Poe 3.2 Spellcaster Scion Builds
The Poe Scion was exiled to Wraeclast for killing her husband on their wedding evening. This exclusive position allows her to develop into just about any type of character build although lacking the dedicated specialization that the other six classes offer. In this Post, PoeCurrencyBuy will share Poe 3.2 Scion Spellcaster Builds with Skill Gems Blade Vortex, Essence Drain, Death's Oath, Icestorm, Lightning Tendrils, Scorching Ray For you.
- [Trickster][Hierophant] Quite higher damage And Entertaining - 7.2k HP Scion Build With Blade Vortex
- [Trickster][Occultist] Incredibly Funny And Active Gameplay - Lowlife BlightDrain Ascendant - The Mistress of Agony Scion Build With Essence Drain
- [Guardian][Trickster] Really Quickly Map Speed - The Pale Master Scion Build With Death's Oath
- [Elementalist][Inquisitor] Whispering Ice CI Inquisitor - The Blinding Blizzard Scion Build With Icestorm
- [Inquisitor][Occultist] Self Scion Build With Lightning Tendrils
- [Chieftain][Occultist] Scionic Flametank Scion Build With Scorching Ray
NO.1 [Trickster][Hierophant] Quite higher damage And Entertaining - 7.2k HP Scion Build With Blade Vortex
While Indigo fills in for all our offensive needs, Zerphi's Final Breath requires care of our defense by extremely high life recovery. The synergy amongst these two items directs us towards stacking really higher life, pretty high mana. It's incredibly logical to employ MOM for further successful HP; to stack up "#% harm taken gained as mana" for added mana recovery. The much more mana we regenerate, the additional life we acquire. And Indigo makes certain that we are capable of spending each of the mana restored with no interrupting casting BV, irrespective of if it is +1000 mana/sec, or +5000 mana/sec. With this a great deal life and mana gain/sec, we can quickly afford an RF degen buff for its enormous damage boost.
The strength of BV + Indigon is, the damage output scales exponentially with stacks. Just commit 10% additional time casting several a lot more piles could buff 100% far more harm. Indigo's increase mana mod combined with stacking "damage taken gain as mana" has the potential to expand this interaction further. BV also gives incredibly smooth leeching more than time, irrespective of should you be moving, stunned, frozen or casting other spells.
EK and BV are both physical spells, for that reason could be buffed the exact same way. EK nova has been the elite map clearing spell for pretty an although (till the release of Light Poacher). We use EK nova to speed up our mapping and immediately swap to BV for boss/abyss/breach fights.
The synergy between Zerphi's and Indigo generates a ridiculous amount of life and mana out of thin air, meanwhile, offer a enhance for your spell damage. In a nutshell, this build is capable of dealing enormous damage while stay becoming one particular from the Tankiest builds in all classes of POE.
All looks effectively, possibly replace the Dying Sun with a Diamond Flask with "shock immunity" on it. You don't require "WED" mod on your belt; you'll be able to replace it with movement speed. Or a further belt with "reduce flask usage" can help you get 3 saps out of your Zerphi's.
This Build not too long ago updated the guide to consist of EK nova. Considering that you have the shaped dagger you'll be able to just place EK in there, and BV in offhand Pledge of Hands. This Build Can use an extra jewel for the Nova impact of EK (Ring of Blades), and in the event you the maps are too simple for you-you can replace RF with HoI, the rallying cry jewels with Poachers Aim, and use Light of Lunaris or any rare imba shield rather than a defensive Shield.
Pros:
+ As weird as it may perhaps sound, but mana managing is so Enjoyable!
+ Extremely higher damage with up to 4M Shaper DPS (take extra damage, deal more harm)
+ 7.2k HP, 38% MOM (therefore 11.7K EHP), with , 10-25k HP recover per second
+ Farm all content (tested against T16 Guardian, will do Shaper quickly)
+ Designed to red farm maps having an affordable speed
Cons:
- Farming low tier map is often a bit slower than the "fast" builds out there (e.g., Autobomber)
- Can't Take care of Physical reflection Map Mod.
- Doable but not pleasant maps: Hexproof; Elemental Concentrate Assistance reflection; can't leech life and mana.
Videos:
T15 Basilica speed run with EK nova + BV - https://www.youtube.com/watch?v=zQy6e11hGzc
Deathless Minotaur run with BV - https://www.youtube.com/watch?v=2vikBEiMcwg
PoB Link: https://pastebin.com/XTnKSxWY
Skill Tree: https://goo.gl/wpzMQE
Example Hyperlink: https://www.pathofexile.com/forum/view-thread/2101968
NO.2 [Trickster][Occultist] Incredibly Funny And Active Gameplay - Lowlife BlightDrain Ascendant - The Mistress of Agony Scion Build With Essence Drain
This can be a totally chaos-based character who relies on the spreading of damage over time single-target skill, Essence Drain. The spreading occurs via Contagion, yet another damage more than time skill, but with a correct area of impact radius. Mechanics are straightforward: you contagion space, then target the potentially weakest mob in that region and shoot an ED bullet in its direction. When your target dies, the complete Contagion location might be impacted by both Contagion and Essence Drain DotS. For pure single target fights, Blight comes into the mix: you'll be able to stack it up to 20 times to speed up the boss kills a whole lot.
Essence Drain with all the 3.2 Scion is definitely the fastest map clearing version PoeCurrencyBuy Gamer have played so far. Occultist cannot compete, the distinction is enormous. Shadow Trickster is fairly speedy as well, but Scion got the Necromancer issue that is excellent for common speed!
Pros:
+ Incredibly funny and active gameplay
+ Really efficient in solo playing
+ Secure playstyle, that you are a Dotter and not a spammer of a single skill, so you have time to dodge whatever mobs throw at you
+ Reflect proof, since chaos damage rocks
+ Can do all map mods!
+ Greater than decent clear speed if you aren't a fan of backtracking for crap currencies :D
Cons:
- In parties, this build lacks burst damage, so it's lots much less efficient
- Hall from the Grandmasters CI champions cannot be killed with pure chaos damage builds like this one, but should you arrange a Scorching Ray setup within the Shav you can nonetheless full the map to obtain the bonus objective around the Atlas
- No Regen maps: they are entirely doable, but I locate them incredibly annoying; I don't appreciate to spam a mana flask every five seconds
Videos: https://www.youtube.com/watch?v=9wm16zLbGdU
PoB Hyperlink: https://pastebin.com/0bKsZ3R8
Skill Tree: https://goo.gl/Fs6Ect
Example Link: https://www.pathofexile.com/forum/view-thread/1627803
NO.3 [Guardian][Trickster] Really Quickly Map Speed - The Pale Master Scion Build With Death's Oath
The Build tree follows an easy principle. "Boost harm more than time, curse effectiveness, life, and life regeneration.
Pale Masters, in D&D, use death magic to harm enemies though healing themselves.
This Build Creator has spent the last two leagues refining a life version from the Death's Oath build.
Pros:
+ Very Fast Map Speed
+ Relaxing Play Style
+ Immune to Reflect
+ Can do 99% of Map Mods
+ Surprisingly Tanky
Cons:
- Not a Budget Build
- Not a Guardian or Shaper Killer
PoB Hyperlink: https://pastebin.com/XLeXJNCu
Skill Tree: http://www.poeurl.com/bPMS
Example Hyperlink: https://www.pathofexile.com/forum/view-thread/2076768
NO.4 [Elementalist][Inquisitor] Whispering Ice CI Inquisitor - The Blinding Blizzard Scion Build With Icestorm
This is the current version of my Whispering Ice build. The rework of that class has nerfed the previous Berserker version. The Ascendant version works in a pretty similar way.
This build can do everything in Path of Exile. No boss is also hard for it; most areas well straightforward. Watch the videos below to see how it performs against all of the hard stuff.
Run around at higher speed with Quicksilver flasks and Flame Dash.
See a pack of mobs, hit them with Scorching Ray + Icestorm. If they're not dead yet, pop Orb of Storms and cast more Ice storms. If they are nasty, hit something with Vigilant Strike to get a 12 sec Fortify and tank them.
Though tanking, move as little as possible. Arctic Armour and Tukohama only work when stationary. But dodge possible 1-shots unless you are confident that you can survive them.
Use flasks as needed.
The way INT scales everything useful for this build tends to make pathing through INT nodes to get much more sockets (and tangentially additional ES nodes) far more optimal than it might appear.
Positive, F&S and Nullification is usually damned handy when your budget is tight, or you haven't assembled your full gear setup/socket layout yet, but the currency WILL flow, the sockets WILL Colour your way, and you WILL want to refund those points once you can afford top-tier jewels and better resist gear.
We do not take any 6% ES nodes just for that 6%. They are always on the way to better things that give a lot more (including the pathing costs). There is one particular 8% ES node taken, and it's still better than 7.5% you get per node for Nullification or F&S. The only reason to take those things would be to max resists. But rings make it quite easy already. When your resists are already maxed, it's a lot better to go for Int.
Videos: https://www.youtube.com/watch?v=Jqo1l8Taq-4
Skill Tree: https://goo.gl/QReW73
Example Link: https://www.pathofexile.com/forum/view-thread/2094148
NO.5 [Inquisitor][Occultist] Self Scion Build With Lightning Tendrils
This Build gear is probably worth ~10-15 Poe Exalted orb, but honestly, none of it is necessary for this build. But you should at least get Choir on the Storm (0.5 Ex), Watcher's Eye with Lightning mana leech and Energy Shield gained on hit (2ex), shaped wand with elemental->chaos harm (you should come across those for few dozen chaoses). The most expensive issue is 6-link Incandescent Heart (4-5ex), you'll be able to wear any decent 5-6 link ES chest until you get there. Valako's Sign can cost the handful of dozen Chaos, but you can replace it with Catarina lightning leech mod.
Next, somewhat expensive stuff you could search for would be level 3 Enlighten, shaped gloves with faster casting, shaped helmet with innervate or Region of impact.
Pros:
+ Great against groups, I just stand there and Facetank all abysses, breaches, etc.
+ Works fine against bosses, tiers 1-15 should die in significantly less than five seconds, guardians require some more work.
+ Lots of chaos harm against enemies with high elemental resistances.
+ great sustainability, especially against groups
+ Should be able to do any map mod, even Elemental Concentrate Assistance reflect for those who take Elementalist ascendancy. No leech map require slower approach tho.
Cons:
- Although it can Facetank groups, it cannot Facetank strong, lonely bosses. You still have to dodge scary attacks. The more targets are there to hit, the faster we heal ourselves.
- We use Flame Dash, which isn't the quicker skill around to move around the map. You could always switch to the Shield Charge; you will trade Arcane Surge bonuses for better mobility and Fortify.
- Vulnerability to physical harm, that's the general weakness of ES builds. We have no armor and evasion, that's why I took chaos golem. In case you want to feel safer, replace Herald of Thunder with Arctic Armour or Crit Chance gem with Storm Barrier.
PoB Link: https://pastebin.com/MAsZWB93
Instance Link: https://www.pathofexile.com/forum/view-thread/2082942
NO.6 [Chieftain][Occultist] Scionic Flametank Scion Build With Scorching Ray
The playstyle is relatively straightforward. Mostly, you stand nonetheless flaming enemies till they may be all dead, then you move to a new location.
You only require to move when you face enemies that are capable of consistently overcoming your passive regeneration aided by leeching or have compelling one-shot kill mechanics, and as you gradually improve your equipment after completing the passive defenses within the late 70s that takes place ever much less frequently.
In case you do encounter something that is capable of beating down your energy shield merely run or flame dash away, and your energy shield should recover in a couple of seconds.
It is probably possible to die with this build once you've completed its primary defenses in the late 70's and gathered the four required uniques, but it takes an effort.
3.2 Patch Notes for this build:
The ascendancy revamp was not an unalloyed blessing. Although all in the baby-ascendancies were arguably buffed in general, in practice the situation is slightly different. The Scion now has NO baby-ascendancy giving the option for life leeching through spells. This has necessitated a thorough overhaul of the build. These changes have been tested using my level 93 Scion from 3.0.
The recommended ascendancy is CHI-OCC, which provides the best tradeoffs amongst the new baby-ascendancies. Two variants, a higher damage/lower defense CHI-ELE build and an extra specialized better-on-groups, worse-on-tough-bosses CHI-TRI builds, are also briefly described.
The good news is that the build rapidly picks up an added 2k maximum ES and a different 24% total elemental resistance from the skill tree at the high end, reducing pressure on the item budget slightly.
The bad news is that with no guaranteed leech, I expect the build to feel a bit wobbly during the mid-game before gearing up rather than rock solid.
Herald of Ashcan replaces Arctic Armour for those willing to give up 10-13% significantly less physical and fire damage taken in exchange for a substantial harm upgrade. Not recommended for people who make end-game boss slam attacks on the chin unless they have excellent gear.
Videos: https://www.youtube.com/watch?v=YkhTXnbJuWg
PoB Hyperlink: https://pastebin.com/Jueyi6Qj
Skill Tree: https://goo.gl/gb4ana
Example Hyperlink: https://www.pathofexile.com/forum/view-thread/1271604
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