PoE 3.2 Witch Elementalist Builds
Elementalists deal in all issues elemental. They've access to conditional but powerful element harm bonuses; some granted periodically or having a skill requirement. They are able to also specialize in elemental ailments, Herald skills, and elemental golems. Some passive skills are often mixed and matched to accommodate multiple harm forms, even physical and chaos. In this Post, PoeCurrencyBuy Will share 5 PoE 3.2 Witch Elementalist Builds for you.
- [Poe 3.2 Build] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster
- [Poe 3.2 Build] Volatile Dead Elementalist (or Inquisitor) [HC/SC/Uber Izaro/Shaper]
- [Poe 3.2 Build] 5 Flavors of Golems - Shaper, Uber Atziri and more!
- [Poe 3.2 Build] Beginner Guide - Frostbolt Elementalist (with 10c Budget Gearing Video)
- [Poe 3.2 Build] Echo crit-arc, Witch-Elementalist / Scion-Ascendant (Ele/Inq)
Poe 3.2 Skill Tree Changes:
The pendulum of Destruction: No more extended grants both 100% increased Elemental Damage and 25% raised Area of Effect simultaneously for 4 seconds every 10 seconds, and instead grants 75% increased Area of Effect followed by 75% increased Elemental Damage, each for 5 seconds, consecutively, with no downtime.
The mastermind of Discord has been completely reworked. It now causes you to penetrate 25% Cold Resistance while affected by Herald of Ice, 25% Fire Resistance while affected by Herald of Ash, and 25% Lightning Resistance while affected by Herald of Thunder. It also increases the effect of Heralds on you by 25% and reduces the mana they reserve by 25%.
Shaper of Desolation: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%).
Beacon of Ruin: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%). The famous now causes Chills from your Hits to always Slow by at least 10%, and Shocks from your Hits to still increase Damage taken by at least 20%.
Liege of the Primordial: No more extended grants 40% increased Damage of each Damage Type for which you have a matching Golem, or 100% increased Effect of Buffs granted by your Elemental Golems. It now gives 20% increased Damage for each Summoned Golem, and 25% rose Effect of Buffs issued by your Golems for each Summoned Golem.
Added a new notable - Elemancer, which grants 20% increased Golem damage for each Golem you have Summoned and prevents you from being Chilled or Frozen while you have an Ice Golem summoned, Ignited while you have a Flame Golem summoned, and Shocked while you have a Lightning Golem summoned. It also allows you to summon up to 1 additional Golem at a time.
Paragon of Calamity: No longer reduces Reflected Elemental Damage taken by 50%. Instead, you Cannot take Reflected Elemental Damage. It also grants 0.5% of Elemental Damage Leeched as Life.
NO.1 [Poe 3.2 Build] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster
I'm not sure if I understand correctly one of your previous replies. So currently, this build would be more potent as Inquisitor, instead of Witch?
I've played for a month or two only as your Arc Witch on standard, but currently, I'm thinking about having some fun in the new League. Do you think this updated build is excellent to go as the 1st character in the new league? Or maybe you could advise me different build, right from the start?
Currently, I've stuck at level 87 with my witch - not playing that much, but also I'm losing exp from time to time by some accidental deaths (in most cases, unexpected large and influential groups of mobs rather than on bosses). Is it the case that I've made something incorrectly/ missing something significant regarding sustain? Or just this build isn't made to be "pretty tanky with nice DPS"?
I saw few videos regarding build picks for 3.2 - almost all of them were mele builds which isn't really what I'm looking forward to - I prefer range DPS than mele :) Please, advise me if this new build would be excellent, or if you know a better "starting" build.
I've heard some rumors, which for new leagues, gems with item quantity are very useful, but in the 3.1 arc which, such gams will deal terrible loss of DPS :(
But when I'm watching YT, I have a feeling that game on my Laptop is not working with right enough performance for the build based on dodge everything. I'm looking for some build, which will allow "some small mistakes"... so it seems like I will have to take into consideration also mele based builds
Pros:
+ extremely cheap to gear
+ fully SSF-capable
+ relatively fast mapping
+ flexible can run most map mods
+ high Block, Spellblock & Mind over Matter
Cons:
- not made for Facetanking
- mediocre single-target damage
- Lightning has a huge damage range
- can't quickly do T16 Guardians, Shaper & Uber Atzir
Creator: Enki91
Skill Tree: https://goo.gl/ZRQqnM
Example Link: http://www.pathofexile.com/forum/view-thread/1147951
NO.2 [Poe 3.2 Build] Volatile Dead Elementalist (or Inquisitor) [HC/SC/Uber Izaro/Shaper]
The build either uses a Spell Totem + Skeleton setup or a Decoy Totem to distract harder enemies or bosses from targeting you, besides this, it brings enemies down with the full power of your flamy balls.
A simple CWDT setup combined with Immortal Call is there to help you vs. Bone Husks & Porcupines.
Leveling:
Merely use Magma Orb or Freezing Pulse together with Fire Trap or whatever other ability you prefer till you hit level 12 in which case I recommend using Firestorm. This will then be used till you hit level 16 in act 2 and pick up the Desecrate skill gem which will now allow you to go back to act 1 and pick up Spell Cascade, those 2 linked together will now let you to switch entirely over to the Volatile Dead setup which should be connected like this early on:
Volatile Dead - Spell Cascade + either Added Lightning or Added Cold (or both if possible) till you can get yourself Controlled Destruction & Elemental Focus which will replace those 2 when available.
During this part of the game it is strongly recommended to have these four auras:
Clarity - Herald of Thunder & Herald of Ice, Herald of Ash.
You might be low on Dexterity for all of this, so I recommend using a Dexterity increasing amulet such as a Jade Amulet.
You will continue using this until your level 41 in which case you can equip the Nycta's Lantern which will carry you to yellow tier maps if not more. You want to move your Volatile Dead setup in there using Volatile Dead - Spell Cascade - Elemental Focus. You don't want to switch away from this till you get a 5L or 6L in which case you want to move in your Cremation in this (yes it's better than a standard 4L) with these links: Cremation - GMP - Conc Effect. Use this till you can afford the end-game weapon Doryani's Catalyst.
Creator: Ghazzy
PoB Link: https://pastebin.com/caiuJib7
Video: https://www.youtube.com/watch?v=Xau2AyxmSPA
Example Link: http://www.pathofexile.com/forum/view-thread/2049756
NO.3 [Poe 3.2 Build] 5 Flavors of Golems - Shaper, Uber Atziri and more!
The path of the building contains some sample gear, although it might be an idea to use six golems and a shield instead of dual clay shapers if you want to shield charge and get some extra defense
Most builds use a flame golem which is a highly debated topic. When it comes to the gem links, it depends on what type of chest you are using - for example does it have +1 gems (skin of the loyal) or maybe even +2 (crazy lucky corruption of skin of the loyal) if it has either, you will want an empower. The other gems? Well, it's a bit tricky (and I'm not one to do the math), but what I've seen, the following is true:
You always want the four guaranteed gems: Flame Golem, GMP, Spell Echo, Minion Damage. No exceptions
Creator: Allana
Videos:
Legacy league hydra boss fight with temp chains/vulnerability - https://youtu.be/fAe-_XsoDHo
Legacy league breach - https://www.youtube.com/watch?v=RYwomnf4AWY
PoB Link: https://pastebin.com/PwVEVhPQ
Skill Tree: https://goo.gl/nH7o9L
Example Link: http://www.pathofexile.com/forum/view-thread/1828990
NO.4 [Poe 3.2 Build] Beginner Guide - Frostbolt Elementalist (with 10c Budget Gearing Video)
This is a very beginner friendly build that is fun to play on a budget!
This was considered by the community to be a disappointing ascendancy revamp in 3.2. However, I feel it will be a good league starter for beginners and this build pretty much just got all buffs! So I decided I'd update the build and repost it.
Maybe Brine King unless you have some other stun mitigation if you just want to set it and forget it.
Since we want to stay at range and avoid getting hit and avoid having nearby enemies, once you've captured souls that add either of those elements, either Solaris or luminaries are both excellent.
Keep in mind that these are meant to be situational, so if you are running a map with the chain or extra projectiles, you can switch to Lunaris (if you've upgraded it)
Divine vessels are like 1c each, but capturing souls not something most people will do to fill out all of their panthea on one character since you have to do it over again for each new build.
Pros:
+ Beginner Friendly
+ Solid League Starter for building currency and mapping
+ Budget Friendly
+ Fun and Satisfying to Play
+ Has an Awesome Skill Effect Microtransaction if you feel like it!
Cons:
- Weak single target after about tier 7 maps (eventually you may wish to skip bosses unless you figure out a better only target solution)
- Inquisitor is likely a stronger option, but I find this will be simple and fun for beginners (see section below)
Skill Tree: https://goo.gl/cbBhsq
PoB Link: https://pastebin.com/n2eY4qwU
Example Link: http://www.pathofexile.com/forum/view-thread/1975288
NO.5 [Poe 3.2 Build] Echo crit-arc, Witch-Elementalist / Scion-Ascendant (Ele/Inq)
- This build can be played as either a witch with the Elementalist ascendancy OR Scion-Ascendant, picking Elementalist & Inquisitor ascendancy-attributes.
- Access to the Scion class requires at least one transparent up to the end of act 3 (rescue the Scion from the final room just before the final boss of act 3)
- The build is quite squishy if played as Witch (Scion has access to quite a few more health nodes), a wand + spirit shield instead of 2 wands may be beneficial for survivability.
- Arc is not available to the Scion until act 3, use spark (act 1) until Arc is available
- Bandit Quest: Help Alira (kill the other 2)
- Stop Leveling CWDT at around level 10-12 (otherwise, it will hardly ever proc)
Pros & cons:
Pros: Cheap, easy, beginner-friendly, mind over matter, pack clearing (speed & dmg)
Cons: Very Simple, a tad lacking in boss dmg, Squishy
- Central damage ability: Arc, supported by spell echo, is the core of the build and our main damaging spell. It’s fantastic for clearing packs of mobs reliably & efficiently, Arc’s damage is boosted by Controlled destruction support, Added lightning damage, increased critical strike support, Critical damage support (The reduced crit from controlled destruction is offset by the extra crit from increased crit strike support and crit nodes from the passive tree).
- Secondary damage ability: Ball Lightning for boss fights (Arc is not great single target dmg), supported by Controlled Destruction support, Elemental focus support, Increased Crit damage support.
- Auras: Our two main characters are Clarity (mana regen) and Blasphemy-Conductivity (+ lightning dmg & shock)
- Movement: Lightning warps as our central movement ability and to allow a quick get-away if getting overwhelmed/surrounded by mobs. Supported by: Lesser duration support & Faster casting support (gotta go FAST!)
- Golems: Our first Golem will be the lightning golem, because of the lovely elemental damage buff it provides us; Our second Golem will be the Stone Golem, for a little bit of added survivability when mapping. Minion life support supports golems.
- Survivability: As with most builds, we will be taking advantage of Immortal Call & CWDT (Cast When Damage Taken), with the addition of molten shell & increased duration support. This provides us with pretty good survivability in a tight situation. We will also be taking Mind over Matter (quite early on) from the passive skill-tree.
Skill Tree: https://goo.gl/wsMiuH
Example Link: https://www.pathofexile.com/forum/view-thread/2094186
Generally, they are not worth the difficulty for factors which might be enough within the extended run. When they are used for players who may perhaps know practically nothing regarding the game. For probably the most aspect, they may be understanding tools for newcomers to ease them into the game. For a lot more Path of exile 3.2 Builds, you may check out Poecurrencybuy.com. Just a reminder: you will get 5% coupon code totally free from the reps in the event you Get Poe Currency order from this article.
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