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[Harvest] PoE 3.11 Templar Top Starter Builds

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PoE 3.11 Harvest has arrived! Come and plant your seeds, kill the harvested monsters and get rich rewards! Here is the latest PoE 3.11 Templar League Starter | Endgame | Fast | Cheap Builds brought to you by PoECurrencyBuy. With those Guardian, Hierophant and Inquisitor popular builds, you can can check the skill links, equipment affixes and passive skill tree in detail.

[Harvest] PoE 3.11 Templar Top Starter Builds

 

Quick Jump

Templar Guardian

[Harvest] PoE 3.11 Templar Herald of Purity Guardian Starter Tank Build

 

[Harvest] PoE 3.11 Templar Herald of Purity Guardian Starter Tank Build

  • + very high dps
  • + fast clear speed
  • + tanky
  • + cheap
  • + strong league starter
  • - phy. refelection map mode is a no go
  • - no regeneration maps requiere a mana flask

Gems Setup

Herald of Purity + Feeding Frenzy + Deathmark / Minion Speed + Brutality + Multistrike / Melee Physical Damage + Impale

Herald of Purity is the main skill of this build and is used for clearing and for melting down bosses. TBH I really think it is the best single target dps with so low investment I ever had. In the standard setup I would use minion speed because while mapping you have more than enough dps. For endgame bosses you can switch in Deathmark support.

Blade Vortex / Bladefall + Arcane Surge + Unleash + Brutality

The main purpose of Blade Vortex setup is to kill trash mobs and hit bosses to spawn your Sentinels of Purity. Use a low level arcane surge which should always proc when you cast Blade Vortex.

(Another option as Main Skill is Blade Bladefall)

Summon Carrion Golem + Summon Stone Golem + Raise Spectre + Meat Shield

This setup is super strong and important for this build. The Golem and the Spectres stay always close to us and taunt enemies which come to close to us. Additionally the golems give powerful buffs to our minions and to us. The Carrion golem provides a lot of flat physical damage and the stone golem a lot flat life regeneration.

Spectres:

For additional protection I decided to go with spectres called Heretical Guardian (ruined / Ravaged Square, act 5&10) with a proximity shield. Another option is carnage chieftain (old fields, act2) for frenzy charges. The Problem with Carnage Chieftains is that the seem to die a lot while higher tier maps so I mostly played with Heretical Guardians because the proximaty shield is very nice and the more or less never die.

Use "A" to select the right corpse to summon your Spectre. If a spectre dies use desecrate to resummon them.

Whirling Blades + Faster Attacks + Fortify

The Whirling Blades setup allows us to travel very fast throw maps and Fortiy gives us additional survivability.

CWDT + Vaal Molten Shell + Enfeeble + Convocation

The cast when damage taken setup should proc Molten Shell for damage reduction, curses our enemies with enfeeble which reduces their damage and calls all our minions to us with convocation. Flesh Offering is a good alternative option for this setup for more dps. The Vaal Molten Shell can be used for dangerous encounter like Metamorphs.

UTILITY / MANA RESERVATION

Pride / Flesh and Stone / Dreadbanner + Enlighten

WIthout the circle of guilt rings we will not be able to use all mana reservation skills. You probably want to use Flesh and Stone and Dreadbanner. With the Circle of Guilt rings you will be able to use all mana reservation skills and a 6link Herald of Purity setup.

Punishment / Vulnerability

Punishment seems to give a bit more dps but vulnerability is available on corrupted gloves and on rings.

Summon Holy Relic

The holy relic helps us to keep our minions alive but could also replace by something else like vaal hast or spirit Offering for more dps.

Optional:

Optional we can use Vaal Haste to push our dps a bit more. In my opinion that is not really necessary because our sentinel damage is already insane.

Desecrate

Can be used in our second weapon setup or just left in the inventory. It is used to create corpses to resummon our spectres if one or more of them died. Does not happen very often...

Path of Building Link: https://pastebin.com/bmBrAPaE

(high budget) https://pastebin.com/vkC8xw9t

 

Templar Hierophant

[Harvest] PoE 3.11 Templar Freezing Pulse Totem Hierophant League Starter Build

 

[Harvest] PoE 3.11 Templar Freezing Pulse Totem Hierophant League Starter Build

 

Primary damage links in order of priority

Freezing Pulse -> Controlled Destruction -> Hypothermia -> Cold Penetration -> Increased Critical Strikes -> Added Cold Damage

Note that if you are not yet using a Soul Mantle you'll need to equip a Spell Totem gem to convert Freezing Pulse into a Totem; the support gems above are listed in order of priority so drop gems as needed to fit your current available links.

Offensive support 4-link

Frostbite -> Arcane Surge -> Increased Duration -> Spell Cascade

This should be your priority for your first spare 4-link. Remember to level your Arcane Surge gem such that the mana cost of Frostbite is equal or higher than the trigger for Arcane Surge to grant its buff effect. You want Frostbite to grant Arcane Surge every single time it is cast; maximum uptime is worth more than slightly increasing Arcane Surge's buff effect. Spell Cascade allows you to both increase Frostbite's cost (to give you more room for a higher level Arcane Surge) and allows you to blanket a much larger area without increasing Frostbite's cast time.

The reason this gem link does not contain Faster Casting is that it is intended to be socketed into Shaper gloves that contain the affix "Socketed Gems are supported by level 18/20 Faster Casting" on them. Until you have such gloves, feel free to drop Increased Duration for Faster Casting.

For late-game purposes, Projectile Weakness will actually prove to be a stronger curse damage-wise than Frostbite, with two caveats; a much lower mana cost (making it harder to consistently trigger high-rank Arcane Surge) and a very high Dexterity requirement (155 Dexterity required for rank 20). As such, I recommend you stick with Frostbite from the outset and only in endgame once you have the flexibility and currency to start refining gear for minor stats like Dexterity, consider switching to Projectile Weakness. Just remember to keep an eye on your rank of Arcane Surge; you generally want to trigger that buff within 2 casts of your curse so that you are never without the Arcane Surge buff.

Offensive support 4-link

Frost Bomb -> Intensify -> Increased Area of Effect -> Increased Duration

This 4-link setup gives us access to Cold Exposure, an additional -25% Cold Resistance penalty that stacks on enemies on top of any other sources of penetration we are using. We can't actually deal damage with Frost Bomb, so we are only concerned with supports that improve this effect; Intensify and Increased Area give it a much larger radius and Increased Duration will improve how long the Frost Bomb remains to pulse its effect as well as how long the Cold Exposure lasts on enemies once applied. 

Utility support 4-link

Steelskin -> Cast When Damage Taken -> Increased Duration -> (Your Choice)

I've actually started running Steelskin over Immortal call as of late; even though we do generate Endurance Charges in this build, we have a low base amount of physical mitigation, and do not rebuild our Endurance Charges that consistently after Immortal Call eats them, which can leave us a bit vulnerable to physical damage once Immortal Call wears off if we are not fully out of danger. Steelskin doesn't consume our Endurance Charges when it triggers, so we get to keep the additional physical mitigation at all times. The downside of Steelskin is that it requires a much higher rank of skill gem to really be useful later, so you'll want to level up Steelskin and Cast When Damage Taken to relatively high levels. I personally run a level 17 Cast When Damage Taken and a level 19 Steelskin, which allows Steelskin to absorb up to around 2k damage during its buff effect.

The final link here is yours to decide; Vaal Righteous Fire would be my recommendation as it is a big damage increase when available. Just make sure whatever you slot here is high enough rank that it is not triggered autoamatically by Cast When Damage Taken unless you want it to be.

Damage support 3-link

Cold Snap -> Cast When Damage Taken -> Bonechill

I run this 3-link setup in my weapon so that when enemies strike me, it will drop a Cold Snap chilling area under them that increases the cold damage they take thanks to Bonechill support. Keep Cast When Damage Taken at level 1 in this setup (which will allow you up to a level 7 Cold Snap) since we don't care how much damage Cold Snap itself does, so we want this to trigger as much as possible. 

Movement support 3-link

Flame Dash -> Lightning Warp -> Faster Casting 

Not much to say here, you just want your movement skills to cast as fast as possible. If you don't find yourself using Lightning Warp much, consider replacing it with a Portal gem for the free portals.

Path of Building Link: https://pastebin.com/ME98udDA

More Details: poeurl.com/cLa4

 

Templar Inquisitor

[Harvest] PoE 3.11 Templar Storm Brand Inquisitor League Start Build

[Harvest] PoE 3.11 Templar Spark Inquisitor Tanky Build | Great clear speed, Super fun to play

 

[Harvest] PoE 3.11 Templar Storm Brand Inquisitor League Start Build

  • + Beginner and League Starter Friendly
  • + Brand Playstyle.
  • + Mind over Matter. Acrobatics/Phase Acrobatics.
  • + Gearing is straightforward.
  • + Not that many buttons to press.
  • - Can't do Elemental Reflect. Even with pantheons or anti-reflect rings you will do too much damage and one-shot yourself to elemental reflect. Look out for this mod when doing maps. Reroll maps with reflect and don't choose maps with reflect if Zana presents you with an option (be careful for unid maps!)

This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.

 

Storm Brand

Storm Brand - Faster Casting - Added Lightning - Increased Crit Chance - Controlled Destruction - Chain/Added Cold

Brand Recall

Brand Recall - Arcane Surge - Empower - Enhance

Auras

Wrath. It's a more multiplier for damage.

Heralds/Aspects/Arctic Armor/Curse-Blasphemy

Utility

Cast When Damage Taken – Immortal Call

Whirling Blades/Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike

Flame Dash/Lighting Warp/Frostblink

Lightning Golem

Decoy Totem - Multiple Totems Support

Other Nice to Haves

Lightning Spire Trap - Increased Area of Effect - Controlled Destruction - Trap and Mine Damage

This is a great way to supplement your single target damage.

Vaal Haste: For all the speed demons.

Vaal Grace: Great all around Defensive buff in sticky situations.

Enduring Cry: Life/Mana regeneration on command as well as a bonus for Endurance Charges which are useful! (Damage reduction and increased Immortal Call Duration).

Quality Priority

Storm Brand > Damage Supports (All give .5% increase) > Increased Crit Strikes

 

Path of Building Link: https://pastebin.com/q82i5bVT

 

 

[Harvest] PoE 3.11 Templar Spark Inquisitor Tanky Build | Great clear speed, Super fun to play

  • + tanky
  • + good clear speed
  • + ez blight
  • + no need to aim
  • - minimum budged to feel good(tankieness and dps wise) is 5ex (as of 23.09.2019). I used about 15ex for my gear.

Mechanics

Defense

The tankieness of the build mainly comes form good regen, leech, block and good HP pool(7-8k).

- leech comes form Vitality Watcher's Eye jewel and Energy Leech Support.

- regen comes mostly from Inquisitor ascendancy.

- block is acquired through 2 items, Duskdawn and Stone of Lazhwar, and tree. And then it get's doubled by Kiloava Lethal Pride Timeless Jewel to have 75/75 block chance.

Kiloava Lethal Pride Timeless Jewel doubles the block chance, but at a cost of only negating 50% of the damage on block. That is where leech and regen comes in.

Other contributing factors to good defense are Fortify, Aspect of the Spider and CwDT + Steelskin + Cold Snap.

Offense

Main skill in this build is Spark. I felt, that Spark dps wasn't good enough for high HP bosses, so I decided to upgrade my Storm Brand from Power Charge generator to a boss dps helper.

Due to crit nature of the tree, this build can be played with any spell, that can crit, by adjusting the tree slightly.

 

Gems Setup

Spark - Spell Echo - Pierce - Energy Leech - Increased Critical Strikes - Added Lightning

Storm Brand - Power Charge On Critical - Concentrated Effect - Elemental Focus - Added Lighting - Increased Critical Strikes

Leap Slam - Faster Attack - Fortify

Cast when Damage Taken lvl 11 - Steelskin lvl 16 - Increased Duration - Cold Snap lvl 14

Vitality - Zealotry - Herald of Ice - Enlighten (lvl 4 is needed)

Auras can be asjusted to personal preferences. Only Zealotry is a must.

Aspect of the Spider and Assassin's Mark from gear. Aspect of the Spider can be crafted on any rare piece of gear with a free suffix. For budged reasons, i would recommend to craft it on boots or belt.

 

Path of Building Link: https://pastebin.com/p5a4zwL1

Uber Elder/Blighted Map PoB - https://pastebin.com/L2gFqBsq

More Details: poeurl.com/cLa2

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