty easy thinking about we obtain to make use of all of our 4 primary damage gems before lvl 20.
I began with upright the double strike. Later added melee splash, then Maim & finally Melee Phys. This 4 link should allow you to as much as lvl 50.
Make certain you lvl your Ancestral call jewel with the remainder too. You may also switch between Maim & Ancestral demand extra AOE.
END GAME GOALS
1. A 350+ DPS Main Hand Sword with at least 300pDPS on a Foil/Rapier base.
2. Offhand Scepter with 2 gain extra damage mods.
3. Helm with Double Strike Enchant.
4. At least 80k damage Tooltip for Double Strike with Aura's.
5. And finally at least 5k+ Health.
POB Link: https://pastebin.com/QdTRWaXW
Lvl 92 Skill Tree: https://goo.gl/cCYBCA
Check the full build: http://www.pathofexile.com/forum/view-thread/2166458
10. [PoE 3.3] Storm burst Totems (Hiero)
I'm presently Level 78 with this particular build which is one shotting everything except bosses.
My play style is extremely slow and so I avoid using Quicksilver flasks, my builds are usually capable of being performed with as fewer clicks as you possibly can as because of medication and how old irrrve become my reactions are extremely slow. You could result in the build faster with flasks etc.
Gems and Links
Main Storm Burst - Spell Totem - Added Light - Incread Crit Strike - Slower Proj - Lesser Multiple Projectiles.
Sceptre Flame Dash - Faster Casting - Less Duration
Shield Tempest Shield - Increased Crit Strikes - Power Charge on Crit
Leveling
Skill Points 29
Move to get Second Totem and do first set of Ascendancy Trials and take Pursuit of Faith for 3 Totems
https://pastebin.com/d0hms8FN
SP 49/50
Do second Ascendancy Trial and take Ritual of awakening, respec out of Ancestral Bond on skill tree to maintain 3 totems. All skills now do damage, eg Totems, Orb of Storms and Tempest Shield.
https://pastebin.com/GQjNQsCA
SP 80
Do Merc Trial and take Illuminated Devotion
https://pastebin.com/6NSNWpgU
Final tree(PoB): https://pastebin.com/rC1qnqBD
Find more information: http://www.pathofexile.com/forum/view-thread/2166427