POE 3.4 Templar Inquisitor Molten Strike Build - High Dps & Map-Clearing-Speed
"Truth is illusive, yet God has provided us with all the tools necessary to find it."
Inquisitors focus on elemental damage. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground.
This build is made to perfectly curve out pretty much from the first level to the absolute endgame. Its made to be a all around feelgood-build. This build has almost no limitations. For example, it can kill "The Shaper" on a 3L setup and with a white level 0 claw.
Pros & Cons
Pros
- + 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps
- + high map-clearing-speed
- + strong defenses that make the build hardcore-viable
- + cheap and smooth to start into a new League
- + insane scaling with high-end-gear
- + no League-specific or Legacy-Items needed
- + Fast Uber-Lab farmer
Cons
- - killing the hardest content requires about 5ex investment
- - ele-reflect maps need to be rerolled (when not using anti reflect gear/Pantheons)
Skill Tree
Ascendancy
Instruments of Virtue > Righteous Providence > Inevitable Judgement > Augury of Penitence
Bandits
Kill All = 2 Passive Points
Pantheon
Soul of Lunaris: Works great for mapping and provides some "real" phys-mitigation that Evasion builds didnt have before.
Soul of Garukhan or Soul of Yugol
Passive Tree
Gems Setup
Molten Strike
There are two possible Molten Strike Setups. One with 4Red and 2Blue Sockets and one with 3Red and 3Blue Sockets in a 6L Setup. Both have their own advantages and disadvantages.
4Red2Blue Setup
This is the most conventient setup for general mapping. However it requires some player Skill to on some Bosses cause you need to master the Ancestral Call Trick.
5L: [20/20] Molten Strike + [20/20] Multistrike Support + [20/20] Ancestral Call Support + [20/20] Elemental Damage with Attacks Support + [21/20] Added Lightning Damage Support
6L
[20/20] Concentrated Effect Support / Increased Area of Effect Support
For Single Target you swap Increased Area of Effect for Concentrated Effect
3Blue3Red Setup
This setup offers the most care-free single target kill potential, no special placement is needed. However it requires some more swapping of gems. You need to swap two gems instead of one.
5L: [20/20] Molten Strike + [20/20] Multistrike Support + [21/20] Added Lightning Damage Support + [20/20] Elemental Damage with Attacks Support / Ancestral Call Support + [20/20] Elemental Focus Support / Increased Area of Effect Support
6L: [20/20] Concentrated Effect Support
Single target you swap Ancestral Call with Elemental Damage with Attacks and Increased Area of Effect for Elemental Focus.
Heralds or Wrath
[21/20] Herald of Ice + [21/20] Herald of Thunder
Especially Herald of Ice is a great tool for buffing your clearspeed. Herald of Thunder is just here for the additional Flat Lightning Damage.
Tips: You can add a [21/20]Innervate to your Herald of Ice Setup for addtional clearing power. However you will need a [3/0] Enlighten linked to as many mana-reserving auras as possible to have enough mana to properly attack with Molten Strike.
[21/20] Wrath
Using Wrath instead of double Heralds provides more raw damage but lacks the addititonal clearspeed. This howevery enables you to use the "Watchers Eye" jewels with conversion of physical damage for using phys claw instead of elemental ones.
Curses
[20/20] Enfeeble + [20/20] Blasphemy Support
We run Enfeeble on Blasphemy. This setup is one of the CORE defensive pillars of this build. Enfeeble greatly lesses the incoming damage as well as debuffing the enemys ability to even hit us. This is quite strong for any Evasion build.
Supports
[20/20] Blood Rage + [20/20] Ancestral Protector
Blood Rage Boosts your damage and stacks frenzy charges while clearing. Ancestral Protector is Amazing for its 20% More Attack speed and deals some reasonable single target damage on his own.
CWDT Setup
[20/0] Cast when damage taken Support + [20/0] Immortal Call + [20/20] Summing Lightning Golem
Lazy mans golem setup with the "good old" cwdt-immortal call. Immortal Call is rather strong even without endurance charges. The Base duration is enough to leech us from 1Hp to Full life. You can downscale the setup to your liking.
Movement
[20/0] Shield Charge + [20/20] Faster Attacks Support + [20/0] Fortify Support Support + [20/0] Blood Magic Support
Shield charge in itself deals alot of damage in this build and is linked to blood magic so it can be spammned in no-regen maps. Fority procs alot with AoE builds since "you always hit something".
Orb of Storms Setup
[1/0] Orb of Storms + [20/20] Power Charge on Critical Support
This is "Core" to the build since it provides us with power charges and procs our "Instruments of Virtue Ascendency" to greatly boost our damage.
OPEN Sockets
Right now there remain 3 open sockets. Those can be used for a variety of things. Abyss League intruduced new items like Tombfist that can be socketed with Abyss Jewels. Those are really good and you should consider adding some of those. Other Options are Vaal Haste, Vaal Lightning Strike, Vaal Lightning Trap, Innervate linked to Herald of Ice + Enlighten, Portal, etc
Gear
Quick Leveling Guide
The Build Starts with Molten Strike immediately and you get "Ancestral Call" right after completing the Mercy Mission quest in Act1. From there use the folloing supports
Molten Strike > Ancestral Call > Added Lightning Dmg > MultiStrike > Elemental Dmg with Attacks > Increased Area of Effect.
This is the best setup for leveling. You will use Multistrike over Ele With Attacks if you only have a 4L. However Multistrike becomes available at level 38, so you wil use Ele with Attacks before that.
We get some jewel sockets early or dont if you dont find anything useful. Its important to get Enfeeble+Blasphemy ASAP wich will turn you rather tanky early on, you also protects you from getting stunned by quite a bit.
Note: If your having trouble with Stun try use "Soul of the Brine King Pantheon" as soon as available. In the lategame you will barely even be hit and stun becomes a non-issue.
Expectations
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