Path of exile 3.1 Top-Best Build for Templar
The Poe Templar represents Strength and Intelligence and fights with staves and wands. He can develop into a spellcaster or use elemental harm to carry out melee attacks. The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian. Now Poecurrencybuy will share Top-Best Path of exile 3.1 Build for Templar.
- [Poe 3.1] Bashtart's Freezing Spark BV Inquisitor * farming like a God
- [Poe 3.1] Glacial Cascade Totem Inquisitor [ALL Content in the Game!]
- [Poe 3.1] CwC Tendrils by Paige - Easy League Starter - Geared with 30 chaos orb - Insta Clear Screen - T15+
- [Poe 3.1] Titan [Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS, All map mods]
- [Poe 3.1] Frostbreath + Ice Crash - 1 Million Shaper DPS
- [Poe 3.1] Pizza Sticks: Flameblast Totem Inquisitor
- [Poe 3.1] Votto's Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor
NO.1 [Poe 3.1] Bashtart's Freezing Spark BV Inquisitor * farming like a God
The offense is the very best defense. The synergy between higher crits and sparks everywhere results in freezing mobs all more than the map. We create a shield of freezing flashes around us which can be healing us with just about every hit. We freeze almost every little thing ahead of it even hit us. That makes this build extremely protected, secure, rapid and enjoyable to play!
Offense:
The offense is primarily based on Invetiable Judgement (crits ignore enemies resistances). The very best way to scale the damage is with crit possibility & multiplier, spell, and elemental damage. Different sources of conversion are used to deal with Spark & BV mainly elemental damage (lightning and cold).
Defense:
The defense is primarily based on many layers. Our first line of defense is the cold harm of spark which freezes most trash mobs before they even can hit us. If crowds don't get frozen and they try to catch us, we use many mechanics to avoid the harm (evasion, dodge & block).
If those layers fail and we get hit we use different sources of damage mitigation to avoid one-shots(arctic armor, enfeeble, mind over matter.). We use inquisitor ascendancy for crazy life, mana and energy shield regeneration with the new leech. The Arakaali pantheon boosted all sources of growth gain when a dot effect ended. Blood rage applies a physical dot effect to us and when we get hit Cwdt procs immortal call what actives the Arakawa pantheon.
Pros:
+ best tier clear speed
+ higher single target DPS with BV
+ very safe mapping (all mods are possible except ELE reflection)
+ viable for level 100
+ easy, fast and exciting to play
+ swift movement speed
Cons:
- can't Facetank anything
- no regen maps can be annoying
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NO.2 [Poe 3.1] Glacial Cascade Totem Inquisitor [ALL Content in the Game!]
New threshold jewel for Glacial Cascade is not required. The build functions fine as is.
Skill Tree changed to reflect some changes in Mind Over Matter. We now pick up more mana nodes (Witch/Shadow) and drop generic totem nodes near Witch.
Leveling section added with gem links and leveling trees. Use Elemental Weakness while leveling before ascending!
Pantheon section updated. Added a mention of long fights to switch to a Life Flask with Curse Removal and switch to the Ryslatha Pantheon.
Controlled Destruction more than Increased Crit Strikes in the main harm setup if Glacial Cascade is ~33% likelihood of crit in the hideout with Controlled Destruction linked!
Gem Quality priority section added in "Gems and Links" for the SSF people of the world.
Added Blood Magic as a support for the movement ability - this helps with situations where mana is getting drained.
Added more "Tips and Tricks": Playing about the new reflect, Movement abilities, Elder/Shaper items, etc.
Gear section overhaul! Added Elder/Shaper item comments.
Flasks. Diamond Flask with Increased Duration and Curse removal. Added alternative for long fights (Life Flask with Curse Removal and switch to the Ryslatha Pantheon)
Belts. Increased Flask Duration added as required for belts also notes about the new Abyss Belt (Stygian Vise).
Boots. Added note about prioritizing Armor/ES over Evasion when using Kaom's Roots.
Gloves. I now mention Insanity Essence Crafting for min/max.
Jewels. Notes about new Abyss Jewels and Threshold Jewel.
Pros:
+ Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
+ Secure. Totems by nature are secure because of distance and reflect going to Totems instead of the Templar. On top of that Glacial Cascade is a massive area of effect spell that freezes.
+ Mind over Matter. MoM is one of the ideal defensive Keystones and is straightforward to gear.
+ Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
+ Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ?°More?± multipliers. On top rated high harm that compares to the strongest builds out there
+ high map-clearing-speed
+ strong defenses that make the build hardcore-viable
+ cheap and smooth to start a new League
+ great scaling with high-end-gear
+ no League-specific or Legacy-Items needed
+ Great Uber-Lab farmer
Cons:
- killing the hardest content requires about 3ex investment
- ELE-reflect maps need to be rerolled
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NO.3 [Poe 3.1] CwC Tendrils by Paige - Easy League Starter - Geared with 30 chaos orb - Insta Clear Screen - T15+
A few notable things are going on with this build that you should be made aware of before attempting to play the build and continue tweaking it to suit your tastes. The most important thing is our ascendancy choice which can be Inquisitor. Inquisitor gives us Inevitable Judgement which allows us to completely ignore enemies elemental resistances when we deal a critical strike, because of this, we stack critical strike possibility so our spells are doing the most damage they possibly can by ignoring resistances.
We also pick up Instruments of Virtue that is very strong, mainly because we can make use of almost everything here by casting & then using Whirling Blades to increase our cast speed, we also increase our Whirling Blades speed after we use it the first time, thanks to this ascendancy choice.
The meat of this builds evident speed & AoE harm comes from a brand new unique chest that was released with 3.1.
Impulse's Broken Heart this has impressive stats, to begin with, then you look at AoE lightning harm it does upon a killing an enemy, and you can see why this thing is such a monster. Often all it takes is a single cast or two, and the explosions set off a chain reaction into killing an entire pack of mobs.
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NO.4 [Poe 3.1] Titan [Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS, All map mods]
This Build is a melee CI tank build for 3.0. It's a HOWA build that uses Incandescent Heart. It gets about ~11K ES (with Incandescent) or ~13.5K without, with 1.8M DPS with ~10ex worth of gear. Also, you can drop some DPS to build towards Unwavering Stance, in which case you can use Soul of Arakawa (procced by Blood Rage), to reach 8K sustain/sec! Great for running Uber Lab
For budget - I've also added an extreme budget char (for ~50c worth of gear) that gets about 700K Shaper DPS and 9K ES. Note that it might be pretty hard to switch to CI, so I recommend getting some life nodes while you level.
This Build is not a good league starter! - After playing a bit of Abyss as this character, it is not a good league starter. Since we rely more on gear than other builds (higher ES gear, HOWA/HOTM, Astramentis, Incandescent Heart, Shaper's Touch, etc.), we are at the mercy of these items being on the market. Since it takes a week or so for these Items to get cheap pricing, the build is not suitable for starting a league on day 1.
For the HC players - I've changed this build about so that you can get 12.5K (with Incandescent)/15K ES (without), 55% evade likelihood and 5K/6K sustain while still rocking a decent 1M DPS. You can drop Grace for Wrath for a DPS gain, but lose 50% possibility to evade. Your choice. Note that I didn't play it in HC, I can only go by off of what my experience in SC is. Soul of Arakawa version gets more DPS and sustain (as there is no point in running Grace since we take Unwavering Stance), but sacrifices the 50% evade opportunity.
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NO.5 [Poe 3.1] Frostbreath + Ice Crash - 1 Million Shaper DPS
Start cheap. Use Frostbreath, Lycosidae with Added Cold Harm support to scale damage. Pick up Cold Damage to attacks on as many pieces of gear as you can, Frostbreath doubles it.
Pros:
+ Not Berserker
+ Non-crit Shattering of Enemies
+ Looks amazing
+ Cheap - with ability to scale
+ Consecrated ground is pretty good, especially with Soul of Arakaali
+ Great Attack Speed - 200%+ attack speed - shield charge zoom zoom
+ No issues with most bosses
+ Breaches and Harbingers are cleared insanely rapidly
Cons:
- Not Berserker
- No Vaal Pact
- Not your billion DPS build for Standard League
- Can't Facetank almost everything
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NO.6 [Poe 3.1] Pizza Sticks: Flameblast Totem Inquisitor
This Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you'll always be able to clear all content! I can't see myself making more substantial updates to the guide in the foreseeable future.
Pros:
+ Very high harm. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k hurt even with average speed, one-shotting every little thing without fail.
+ Large area of effect, enough to single entire packs of monsters.
+ Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
+ Can do all map mods.
+ Can do all content up to and including Shaper quickly and safely (see videos section).
+ Totems are naturally safe - you reflect immune, don't have to stand still to deal harm, and have the extreme range (even more extreme for Flameblast because the totem will cast if the edge of a blast centered at its max range will hit a mob).
+ No unique items required or even particularly recommended.
+ Straightforward, hardcore viable, beginner friendly, self-found friendly build. If you're new to Path of Exile and have any extra questions or don't follow anything in this guide, PM me and I'll do my very best to help!
Cons:
- Very, very dependent on cast speed due to needing to hit 10 Flameblast stacks ahead of the totem does release. Can feel quite clunky without sufficiently increased cast speed (pretty much anything under 100%).
- Totem playstyle is offputting to many people. Hopefully, I can win a few of you over with this build!
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NO.7 [Poe 3.1] Votto's Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor
This Build is a Static Strike build that has been under development since the announcement of the War for the Atlas. Finally, after some tweaks, I feel it's ready to be made public with room for improvement as feedback is given. I will be posting videos during Abyss League, for now, the numbers on PoB tell me it can do all maps except for maybe no regen. 100k Shaper DPS only with GG rares and only on the first component of Static Strike; the explosion adds another 80k total.
Pros:
+ No required uniques, highly flexible
+ Easy to cap resistances plus good survivability
+ Simple but efficient and strong
+ Not CPU heavy, your frames are safe here
Cons:
- Improvement, later on, can get expensive, naturally
- Melee build, really melee, you have to hit something in the face, some people are not fond of that
- No life regen maps can be tough
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