[POE 3.6 Marauder] Best Synthesis Tectonic Slam Juggernaut Build (PC,PS4,Xbox) - Fast, Mapping, Massive AoE
Do you want to start the league with Tectonic Slam? This build will have more damage and less life than the EO version. Phase/Acro is there to try and help this but you will have to really focus on getting life on gear. and chaos res. Loreweave is still probably BiS unless there are some wild synthesis chests. If there's an easy way to shove consecrated ground into this build, you should do that.
Quick Jump
About this build
- Massive AoE
- Relatively inexpensive gear
- Excellent map clearing
- Potentially 1mil Shaper DPS
- Turning your screen orange
- Classic melee gameplay (auto targeting like Sunder)
Build explanation
Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%)
35% doesn't seem like a lot, but it checks 3 times/multistrike, so it actually is. Endurance charges are generated from Unflinching, Unyielding, and Daresso's. You can see in the videos the charge number ping-ponging (this is why we don't take additional charges on the tree).
Life Buff
You gain Onslaught for 5 seconds per Endurance Charge when Hit (up from 2)
(60-100)% increased Onslaught Effect
That juicy Onslaught procs for 20 seconds when hit at max charges. Immortal Call procs before the lose all charges on hit mod, which means a long proc on that as well.
Damage buff
25% of Physical Damage Converted to Fire Damage
25% chance to Ignite
It's a substantial damage buff. The conversion means we're 100% fire when dual wielding and with the Combustion gem we're near 100% ignite.
So now the next 3 mods
- 100% increased Burning Damage if you've Ignited an Enemy Recently
- Recover 1% of Maximum Life when you Ignite an Enemy
- 100% increased Melee Physical Damage against Ignited Enemies
are obviously insane. Plenty of facetanking and sustain in Syndicate encounters from the life gain.
Daresso's is great for all mapping but you'll want Loreweave to do serious bosses. See the Loreweave section for more info on the Eye of Innocence interactions.
Skill Tree
Ascendancy
Bandits
Kill all bandits
Pantheons
Take the reduced stun chance pantheon until you have Unstoppable, then reduced DoT. Rearrange your minor pantheon based on need. Shakari and Ralakesh are good. If it's a burning ground map, use Abberath, if you suck at doing trials, Ryslatha, etc. Once you get to t15s the immune to poison boss soul is excellent.
Jungle Valley boss' soul is large boon to Soul of Arakaali and should be your goal asap. the 50% life recovery procs when immortal call goes off if you have blood rage active. This increases the life gain from each sword, giving you 2 percent of max life gained per ignite. With this and arctic armor, you can facetank quite a bit.
POB Links
Loreweave/Eye of Innocence PoB (recommended)
Reminder that gear is not all BiS: https://pastebin.com/D6mPrZni
Daresso PoB
Level 90. After this, grab jewels: https://pastebin.com/RvXav8dr
Passive Tree
Gems Setup
Tectonic Slam > Melee Phys, Ele with Attacks > Multistrike > Combustion > Added Fire
Important: Set Tectonic Slam to "always attack without moving"
Herald of Purity, Herald of Ash, Arctic Armor
CWDT (I use enfeeble with IC/ID)
Leap Slam > FA > Fortify > Blood Magic
Stone Golem, Blood Rage, Decoy Totem (drop the golem and decoy totem once useless / to taste)
Vaal Skill (I'm using AW > multiple totems > maim > cull)
Gear
Required Gear
40% increased Global Accuracy Rating
Adds 107 to 166 Physical Damage
25% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
160% increased Armour and Evasion
+86 to maximum Life
0.53% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
84% increased Onslaught Effect
Has 6 Sockets
+15 to all Attributes
Adds 8 to 27 Physical Damage to Attacks
52% increased Global Critical Strike Chance
+36 to maximum Energy Shield
+42 to maximum Life
+32 to maximum Mana
21% increased Rarity of Items found
42% increased Elemental Damage
Your Maximum Resistances are 79%
+19 to Strength and Dexterity
10% chance to Ignite
67% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
+27% to Fire Resistance
25% increased Fire Damage
+40% to Cold Resistance
6% chance to Ignite
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
+25% chance to be Ignited
Daresso's is great for all mapping but you'll want Loreweave For more serious content. If you have to choose one, especially on the cheap, just roll with the Eye/Mokou's combo and any 6L until you get optimal chest armor. Do not use the Daresso's with the Eye of Innocence, you will never have charges for your slam. See the Loreweave section for more info.
Alternate Bossing set up / Loreweave & Eye of Innocence
Wear Eye of Innocence with a different chest piece. Loreweave is recommended. This will allow you to maintain endurance charges on bosses that are stun immune and have no adds. You may lose your amulet dps (you're not actually going to get ignited from Eye of Innocence unless you're wearing Mokou's or Sunspite boots. A single Mokou's is sufficient, cheap, and will turn on the leech and damage form the Eye), but each time you ignite an enemy (should be most hits) you proc Jugg's 25% chance to gain up to max endurance charges. It works, and fueling TS with endurance charges is the biggest DPS boost we can get. Here's my current set up: https://pastebin.com/0Vc1feJT
Leveling
Use whatever > sunder > tectonic slam. I switched to tectonic slam at 32 with 2 Gryphon axes once I finished the first lab. UNFLINCHING will give you some endurance charges for powered slams. after that UNYIELDING will give you charges on stun. once you get UNDENIABLE at merc lab, you can drop RT and go EO. I took UNSTOPPABLE with uber lab.
You can use Gryphon axes until 58, then you can get a pair of decent Corsair swords to use until 68 when you're fully online.
Trees:
- https://pastebin.com/pXE5J08Q
- https://pastebin.com/7w1n8d1u
- https://pastebin.com/z9MsYn9R
- https://pastebin.com/bN6SRTeD
RT first, then all the way down to duelist for the leech (grab golem's blood too), then up to witch or through templar to get some int/res. Grab whatever you feel you need along the way, plenty of respec points if you need Diamond Skin or something. You may be short on mana (esp if you're in a tabula) until you get more damage (~58) to leech. If so, use a mana pot, take a couple extra mana leech nodes on the tree, use a praxis ring, or drop a link. Remember that any physical % leech will be reduced since you're doing mostly fire damage. Once mobs are denser and you upgrade weapons you will be fine.
70 point tree
Kill Alira or kill all
- Use any skill until you switch to TS. Molten strike, Sunder, whatever. ID rares and use whatever. 2 handers are fine! Any base is fine! Just get enough deeps and a 4link asap.
- Use a mana flask until you stabilize. Take revelry on the tree, more mana leech nodes, and/or blasphemy with warlord's mark.
- You may start using TS at 28 or wait (grab that warchief totem regardless). If you're not sure, just plug it into your links and see how it feels. A few reasons to wait are no multistrike until 38, if you are reliant on any physical leech to sustain you will lose it, and you do not have endurance charge generation yet unless you give up a link for the underwhelming endurance charge on stun gem. Warlord's blasphemy is available at 31 and is worth trying if you want to get the most out of TS asap (drop AA, and see if you can sustain mana without dropping a herald).
- Get your blood magic > movement skill > FA > fortify online as soon as you have the links.
- Take Unyielding with cruel lab. You now have end charge generation.
TS 4 link: TS > multistrike > combustion > melee phys
(remember you aren't 100% to fire at this point)
118 point tree with more life
(you will have to test and decide what works for you, what to cut and what you may want to add)
- Before you transition to crit you will need: accuracy, a means of ass mark cursing, enough points to go into crit nodes on the tree to be worth it (Disembowling) and hopefully a diamond flask. Oskarm gloves are available at 52 and should be the first unique you target. You may need to wait until you get Undeniable in merc lab to have enough accuracy to drop RT. You'll have to test.
- Upgrade your weapons as needed. Don't take the sword nodes if you're running around with 2 cool axes you found. At level 58, corsair swords are usable, which are the best one handed sword base, so that's a good time to shop. At 60, Scaeva's are available. You can main hand a Scaeva with an Ichimonji off hand and go well into maps. There will be rares better than these of course.
- Start looking for Razors and an Eye of Innocence while filling out your atlas. Before this, Daresso's Defiance, which this guide was originally based on, is a very good, fun, and fast chest for mapping. Whatever works though.
- If you want to start farming Phoenix for these drops, fill out your atlas up to t10s, then buy some Waste Pools. This map is the new t15 that connects to Phoenix. It's also a very good map.
- Map mods you can't do: ele reflect, no life/mana recovery. You can and should roll maps aggressively. Once you have merc lab done and take Unstobbable, temp chains maps are pretty fun.
- and finally, when you have the eye of innocence set up, respec Unyielding to Unbreakable.
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