This PoE 3.14 Elementalist Fast Burning Arrow Witch is a Great league starter with some good defence, if you enjoy burning style gameplay it will be a good poe ultimatum beginner choice.

Quick Jump

Pros & Cons

  • + Clear speed
  • + Defense
  • + Single target 
  • + Stun immune
  • + Great league starter
  • + High absorption Molten shell / Vaal molten shell
  • - Predictive mode is a must once you get fork, limiting HC viability
  • - Cant use Queen of the forest
  • - Laggy on lower end PCs
  • - Min-maxing can be expensive
  • - Arborix bow effect makes a lot of mtx look weird

 

Skill Tree

Ascendancy: Mastermind of Discord, Shaper of Flames, Shaper of Storms, Liege of the Primordial

Bandit: Kill all

Passive Tree & PoB

Please take note that the End Game POB Bow and Quiver and some of the other pieces are END GAME, meant for after you have a ton of currency. you will not obtain that level of DPS until you build currency. There is a "budget" gear swap with Doomfletch and Drillneck, all you have to do is click the dropdown box where it says "Item Set" and click "Budget"

Path of Building Link: https://pastebin.com/bt5FeDah

CI Soulstrike Variant (Less DPS but more survival): https://pastebin.com/EAsNsXbJ


 

 

 

 

Gems Setup

6L Awakened

Vaal Burning Arrow - Awakened Deadly Ailments - Awakened Burning Damage - Awakened Elemental Damage with Attacks - Awakened Swift Affliction - Ignite Proliferation

Aura

Enlighten - Malevolence - Herald of Thunder - Precision

Golem

Summon Flame Golem - Summon Lightning Golem - Infernal Cry - Minion Life

Body 

Despair - CWDT - Wave of Conviction - Hextouch - Combustion

Movement

Dash - Blink Arrow - Second Wind - Flame Wall

 

Gear Setup

Before reading this, keep one thing in mind: While you are using doomfletch bow with leveling, FLAT PHYSICAL DAMAGE RULES OVER FLAT ELEMENTAL DAMAGE. When you read these gearing guides, anywhere where it says flat phys/ele, always prioritize Physical over Elemental flat damage until you switch off of Doomfletch onto your endgame bow, then elemental damage takes priority in the following order: Lightning > Fire > Cold.

Bow

Adds (105-116) to (160-172) Fire Damage
+35% to Damage over Time Multiplier
Adds 120 to 225 Fire Damage
Adds 20 to 370 Lightning Damage
15% increased Attack Speed

On your bow, you are looking for Imperial or Solarine bases. Your priority for modifiers on your bow are as follows: Elemental Damage to Attacks (Lightning>Fire>Cold), Damage Over Time Multiplier, and then attack speed (helps keep burning arrow stacks up at max) and additional pierce/arrows (Clear speed help)

Quiver

Arrows Pierce an additional Target
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+15% to Damage over Time Multiplier
+20% to Fire Damage over Time Multiplier
10% increased Attack Speed
+90 to maximum Life
40% increased Elemental Damage with Attack Skills

On your quiver, you want to prioritize getting a hunter base, then crafting mods on it in this order: Life, Fire DoT Multi, DoT Multi, Elemenetal Damage with Attacks, Flat Physical Damage (If using doomfletch), if NOT using doomfletch, flat elemental damage, Attack Speed

Helmet

On your helmet, you want to prioritize Life, Resists, and Accuracy. If you want to spend some extra money, you can go for a Redeemer base for Increased burning damage modifier, or crusader base for % of physical damage from hits taken as lightning damag, to help mitigate physical damage a bit more.

Gloves

+15% to Fire Damage over Time Multiplier
Adds 8 to 11 Physical Damage
15% increased Attack Speed
+80 to maximum Life

For gloves, you want to rush a Hunter base as soon as possible and aim for Maximum Life, Fire Damage Over Time Multiplier, then Flat Phys/Ele, Attack Speed, and then Accuracy/Resists last.

Boots

+85 to maximum Life
30% increased Movement Speed
Ignites you inflict deal Damage 10% faster

For boots, you want to go for Movement Speed, Life, and huge resistances. Once you move into end-game, aim for a pair of hunter boots and go for "Ignites you inflict deal damage 10% Faster

Amulet

Allocates Burning Brutality
+(10-16) to all Attributes
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Adds 11 to 21 Physical Damage to Attacks
+80 to maximum Life
40% increased Elemental Damage with Attack Skills

For your amulet, your priorities are as follows: Hunter Base - Fire Damage Over Time Multiplier, Life, Elemental Damage With Attacks, then Flat Fire/Elemental Damage, and Resistances. If you are still missing accuracy, you can fill it here.

Rings

Adds (3-4) to (10-14) Physical Damage to Attacks
Adds 7 to 12 Physical Damage to Attacks
+70 to maximum Life
35% increased Damage with Ailments
35% increased Elemental Damage with Attack Skills

Rings are a great place to add DPS with this build. You want to aim for Life, Ele Damage with Attscks, Increased Damage with Ailments, and Flat Phys/Ele Damage. You can also opt to go for less DPS and fill in resistances here if needed, or accuracy if youre still under 95% hit rating somehow.

Belt

Dyadian Dawn

 

Leveling Guide

1-35 - As witch we get access to a very good caster toolkit, so we will start off as a caster and switch to bow setup as soon as we unlock the library and get our first 2 ascendancy points.

Leveling spells below:

Option 1

Flame Wall + Kinetic Bolt + Holy Flame Totem // Dash movement or Frostblink

This is effective if you aim your kinetic bolts and holy flame totems through the flame wall
Add supports to the skills as needed

Option 2

Freezing Pulse + Holy Flame Totem + Raise Zombie // Dash or Flame Dash for movement

Freezing pulse is a great leveling spell as well as Holy Flame Totem as they do a ton of damage for little investment. Raise zombie with minion damage is fairly easy to upkeep as well :)

Level 35:

Trade League: Get a cheap unique bow, strongly suggesting STORM CLOUD, ROTH'S REACH, OR DOOMFLETCH

Non Trade League: Get the best bow you can, or craft a rare with decent damage

Complete Library quest to unlock vendor, and buy the following:

Burning Arrow, Lesser Multiple Projectiles, Added Lightning, Burning Damage, Elemental Damage with Attacks, Combustion

Link together BA + LMP + Added Lightning + Burning damage in a 4 link. If you dont have a 4 Link, remove Added lightning.

Buy Herald of Purity + Malevolence

Only put on one aura for now and use a mana flask to upkeep mana

(I would suggest malevolence)

Look for a pierce quiver or get a drillneck if you are trade league

IMMEDIATELY AFTER YOU FINISH THE ETERNAL NIGHTMARE IN ACT 4, SWAP LMP OUT FOR IGNITE PROLIFERATION (vendor unlock from Petarus and Vanja)

Until you get awakened gems, your best 6 link (IN THIS ORDER) is as follows:

Burning Arrow - Ignite Proliferation - Deadly Ailments - Burning Damage - Elemental Damage with Attacks - Combustion

 

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