PoE 3.2 Witch Necromancer Builds Part 2
The Necromancer is usually a class that mostly focuses on summoned minions. The skill tree covers a broad range of minion stat bonuses but also bonuses particularly to zombies, skeletons, and specters. In this Post, PoEcurrencyBuy will share PoE 3.2 Witch Necromancer Builds for you.
- [PoE 3.2 Build] Wrecker of Days - Super Slow Motion - Explained and Designed to Take New Players to the End
- [PoE 3.2 Build] Complete Guide To Golemancy, All Bosses Down, High DPS & Defense
- [PoE 3.2 Build] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block
- [PoE 3.2 Build] MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner [400%+ Movement Speed]
- [PoE 3.2 Build] ALL Content! Lv100 Huy's OG Summon Raging Spirits Necromancer Guide
- [PoE 3.2 Build] SRS/Zombies Necromancer
Skill Tree Changes in Poe 3.2:
Added a brand new notable - Puppet Master. It grants you 20% elevated Minion Movement Speed, 30% increased Minion Duration, 12% rose Attack and Cast Speed for the Minions should you, or your Minions have Killed Recently, and 30% elevated Minion Damage if you've used a Minion Skill Not too long ago.
Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% improved Harm, 2% Life regenerated per second and grants you 50% increased Convocation Cooldown Recovery Speed.
Flesh Binder: Now calls for Invoker. Causes your Raised Zombies to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Region of Impact, and 100% elevated Cooldown Recovery Speed. Enables you to raise up to 2 more Zombies.
Soul Weaver: No longer needs Flesh Binder. Now requires Invoker.
Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. Additionally, it grants 100% improved Skeleton Movement Speed, +2 to the Maximum variety of Skeletons, causes you to summon two further Skeleton Warriors with Summon Skeleton and causes your Skeletons' hits not to be Evaded.
Mistress of Sacrifice: Now causes your Offerings to possess 50% decreased Effect on you. Now grants 40% improved Damage for those who have consumed a corpse Recently, and 2% elevated Attack and Cast Speed for every physique devoured lately.
NO.1 [PoE 3.2 Build] Wrecker of Days - Super Slow Motion - Explained and Designed to Take New Players to the End
Do you like to laugh at enemies? Do you want to laugh at them because they are going so slow that you have the time to laugh at them? Do you like to make enemies so quiet that you can run beside them and whisper mean things to them as they run towards your old position at an embarrassing slow speed? THEN THIS IS THE BUILD FOR YOU! If you don't like to make enemies feel poorly before you kill them then you should try this build, so you learn to want to make enemies think poorly before you shoot them.
This guide is written with a focus on those new to Path of Exile. For those that aren't new, thanks for your patience with all the extra bits. I've tried to make this layout easy to skip to the relevant bits if you don't need the filler.
Looks very interesting, what stands out to me is your philosophy on the build. I have carpal tunnel, and my fingers are pretty rough after 20+ years of heavy gaming and work in RL, so I too prefer low button builds that don't require you to be an 18yr old Asian kid with lightning reflexes capable of memorizing 678 step rotations for good DP.
My question was how does your life look; I understand the gear choices, just curious what your life looks like ballpark relying on the skill tree so heavily. I know on my main even with maxed life rolls on all my gear and 230+ % in the tree I still only sit at 6.5k ish.
Are there better options for the "your choice" pieces, like the body, would you suggest a minion piece like Vis Mortis or something like Belly of the Beast for more life/defense or even something like Atziris Splendour for the 100 life/mana on kill.
Lastly, what would you do with the remaining skill points past lv90, is currently 97 on the character I'm playing, I like to go past 95 if possible if the build is weak endgame - on guardians, shaper, etc. I just delete it, too old to have 26 idle toons.
Creator: triniparty
Videos: https://www.youtube.com/watch?v=u6edrZGkTE4
Skill Tree: https://goo.gl/j2cMTT
Example Link: http://www.pathofexile.com/forum/view-thread/2094165
NO.2 [PoE 3.2 Build] Complete Guide To Golemancy, All Bosses Down, High DPS & Defense
This is the very detailed guide to Golemancy and Necromancer class in general. It will try to explain all gameplay mechanics easily and understandably so that build can be easily customized to readers own taste.
Necromancer is one of the hardest but most rewarding classes to play with and has multiple ways to balance between damage, survival and party support role.
This is partially true, but remember that minion node also give the beautiful boost to cast speed for Golems. Especially when the cooldown is bugged, you want to make sure Golems can throw as soon as they can. You can also use Eminences, but that would eat sockets from Harmonies, so minion nodes give nice balance with damage and cast speed.
I agree with elder helmets being pretty op, but I have to say 3x TV specs melted Shaper even in 4link boots. Most of the damage comes from 3 first links, and gems 5 and 6 are the just small bonus. They are OP at boss killing but have terrible evident speed, so that "might" balance them.
The linked build looks pretty fun meme build :D However I don't think a clear speed will be very high.
Pros
+ Cheap to start
+ Easy leveling build to play
+ Good Damage & evident speed
+ Great survivability
+ Room for customization
+ Strong synergy with cheap items and passive nodes
+ No lag and generate frenzy & power charges for everybody in the party
+ Best Elreon AFK build
Cons
- The Anima Stone and Primordial Might are expensive
- Endgame items are costly if min-maxing
- Requires knowledge of summoner mechanics or have to read the whole guide
- Play style is exceptionally inactive, you press one button every 5 seconds, and that's it
Creator: Natt
Videos:
Guardian of Minotaur boss fight with new setup - https://youtu.be/Ue53yxhbHbQ
Added T16 Game-play video - https://youtu.be/EXcYZmV8y5s
Skill Tree: https://goo.gl/nGmQ2z
Example Link: https://www.pathofexile.com/forum/view-thread/1971585
NO.3 [PoE 3.2 Build] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block
Specter based summoners plow through nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with the level of your specters, the number of links you can provide them, and to a lesser extent your gear. 10k EHP soaks up all but the most devastating one-shot mechanics, and in the end game you can max out both block and spell block. Need a cheap 6-link? A Tabula Rasa can take you all the way to Shaper.
Poe 3.2 Changes:
GAINS: 2% minion Life Regen, 20% minion Damage and Life, 50% reduced Convocation cooldown. Zombie's slam cannot be evaded. Endgame bosses can be taunted! Phantasms for leveling!
LOSSES: 17% block and spell block and ~300 life on the block.
FIX BLOCK WITH: Block passives, Advancing fortress, Shaper Amulet/Shield, Reckless Defense Jewels + Ahn's Contempt + Belt of the Deceiver + Indomitable passive. Other options: Tempest Shield, The Anvil, Rumi's, The Red Nightmare, hybrid Dodge/Block.
So I've done an SRS build the past three leagues as my starter, but I'm looking to hop into specters this league, as some people on Reddit convinced me. I'm debating either this or Ghazzys solar guard species build.
The differences I'm guessing are this one is more of a boss killer vs. solar which is more map speed evident. My question is, how difficult is it to switch between the two? Like can I run this spec, use solar guards for maps & then swap for bosses? I've never played a summoner that has to raise specters, so I'm not entirely sure how hard it is to do this & find the appropriate specters.
Just killing time at work, waiting for this damn day to end & want to have my spec planned out before I get home. Thanks in advance!
Pros:
+ Cheap to get started
+ Outstanding league starter
+ Extremely HC viable
+ Easy going on the FPS
+ 10k+ Effective HP with MoM
+ Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal due to their HP and boosted life regeneration
+ Max block and spell block, with 300+ life, gained on the block
+ Do Uber lab with ease
Cons:
- Map evident speed is not top tier. Can quickly change to a Solar Guard setup for apparent speed
- The animated guardian can die if you play sloppy or neglect to give it the appropriate defenses
- Chayula's Domain is a bit difficult due to specter mobility and pathfinding. But the actual boss is a joke.
Creator: mika2salo
Videos:
AHC Red Elder - https://www.youtube.com/watch?v=lwL9TGhbJYM
AHC Red Elder Guardians - https://www.youtube.com/watch?v=E70SjAjZXMA
Skill Tree: https://goo.gl/3ZfBwE
Example Link: http://www.pathofexile.com/forum/view-thread/1827487
NO.4 [PoE 3.2 Build] MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner [400%+ Movement Speed]
Love it! Yes, 182% is a little low on life for HC I mention Jewels with Minion Damage/Player Life instead of To Dust giving you 245% at max rolls. Swapping out Vulnerability for Enfeeble is also a hardcore option mentioned.
We also have Eldritch Battery(EB) for Mana and Mind Over Matter(MOM) which is a combo 30% Extra Life and A substantial 2.5k+ Mana Pool to Spam from.
Summon Stone Golem, and some nodes in the tree give us life regen as it is our primary life pool. If you feel like this isn't enough 1 Point gets you Zealots Oath Keystone swapping all Life Regen to ES regen or a single flask hit on The Sorrow of the Divine gives you Zealots Oath and Consecrated Ground for 6% Extra Life Regen for a time which switches back to Life Regen which I prefer.
Pros:
+ Only indeed required Unique is a sword.
+ Offensive/Defensive Curses.
+ Pure Physical Damage (No Mitigation)
+ Easy to use.
+ Doesn't Screen Spam (Easy on the FPS)
+ Pretty Cheap only need two Mid-Tier Uniques
+ Strong minions.
+ Works well SOLO and Partied.
Cons:
- Have an essence craft movement speed on Gear.
- Have to be level 38 to use Queen's Escape & 65 for The Dancing Duo.
- Chaos Damage Bypasses Energy Shield.
- AOE Spells are Scary.
- Not Top Tier Clear Speed.
- Curses have a smaller radius than Auras
- She Doesn't Do Direct Damage.
- Hybrid
Creator: MrKasor
PoB Link: https://pastebin.com/jsvxZevh
Example Link: http://www.pathofexile.com/forum/view-thread/2094226
[PoE 3.2 Build] Zombiemancer - High Survivability - Endgame viable
The goal of this build was to make a pure Zombie build that feels as smooth as possible to map with while at the same time be able to do all content in the game.
You don't have to cast any spells with this build; everything is automated, the only thing you have to do is Shield Charge right into everything, you have enough survivability to tank almost everything.
Changes for 3.2:
Nerfs:
-Spirit Offering is only half as effective on you now, that's quite a nerf regarding the "overshield" it provides when hit
-The two extra corpses for Desecrate in the Ascendancy got removed
-Lost 10% minion damage from Ascendancies
Buffs:
-Got an extra Zombie from new Ascendancy node
-30% extra minion life and 2% extra minion life regen from new Ascendancy node
-Lower Convocation cooldown from new Ascendancy node
-There is a cryptic part about minion damage in the patch notes; this could go from no change at all to colossal ass buff
The survivability of this build took a hit with the self-offering change, but I still think it's good enough not to drop it for something else. Spirit Offering is even better than Bone and Flesh Offering regarding survivability and damage.
Zombies are now way Tankier than before, and a seventh one adds a right amount of damage too.
We will see how the minion damage changes from the patch notes turn out and also if there will be maybe new useful, unique items.
Defense:
First 'Cast when Damage Taken' setup:
Level 2 CwDT
Level 8 Spirit Offering
Level 8 Blade Vortex
Level 6 Convocation
This triggers whenever you take 583 damage, means you will recover energy shield every time Spirit Offering gets cast and be Elemental Weakness capped, the most critical defensive layer of the build. You will rarely even drop down to your Life pool while standing right inside every mob.
Convocation gets cast whenever it is off cooldown increasing your clear speed by making the Zombies keep up with you faster.
I will explain Blade Vortex in the Offense section further down.
Second 'Cast when Damage Taken' setup:
Level 1 CwDT
Level 5 Enfeeble
Level 1 Desecrate
This triggers whenever you take 528 damage, means Desecrate will provide you with corpses for the Spirit Offering.
Enfeeble is only level 5, but it still lowers the damage output of everything hitting you.
Both setups have different CwDT levels so will cast before Spirit Offering, it doesn't work in one structure that way.
Zombie Leech:
To keep you alive through chaos/poison damage your Zombies will leech Life for you by using "The Baron."
Fortify:
Linked with Shield Charge to keep it up all the time.
Energy Shield Regen:
The Energy Shield pool of this build is not that high (around 4000), so the regeneration through Zealot's Oath is initially not that high, but the Spirit Offering boosts it to about 6000. Plus using a Stone Golem socketed in The Baron enchanted with the Stone Golem buff boost and linked with an Empower will give you around 500 ES regen per second.
Offense:
Frenzy Charges:
To increase the damage of your Zombies, you grant them frenzy charges by hitting enemies with Shield Charge and the Blade Vortex from the CwDT setup using "Victario's Charity."
Auras:
You use Hatred linked with Generosity and Haste connected with Enlighten to have enough mana left for Shield Charge.
Spirit Offering:
Zombies gain extra Chaos damage.
Elemental Equilibrium:
You proc EE by hitting enemies with your Shield Charge using lightning damage on one of the rings. This boosts the cold damage of Hatred and the fire damage of "Mon'tregul's Grasp."
Animate Guardian:
Your Animate Guardian boosts the damage of the Zombies by wearing "Leer Cast" and "Dying Breath."
Map Clear:
The mod "Enemies killed by Zombies explode dealing Fire Damage" of "Mon'tregul's Grasp," and their slam is enough for clearing maps, so you don't have to use a Melee Splash gem, this makes room for another damage support gem.
Creator: Clooney_is_best_Batman
Videos:
T12 Vault Map - https://www.youtube.com/watch?v=YbWfUdY4Tl0
PoB link: https://pastebin.com/mrE8vU2C
Skill Tree: https://goo.gl/o4T6iS
Example Link: http://www.pathofexile.com/forum/view-thread/2017232
[PoE 3.2 Build] All Map Mod Solar Guard Spectre LEAGUE START - SSF Viable/End Game Viable
This build is a fast-paced but easy to use tanky necro, with genuinely immortal specters. (I do say "truly" because unlike some builds where there is the chance of specter death in deadly maps like shaper/ELE reflect with this build they really should be unkillable. Think around 50k hp with capped res and 8% minion life regen and minion leech.) This regen is explicitly designed to combat the vast degen I expect to find in the uber fight!
Here is a quick guide I threw together on PoB for a blocking variant. It requires more specific/expensive gear and does less damage but has more hp and es as well as max block and close to 60% spell block.(with a Rumi's flask it would be capped for both) I am not sure myself how efficient my tree is however so it might be worth hunting around the forum for a blocking variant that may be better than mine!
Pros:
cheap and easy to gear, automated defense along with a fast movement skill for fortifying and dodging, high damage, around 10k Ehp, quick clearing, can do all end game content
Cons:
It's a bit brainless (although for me this is actually a pro), bossing damage is never going to be the best around, takes a little bit of time to summon up your spectres initially, but with recent quality of life changes this is barely even a con, Spectre AI can sometimes be tiny but finicky.
Pob Link: https://pastebin.com/deyaZjix
Example Link: http://www.pathofexile.com/forum/view-thread/2094035
NO.5 [PoE 3.2 Build] ALL Content! Lv100 Huy's OG Summon Raging Spirits Necromancer Guide
This build is primarily a high-speed clear build but can be played both as offensively or defensively as the player is comfortable with. The goal is to get a ‘rolling wave’ of SRS by casting a few skulls, using a movement skill, then casting a few more. Over time you will master the ‘feel’ of keeping this wave going, as well as have a better grasp of the aggro range of the skulls and how to best chain them through mobs.
You have the option of being in the middle of your skull pack, with good fortify uptime due to Increased Duration, or you can corner-cast for more defensive play by letting your skulls around a corner at more difficult mobs. This versatility is the cornerstone of the build’s success and survivability.
In short, the minions gain 20% movement speed + attack speed + damage (about 10% more damage with both factored) + life + duration + regen while we lose about 15-25% attack speed (dependent if you have the helm enchant), 15% cast speed/movement speed.
“Minion damage has been adjusted, and all minion types (except Raging Spirits) will now attack more quickly, but deal less base damage. This also fixes a long-standing issue where added damage would only apply in-part to most minions, so many minions will also get up to 50% more damage from sources of added damage. Sources of increased attack speed for your minions will now be correctly multiplicative with their base attack speed.”
Pros
+ One of the most significant strengths of this build is its flexibility with Gem and Gear Swaps for different situations and styles.
+ Fantastic Mapper - All Mods in any combination and Magic Find Viable.
+ Boss Killer - Cleared all end game bosses.
+ Grouping - Gear can easily be adjusted for flexible support.
+ High Attack Speed + Shield Charge = Smooth Movement through the content.
Cons
- While budget friendly, new changes in gear drops in 3.1 can make the end-game build significantly more expensive.
- Mana Pool Issues - Discussed at length below in the Tips/Tricks and Crafting section with further recommendations to improve this aspect of gameplay.
- Bosses with powerful AoE spells can wipe out all your minions and thus halt your damage until you get high-level SRS (especially with Empower).
- Affected by "Ramp-up" Time, which is alleviated once you get more cast speed. Once geared, it only takes 1-2 SRS to kill entire packs.
Creator: iHuy
Videos:
Full Shaper Run - https://www.youtube.com/watch?v=yq2kTwghg8o
Full Uber Atziri Run - https://www.youtube.com/watch?v=moRRoHVjko4
Example Link: http://www.pathofexile.com/forum/view-thread/1992005
NO.6 [PoE 3.2 Build] SRS/Zombies Necromancer
The guide has been updated for 3.2. The build is ideal for people looking for a traditional summoner that is cheap, good at the clearing, beginner friendly, easy to level and a high league starter. It offers a smooth experience throughout the game until ~t15 maps, guardians are doable but require proper mechanics and gear on your part, the build is perfect for farming currency early and swapping to a high budget summoner later in the league if you want to Farm bosses.
The build focuses on using zombies as meat shields and summons raging spirits to compliment the zombies to clear maps fast and efficiently. I try to avoid using expensive items and potential items/abilities that will most likely be nerfed(err The Baron?) so that the build will remain intact and be consistently updated for each patch.
Pros:
+ Minions get 20% extra movement speed
+ 30% increased the minion duration
+ 12 increased minion attack and cast speed if you/they have killed recently
+ 30% minion life
+ 2 extra zombies
+ Zombies' Slam has 100% increased AoE + Cooldown recovery speed
+ 30% increased minion damage if you've used a minion skill recently
+ 50% increased convocation cooldown recovery speed
Cons:
- we lose 15% attack and cast speed with flesh offering(now 50% effect)
- 15% chaos resistance
- 30% skill effect duration
- 10% minion damage
- 4% cast speed
Creator: dupie
Videos:
Pit of the Chimera - https://www.youtube.com/watch?v=e2ewZTt6jyg
Atziri - https://www.youtube.com/watch?v=yn9u29uKNP4
Pob Link: https://pastebin.com/2PA6D66S
Skill Tree: https://goo.gl/siFkjF
Example Link: http://www.pathofexile.com/forum/view-thread/1862209
Ordinarily, they are not worth the trouble for causes that are adequate within the long run. When they are used for players who might know absolutely nothing concerning the game. For by far the most component, they're studying tools for novices to ease them into the game. For much more PoE 3.2 Builds, you can take a look at Poecurrencybuy.com.
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