[Expedition] PoE 3.15 Shadow Toxic Rain Trickster Starter Build
The PoE 3.15 Shadow Toxic Rain League Starter Trickster build is incredibly tanky, decent to high life pool, and has great damage and clear speed.
Quick Jump
Pros & Cons
- + Alch and go: can run every map mod
- + Survivable with 9k+ EHP, 45k Ev, High spell dodge
- + Great Damage
- + Entry gear is very cheap
- - DOT build, so a slight ramp up for max DPS
- - Some people don't enjoy hybrid
Build Mechanics
Toxic Rain: Toxic Rain shoots out a base 5 arrows (pods). Pods can stack, so area of effect is somewhat important. Attack speed is massively important in terms of DPS and enjoyment.
Recovery: With flasks up, we sit at a comfortable 45k Evasion to cap our QOTF, and 50/75 dodge/spell dodge. This means we rarely get hit, and when we do, we proc Ghost Shroud.
Skill Tree
Bandit: Kill All (recommended) OR spare Oak
Passive Tree & PoB
Path of Building Community Link
This is what you're shooting for: https://pastebin.com/78rTAXNR
Gems Setup
Main Link
Toxic Rain - Mirage Archer - Void Manipulation - Vicious Projectiles - Swift Afflictions/Efficacy - Empower Level 4 (Skip if you don't have at least Empower 3)
Offhand
Caustic Arrow - Mirage Archer - Greater Multiple Projectiles - Swift Afflictions - Vicious Projectile - Void Manipulations
Auras
Flesh and Stone - Malevolence - Discipline - Enlighten
You can grab reduced mana reservation off the tree if you want to force Blood and Sand, but I'd recommend just not bothering until you get a strong enough enlighten. You can consider running Dread Banner if you have a low enough mana cost on Toxic Rain/Caustic Arrow, but don't have Enlighten. You may also want to use a level 1 Clarity somewhere else in your gear. This will give you access to Clarity mod Watcher's Eye, and Vaal Clarity which can help with early bossing.
Wither Totem
Spell Totem - Multiple Totems - Faster Casting - Wither
We already have quite a bit of duration, so faster casting helps us build quicker. You can ignore the Wither Totem set up for a while, until you feel the need for more boss damage. Withering Step is generally enough to get me through all of story and then some.
IC + Blink Arrow
CWDT - Steelskin, Clarity - Blink Arrow - Faster Attacks - Culling Strike
Feel free to use Second Wind in place of cull if you prefer it, but a single Blink Arrow charge feels fine for me. Steelskin needs to be high level, so the strength requirement can be cumbersome. use Immortal Call instead if you can't meet the strength requirement.
Despair
Withering Step - Dash - Despair - Second Wind
You can look at using a COH ring or even a Despair Bow on your offhand with your Caustic Arrow setup if you need more CA damage.
Gear Setup
Weapons - Thicket Bow
+1 to Level of Socketed Gems
+29% to Damage over Time Multiplier
12% increased Attack Speed
Can have up to 3 Crafted Modifiers
+2 to Level of Socketed Support Gems
+37% to Chaos Damage over Time Multiplier
You may also want to get a second bow for your offhand to use Caustic Arrow, although it isn't at all necessary and you can clear maps with Toxic Rain if you prefer.
Start out with a 5 link 1.5 attack speed base (Short Bow, Grove Bow, Thicket Bow) with +2 to socketed bow gems and a local attack speed craft. There's a couple incremental bows you can go to depending on your budget.
You can also farm a 6L bow from Imperial Legacy cards in The Oasis Zone. If you want to know all of the locations it can drop, check here:
https://pathofexile.gamepedia.com/Imperial_Legacy#Item_acquisition
Consider farming two bows if you're on SSF, one for Caustic and one for Toxic Rain. A full set should only take a few hours.
Quiver
Fire Arrow Quiver
Adds 4 to 8 Fire Damage to Bow Attacks
+16% to Damage over Time Multiplier
+20% to Chaos Damage over Time Multiplier
+91 to maximum Life
12% increased Attack Speed
Start off with quivers that have life, attack speed, and fill out your resists. For your offhand, make sure you run a Penetrating Quiver base to help with Caustic Arrow's clear.
When you have more money to invest in damage, you can look at something like the DoT or CDoT multi (or both).
Helmet - The Vertex
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
279% increased Evasion and Energy Shield
+39 to maximum Energy Shield
+28% to Chaos Resistance
Enemies Cannot Leech Mana From you
You can use Eber's Unification if you want more damage, but I think Vertex is the best helmet here.
For lab enchants, +1 pod or +40% damage are both good. +1 pod was the only one available at the time, so I went with that.
Chest
+247 to Evasion Rating
95% increased Evasion and Energy Shield
+70 to maximum Energy Shield
+33% to Lightning Resistance
25% increased Stun and Block Recovery
Gain 10% of Maximum Life as Extra Maximum Energy Shield
There's a lot you CAN look for on a chest, like frenzy charge on hit, spell dodge, ailment immunity, etc. but start off with hybrid EV/ES, and crafted %Life gained as Energy Shield.
Gloves
Sorcerer Gloves
16% increased Attack Speed
+34 to maximum Energy Shield
88% increased Energy Shield
+48 to maximum Life
+27 to Intelligence
I use damage and ES gloves, but just find a rare that has life and fills out your resists until you start investing more currency into the build.
Boots
Atiziri's Step is how we get to 75 Spell Dodge. They also come with 30 movement speed, solid life, and good evasion. Perfect boots for the build.
You can consider synthesis implicit boots over this, but its too early in the league to call it one way or the other right now.
Rings
Ring
+16% to Cold and Lightning Resistances
-----------------------------------------------
+50 to Strength
+72 to maximum Life
+37% to Cold Resistance
+42% to Lightning Resistance
Non-Channelling Skills have -9 to Total Mana Cost
Ring
+36% to Fire Resistance
-----------------------------
+29 to maximum Energy Shield
+66 to maximum Life
+15% to Fire Resistance
+49% to Cold Resistance
+54% to Lightning Resistance
Non-Channelling Skills have -9 to Total Mana Cost
YOU WILL WANT AN ELREON MOD You WILL want an elreon mod on both of your rings of -6 or -7. We get very close to full reserve, and we attack very quickly.
You can also find a ring with the temple mod "Xopec's" on it, which is considered a mana mod although it gives - total cost of skills.
Belt
Life, resists, maybe some strength, and an abyssal socket.
Amulet
Onyx Amulet
+16 to all Attributes
---------------------------------------------
+12% to Chaos Damage over Time Multiplier
+39% to Fire Resistance
+1 to Level of all Dexterity Skill Gems
Can have up to 3 Crafted Modifiers
18% increased maximum Energy Shield
Non-Channelling Skills have -9 to Total Mana Cost
Agate Amulet
+24 to Strength and Intelligence
------------------------------------
+40 to Strength
Adds 8 to 15 Physical Damage to Attacks
+42 to maximum Energy Shield
+35% to Fire Resistance
+39% to Lightning Resistance
-9 to Total Mana Cost of Skills
With the addition of new influences, the amulet can become a massive source of damage. +1 Dex or +1 Chaos gems is very powerful, as it CDOT multi. Invest here when you can, but its not a priority.
If you're using Steelskin, you're going to need to find a lot of strength here. If you cannot find adequate strength to run a high (20 or 21) Steelskin, you should drop it completely and instead run a low level CWDT-IC set up instead.
Flask
Find Immunity to Freeze and Chill, Curses, Bleed Mod
And Jade Evasion Flask:
+3000 to Evasion Rating
96% increased Evasion Rating during Flask effect
Quicksilver Flask: Movement
Instant Recovery Life Flask
Jewels
9% increased Damage
11% increased Damage over Time
11% increased Chaos Damage
8% increased Attack Speed with Bows
DAMAGE WITH BOWS AND DAMAGE WITH TWO-HANDED WEAPONS DO NOT AFFECT THE DOT DAMAGE OF TOXIC RAIN. We do not hit WITH the weapon, so these mods don't apply.
Minus Maximum Mana clarity mod is really strong here. You can get malevolence mods as well, just look for a solid Watcher's eye that you can afford. On rare Jewels look for stuff with life and attack speed.
Watcher's Eye
-10 to Total Mana Cost of Skills while affected by Clarity
Unaffected by Bleeding while affected by Malevolence
You will also want to get an abyss jewel with onslaught: 8% chance to gain Onslaught for 4 seconds on Kill
Cluster Jewels
Large Cluster Jewel
There's two base types for Larges that we're interested in: Chaos and Bow. Ideally you want 8 passives max on whichever one you get. With the baseline two jewel sockets coming soon, you want as many strong notables as you can get.
For Bow, the two main ones are Tempered Arrowheads and Broadside. Other useful ones would include Martial Prowess and Fuel the Fight.
For Chaos clusters, the top three are Wicked Pall, Unholy Grace, and Misery Everlasting. Anything that give chaos damage is passable, though.
Medium Cluster Jewel
For Mediums, you want either 4 or 5 total passives, with Wicked Pall and any other useful notable. Virtually all of them are applicable, some give slightly more useful additional stats though. Flow of Life gives 4% life, Student of Decay gives 13% Chaos damage, etc. Just use what you get or can afford.
Small Cluster Jewel
You have 3 options here. You can use a 2 point Attack Dodge jewel for Elegant Form if you're trying to reach 100% ailment immunity (recommended).
You can use a life jewel (2 or 3 points) with Sublime Sensation or Fettle.
You can use a regular jewel for Life or Damage stats (big budget but best after 100% immunity if you need damage).
Oct
PoE 3.16 Scourge Release Date and Twitch Drop
You'll be able to play the new Path of Exile expansion for free on October 22nd (PDT) on PC and on October 27th (PDT) on console.
Sep
PoE 3.16 Timeline
After radical game mechanics changes, players are more and more eager for the arrival of PoE 3.16. GGG will release 3.16 in October.
Sep
PoE 3.15 Streamer Interview - Velyna
GGG has communicated with many streamers this league and revealed the content of future game improvements in advance. The following is the content of the interview between GGG and Velyna.
Aug
[Expedition] PoE 3.15 Templar Forbidden Rite Totem Hierophant Endgame Build
This PoE 3.15 Templar Forbidden Rite Totem Hierophant build handle high-tier mapping very easily. It is not tanky, like most totem build, but can easily reach 10k, up to 12k EHP with 16% physical mitigation