POE 3.4 Shadow Saboteur Remote Mine Arc Build - High damage & Needn't Aim
"The artist need not to be present to make a lasting impression."
The Saboteur focuses on improving his traps and mines with utility bonuses and additional traps and mines.
Remote Mine is a support gem that modifies the supported skill so that instead of casting it directly, the player lays a mine. A detonation skill then becomes available, which can be used to detonate the mine. That's why we can get high damage on single target in this build. What's more, this build have high clear speed and no need to aim!
Pros & Cons
Pros
- + high single target damage
- + significantly higher clear speed than most mine builds
- + no need to aim
- + it's a viable ES build
- + "alch and go"
Cons
- - fully geared version can be expensive
- - can't equip much magic find gear
- - not as fast as top speed clear builds such as Tornado Shot
Skill Tree
Ascendancy
By order
- Pyromaniac: up to 20% regeneration, reduced mana cost, and immunity to shock and ignite
- Born in the Shadows: blinds enemies and reduces their damage
- Bomb Specialist: increased mine laying speed
- Demolitions Specialist: increased mine arming speed
Bandits
Help Alira. +20% to critical strike multiplier and +15% to all elemental resistances are too good to pass up.
Pantheon
General Mapping: Soul of Lunaris (first 2 upgrades) + Soul of Garukhan (upgraded). We only use Garukhan for the movement speed. If you don't have the Garukhan upgrade, use Soul of Abberath or another minor god that you like. Get the third Lunaris upgrade if you play in parties.
Labyrinth / Atziri trio / Vaal Temple: Soul of Lunaris + Soul of Ralakesh.
Shaper: Soul of Solaris (first 2 upgrades) + Soul of Garukhan (upgraded).
Elder / Uber Elder: Soul of Solaris (first 2 upgrades) + Soul of Ralakesh.
Passive Tree
Gems Setup
Note: Gems joined with + are linked. Gem groups separated by ; do not need to be linked.
Body armour: Arc + Remote Mine + Controlled Destruction + Lightning Penetration + Trap and Mine Damage + Elemental Focus
Arc Mines with 4 damage supports. Pretty self-explanatory. Use Minefield Support until you get a +1 mine helmet, then replace it with Elemental Focus. Try to get a level 21 Arc as soon as possible for the extra chain.
4 socket #1: Wrath + Blood Magic (level 20+); Discipline; Clarity (level 1)
The Wrath aura gives more lightning spell damage and activates low life when linked with Blood Magic. The Blood Magic support needs to be at least level 20 for Wrath to reserve less than 100% of life. Discipline provides bonus flat energy shield. Level 1 Clarity is only used to gain the extra ES from Watcher's Eye.
4 socket #2: Cast when Damage Taken (level 1) + Immortal Call (level 3) + Increased Duration + Phase Run (level 3)
CWDT Immortal Call is a popular setup, providing physical immunity for a short duration after taking damage. Phase Run is an underrated CWDT skill, allowing you to move through monsters while ignoring their hitboxes. If you find yourself stuck in the middle of an angry pack, just wait for Phase Run to activate and walk out of the danger.
4 socket #3: Cast when Damage Taken (level 1) + Detonate Mines + Temporal Chains (level 5); Flame Dash
CWDT Detonate Mines is mandatory on all mine builds. If you have mines placed, they will go off when you are attacked, neutralizing the threat. This can save your life if you would have been slow to react. Enfeeble can be used instead of Temporal Chains as a defensive CWDT curse depending on your preference. Flame Dash is nice for climbing ledges and crossing gaps.
Main Hand: Spell Totem + Detonate Mines
Spell Totem with Detonate Mines is amazing for mine builds, especially against bosses. Place the totem and then spam your mines. The totem will automatically detonate the mines for you.
Offhand: Vaal Clarity + Vaal Discipline + Increased Duration
Vaal Clarity is an aura that gives us zero mana cost of skills while active. It is very useful for a mana-hungry mine build. Vaal Discipline allows energy shield to recharge even while taking damage. It's a clutch emergency option for ES builds. Increased Duration makes both of them last longer.
Offhand (optional):
Shield Charge + Faster Attacks
Gem swap: Added Cold Damage
Added Cold Damage can be swapped for Trap and Mine Damage to shatter enemies. This is especially useful in maps that contain porcupines. Stick with Trap and Mine Damage for bosses, as well as maps without porcupines, such as Underground Sea. Don't forget to swap out Elemental Focus as well when using Added Cold.
Gear
Note: Some of the gear linked here is from older characters. Some gem links may be different. See the gem links section pf the guide for updated links.
- Weapon: Omen Wand
- Shields: Titanium Spirit Shield
- Helmets: Hubris Circlet
- Armours: Shavronne's Wrappings
- Gloves: Fingerless Silk Gloves, Fenumus' Weave
- Boots: Sin Trek
- Rings: Dream Fragments, Lori's Lantern
- Belts: Crystal Belt, Darkness Enthroned, The Stygian Vise
- Amulet: Presence of Chayula
Flasks
Leveling Guide
Level 2: Freezing Pulse + Onslaught (Mercy Mission quest)
Level 4: Frost Bomb
3 Link: Freezing Pulse + Onslaught + Arcane Surge
Level 10: Flame Dash
Level 12: Arc + Remote Mine + Minefield (discard Freezing Pulse and Frost Bomb)
Level 16: Herald of Thunder
Level 24: Wrath (discard Herald of Thunder)
4 Link: Arc + Remote Mine + Minefield + Trap and Mine Damage (Act 2 vendor)
Act 6: Spell Totem + Detonate Mines (trade for Detonate Mines gem)
Act 6: Cast When Damage Taken + Immortal Call + Increased Duration + Detonate Mines (trade for second Detonate Mines Gem)
5 Link: Arc + Remote Mine + Minefield + Trap and Mine Damage + Lightning Penetration
Act 9: farm Blood Aqueduct for Tabula Rasa (optional)
6 Link: Arc + Remote Mine + Minefield + Trap and Mine Damage + Lightning Penetration + Controlled Destruction
Once you get a +1 mine helm, replace Minefield with Elemental Focus.
Final 6 Link: Arc + Remote Mine + Trap and Mine Damage + Lightning Penetration + Controlled Destruction + Elemental Focus
While leveling, look for rares with a high life roll and good resistances. A pair of Axiom Perpetuum make good leveling weapons. Around level 60, shift your focus to looking for rares with both a good life roll and a high amount of energy shield, as well as chaos resistance on a couple of pieces. A hybrid setup with a decent buffer of energy shield to protect your life works well until you are ready to go low life. See the budget / hybrid version in the Path of Building section for an example with some realistic gear.
Endgame upgrades in suggested order to get them:
corrupted 6 link with life roll
- +1 mine helm
- Shavronne's Wrappings
- ES rares and Sin Trek
- Presence of Chayula
- respec to low life (can respec before Presence if ES is high enough)
- Clarity Watcher's Eye
- endgame helm (shaped +1 arc)
Expectations
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