PoE 3.14 Ultimatum Mauarder League Starter Builds
PoE 3.14 Ultimatum is a new challenge league similar to the vaal theme. You need to choose and fight to win the final reward. This is PoE 3.14 Ultimatum Mauarder Starter Builds for beginner. These PoE 3.14 Juggernaut, Chieftain and Berserker builds cheap to start and fast mapping. Some builds have very fast cleaning speeds, some are boss killers.
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Marauder Juggernaut
[Ultimatum] PoE 3.14 Earthquake Juggernaut Mauarder Cheap League Starter Build
[Ultimatum] PoE 3.14 Juggernaut Molten Strike Easy Mauarder Build
[Ultimatum] PoE 3.14 Earthquake Juggernaut Mauarder Cheap League Starter Build
- + silly AOE
- + TANKY with 15000+ armour and 8 endurance charges
- + stupid amount of Physical Damage mitigation. Over 90% of phys damage reduction
- + you chill in traps and walk through lab like it's nothing, thanx to high regen
- + can use both Staffs and Maces (Maces give more damage, but Staff give more block and Power Charges)
- + no cluster jewels or expensive crafting rares
- - Endurance Charges need to be watched over
- - Prone to Elemental Damage
With the Slam Rework which happened before the Harvest league, a new skill appeared and it looked like Earthquake combined with Ground Slam. It’s an EARTHSHATTER.
After some extensive tests i came to the conclusion that it's literally the best slam skill out there and is easier to scale than Earthquake.
Great AOE, good single target. All on top of already-tanky AF J U G G.
How does it work, in general?
1)Your damage directly scales off BASE damage. Base damage = your weapon damage. The higher = the better. Ancestral Warchief scales the same way.
2) The skill itself has two phases: the initial hit and the spikes. Spikes explode when you LEAP SLAM or use WARCRY, delivering massive aoe damage.
3) ON top of that, there's another new skill called SHOCKWAVE. It's a massive, powerful cooldown-based AOE hit, at level 20/20 it happens every 0.6 second after initial melee attack.
In general when you perform an attack 3 things happen:
1) Initial Earthshatter hits
2) Shockwave hits after 0.6 second
3) Spikes explode
4) All of these also proc Bleed and it "seals the deal"
5) 2x damage if EXERTED attack via Intimidating Cry.
So you perform 3 big AOE hits in 1 second resulting in massive damage. Overall it's about 4-5 million damage in 1 second if you hit with the spikes too. And over 6 Million on mace version.
Pantheon: Arakaali and Tukohama
Path of Building Link: Staff / Block version https://pastebin.com/AEpdqBkx
Maces / Marohi Erqi version (25% more damage over Staff, but no BLOCK): https://pastebin.com/wqRxWPqC
[Ultimatum] PoE 3.14 Juggernaut Molten Strike Easy Mauarder Build
- + VERY tanky: many layers of defense
- + Lots of life: 9k without GG gear
- + Lots of damage
- + Can do all content
- + Excellent lab runner
- + Fast mapping
- + Can start on a budget, a good league starter too
- + Scales greatly with better gear
- + No clunky mechanics
- + Can do any map mod, rippy maps isnt a big deal anymore
- - Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
- - Could get expensive if you try to min\max the build
Main Skills: Molten Strike - Multistrike - Combustion - Ancestral Call
You get Immolate and Conc effect from the helmet's elder mods so they are automatically linked. For hard single targets swap Ancestral Call with Elemental Damage With Attacks.
Movement skill: Whirling Blades - Faster Attacks - Blood Magic
You can use fortify instead of BM.
Auras: Anger- Blood and Sand - Herald of Ash - Enlighten
Enlighten gives us more room to breath with the mana, also its a great QOL in no mana regen maps. Anger and Herald of Ash gives more damage.
Vitality
since 3.12 vitality is a flat mana reservation gem so we keep it at level 1 just so we could use the vitality life recovery mod from watchers eye.
CWDT: Cast With Damage Taken - Immortal Call - Summon Lightning Golem - Wave of conviction
The totem wont proc with CWDT, just there for the attack speed boost on bosses.
DPS boosters: Blood Rage - Ancestral Protector
Gives attack speed and frenzy charges on kill for even more AS.
Poacher's Mark
this is our curse, you "mark" the enemies to apply it. Note that since 3.12 you can only "mark" one enemy at a time so make sure you are targeting the bosses and rare monsters to get the most out of it.
Pantheon: Solaris and Tukohama
Bandit: Kill All
Leveling
Not much to say here, normal leveling items: Tabula Rasa, Goldrim, Lochtonial Caress, Wanderlust, Thief's Torment
Use Thief's Torment as early as you can get it. This ring can also be your endgame ring if you manage the res and dex.
I used Molten Strike from level 1 with ancestral call. You want to link it with faster attacks and multistrike later on.
You can add ele dmg w\ atks and added fire damage to the setup. Damage is high right from the getgo.
For a weapon, try to get a fast attacking claw\sword: The Princess, Ichimonji
when you get to lvl 68 you can equip Beltimber Blade. This is the closest to a grelwood while you are saving for the real deal.
Path of Building Link: https://pastebin.com/wFAY6JVJ (community fork)
Marauder Berserker
[Ultimatum] PoE 3.14 Berserker General's Cry Blade Flurry Mauarder Endgame Build
[Ultimatum] PoE 3.14 Berserker Impale Cyclone Mauarder Fast Build
[Ultimatum] PoE 3.14 Berserker General's Cry Blade Flurry Mauarder Endgame Build
Gems Setup
Blade Flurry - General's Cry - Brutality - Pulverise - Impale - Melee Physical Damage
Blood and Sand - Pride - Flesh and Stone (Divergent) - Enlighten
Dash (Divergent) - Second Wind - Berserk / Vaal Ancestral Warchief
Cyclone (Divergent) - Cast while Channelling - Infused Channelling (Anomalous) - Desecrate
Blood Rage / Precision (Lvl 1) - Dread Banner
Vaal Molten Shell / Cast when Damage Taken / Summon Stone Golem
Ascendancy: War Bringer - Flawless Savagery - Blitz - Aspect of Carnage
Pantheon: Lunaris and Shakari
Path of Building Link: https://pastebin.com/ddGrTZHy
[Ultimatum] PoE 3.14 Berserker Impale Cyclone Mauarder Fast Build
- + Very fast clear speed
- + Good boss damage
- + mobility
- + Stun immunity
- - Not a spectre build
- - Not a VD build
- - Not a wander build
- - Not a aura stacker
- - not 25% culling strike due to berserker over slayer
What can you expect from this build? Baseline 20m dps with average gear. High end damage reaching 80-110m dps with rampage active. My current non-rampage damage is sitting at 122 million dps in Standard and 99 million in Ritual.
Gems Setup
6L1: Dread Banner - Flesh and Stone - Pride - Blood And Sand - Precision(Rank10-12) - Enlighten Support
Explanation: This will be your main source of auras. Enlighten lvl 4 is required to get all 5 of these auras on due to high mana reservation cost.
6L2: Cyclone - Infused Channelling Support - Fortify Support - Awakened Brutality Support - Awakened Melee Physical Damage Support - Impale Support
Explanation: Main Cyclone link. none awakened versions of gems are fine. If you can not afford a 6L then cut brutality out until you can get a 6L.
4L1: Vaal Ancestral Warchief - Berserk - Empower Support - Maim Support
Explanation: Vaal Ancestral Warchief will give you a massive boost to damage for bossing. Same with Berserk. You will want to pop these on bosses only for the most part. Berserk will grant you movement speed, more damage, less damage taken and more attack speed at the cost of rage. Since we are taking certain accendency nodes, you want to only go bellow 25 rage sparingly because we don't want to get stunned. Maim is taken to give extra damage during bosses. Empower is not required and is something I put in to level a gem.
4L2: Second Wind Support - Blood Rage - Enduring Cry - Blood Magic Support
Explanation: Enduring Cry is married with blood magic and second wind to get two interactions. Second wind will reduce the cooldown of Enduring Cry by roughly 1.5 seconds. Blood Magic will allow us to use these enduring cry at the cost of health since we have such a limited mana pool. One common technique is to put Enduring Cry on your left click so it has a high uptime.
3L1: Leap Slam - Blood Magic Support - Faster Attacks Support
Explanation: Leap Slam is going to be your main mobility skill. Married with Faster Attacks and Blood Magic we can zip around the map with no mana required.
Leveling Gear
Goldrim, Praxis, Tabula Rasa, Wanderlust, Lochtonial Caress
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https://pastebin.com/eErfEVNz (Standard)
Marauder Chieftain
[Ultimatum] PoE 3.14 Chieftain Bladeblast Starter Mauarder Build
[Ultimatum] PoE 3.14 Chieftain Blade Vortex Tank Mauarder Build
[Ultimatum] PoE 3.14 Chieftain Bladeblast Starter Mauarder Build
- + easy Leaguestarter, doesn't require any unique items to get going and only 1 specific jewel late game.
- + easy gearing since tons of resistances from accendency and tree.
- + 9k life!
- + capped block to spells and attack with glancing blows keystone
- + high life regen and leech. recovery on block!
- + high phys/elemental and chaos mitigation with phys convertion, and timeless jewel.
- + ailment immune with crafted gear, so no shock chill or freeze.
- + caster playstyle
- + corpse removal with explody chest is super good for survivability
- + good clearspeed
- + high single target damage
- + can be min-maxed late game
- + Solo self found viable.
-
+ Scales well with support, good carry
- - can't LEVEL from scratch with the build. you need to reach library to buy the gems. i suggest no sooner then after cruel lab.
- - super clearspeed requires explody chest but it’s totally fine without.
- - Map mods: Elemental reflect is impossible => insta rip
- - Like any other build the super endgame items need effort and currency
- - You have to cast two spells, so the playstyle can feel abit clunky. but when you get use to it and have some castspeed gear its not bad.
Blade Blast 6-link
Controlled Destruction - Blade Blast - Awakened Increased Area of Effect - Elemental Focus - Awakened Fire Penetration - Inspiration
If you have 4 blue, you could use Intensify .
Blade Fall
Blade Fall - Spell Cascade - Unleash - Combustion
+ the conc from helmet.
A very big upgrade for this build is Awakened spell cascade. it allows you to drop 25 blades pr cast when your spamming since unleash is on cooldown. its like a 30% more damage doing most bosses, and also improves map clear alot. its expencive. but deffently a thing to aim for. i first got mine around half way thrue lvl 99, and regret i dident spend the currency earlyer.
Trigger weapon
Tempest Shield, Flammability - Wave of Conviction
IF you got curse on glove or ring you can maby use purifying flame for free concecrated ground. its regen and more crit chance.
Auras
Herald of Ash - Summon Skitterbots - Clarity
+ ASPECT of the spider(crafted) you can play around with the level of clarity needed, this is not a mandatory skill and can be ofset by good regen or -cost crafts, clarity is in the shield as a 1 link.
Mobility, utility 4 link
Enduring Cry - Flame Dash - Second Wind - Arcane Surge
Here we get both effect of second wind with to flamedash and enduring cry. Enduring cry is put on movement bottom so it auto triggers when you move around.
CWDT
Immortal Call - Cast when damage take
until you got your uber lab i suggest using steel skin.
If you can substain your mana without Clarity. You can now put increased duration on the setup Increased Duration
Vigilent Strike
Vigilant Strike - Ancestral Call
Leveling - https://pastebin.com/sXaxhMwG (there are 3 versions in the POB)
Endgame - https://pastebin.com/FW8BrzyJ
[Ultimatum] PoE 3.14 Chieftain Blade Vortex Tank Mauarder Build
- + extremely tanky
- + great for all content including delve
- + fast and good mapper
- - can be very very expensive!
- - super high physical damage can be an issue because of low armour
How does it work, in general?
Blade Vortex is a pure physical spell which creates AOE spinning blades when you cast it. You can have up to 10 blades now, increasing your damaging AOE. Chieftain converts everything into pure fire by taking AVATAR OF FIRE passive on the tree and buffs fire damage though numerous stacking buffs and debuffs. Chieftain is ideal for this variant of the build as it gives +100 fire resistance, free fire leech, penetration and a lot of other cool things.
Gems Setup
Blade Vortex 5L: Vaal.BV-Concentrated Effect-Intensify-Awakened.Elemental.Focus-Iron.Will
Blade Vortex 6L: Vaal.BV-Concentrated Effect-Intensify-Awakened.Elemental.Focus-Iron.Will-Awakened.Contolled.Destruction
FOR MAPPING:
Blade Vortex 6L: Vaal.BV-Increased.Area.Of.Effect-Unleash-Awakened.Elemental.Focus-Iron.Will-Awekened.Contolled.Destruction
4L CWDT IC + Golem: Immortal Call - CWDT - Summon Lightning Golem - Increased Duration
4L Shield Charge + Fortify: Shield Charge - Fortify - Faster Attacks - Clarity
4L AURAS: Vaal Discipline - Enlighten - Herald of Ash - Anger
3L Vaal RF + Enduring: Enduring Cry - Vaal Righteous Fire - Increased Duration
3L CWDT WOC Exposure: Wave of Conviction - Combustion - CWDT
Pantheon: Brine King and Shakari
Bandit: Kill All
Path of Building Link: https://pastebin.com/Zze3q8XM
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