[Ritual] PoE 3.13 Shadow Saboteur Ball Lightning Mine Starter Build (PC,PS4,Xbox)
PoE 3.13 Shadow Saboteur Ball Lightning Mine Build is "Top Tier" mine build that have completely insane single target damage. Can do literally all map mods! Easy/Cheap to gear with room for lots of improvements as you get more currency.
Quick Jump
Pros & Cons
- + Very fun to play
- + Completely insane single target damage.
- + Shock/Ignite/Freeze/Chill immune
- + Blinds nearby enemies
- + Decent Es on kill + regen
- + Can do literally all map mods
- + Able to do all content in game
- + Amazing defensive capabilities
- + Easy/Cheap to gear with room for lots of improvements as you get more currency
- - Can be pretty expensive to fully min/max yourself for end game gear
- - Low Life Version is much better but needs currency and not really league start viable
- - Requires a lot of key spamming for flasks + single target + detonate
Skill Tree
Ascendancy
Pyromaniac - Born in the Shadows - Bomb Specialist - Explosives Expert (Please note that the 3.13 update)
Pantheon
Minor God - Shakari. Simply makes you immune to poison.
Major God - Soul of Lunaris
Bandit: Help Alira for the 5 mana regen/s, 15 to all resists, and 20% crit multi
Passive Tree & PoB
Build & guide is set up as a low life ES based miner. For leaguestart or leveling, it is MUCH better to do a life version. Ignore ES nodes, pick up some extra life nodes and go for life rolls on gear.
Path of Building Link: https://pastebin.com/rY8PtCeY
Gems Setup
Body Armor 4L: Ball Lightning - High-Impact Mine - Minefield - Slower Projectiles
5L Trap and Mine Damage
6L Awakened Added Lightning Damage
3L Setup: Flame Dash - Faster Casting - Portal
3L Setup: CWDT (level 8) - IC (level 10) - Wave of Conviction (level 12)
4L Setup: Zealotry - Precision (level 1) - Blood Magic - Enlighten (level 3)
4L Setup: Skitterbots - Val Discipline - Herald of Thunder - Enlighten (level 3)
4L Setup: Storm Brand - Curse on Hit - Conductivity - Culling Strike
Gear Setup
Helm
Hubris Circlet with ball lightning dmg enchant is the way to go. Craft yourself or buy one that has decent ES and the nearby enemies have -9% to lightning resistance fossil mod.
Weapon
Wand/Dagger with 100%+ crit chance for spells and +1 level of all spell gems along with a bit of spell damage is ideal. If you pour in exalts you can get some pretty crazy weapons with like +1 lightning gems AND +1 spell gems and some other stuff. Not needed at all, but the option is there.
Shield
ES base shield with 250-300 ES or more. +1 lightning spell skill gems is the super important mod, any block/res or anything else you get is a bonus.
Chest
Shav's Wrappings is the only way to go. We are a low life build after all.
Gloves
Fingerless silk gloves for the spell dmg implicit. Get a good amount of ES and some resistances.
Boot
Rare Sorcerer boots. I try to get 3 solid mods (2 suffix +1 prefix). So like High res + High Res + A solid ES roll. Then I multimod and add movespeed/cannot be chilled and cannot be frozen on them. I LOVE boots like these.
Belt
Crystal belt base with an ES roll + some res. Pretty cheap to buy or to craft.
Jewelry
Circle of Regret Topaz Ring. Go for herald of thunder buff effect and inc lightning dmg while affected by herald of thunder. These rolls can be divined to your pleasure. Going for any kind of attributes or str/dex implicits or w/e else you like could be great but can get very expensive. Then a rare moonstone ring with crusader influence on it. Gives a ES% along with a nice flat ES roll and some res. Finally for Amulet presence of chayula is the way to go because once again we are low life so it gives a ton of ES.
Annointment
Tranquility is by far the best to go here.
Enchants
Gloves - W/e you want.
Boots - Damage penetrates % ele resistances if you haven't killed recently (100% uptime because you are mines)
Helm - 40% Ball Lightning Damage
Jewels
Watcher's eye. Throwing in a level 1 clarity somewhere and getting the % max mana as extra es is wonderful but they are SUPER expensive since shaper/elder are much rarer now. Because of this i just went with crit multi/precision one which is still very good boost to dmg.
Transcendant Flesh is the next one. Gets socketed at the jewel socket over by the templar start. Does not show/work in POB atm (does work in the fork), but we get a good amount of crit multi and lose nothing.
Next is an Energy from within jewel which should be socketed over right at the shadow start (above and a little to the left) so all the life from Melding is turned into ES.
Only one rare jewel is really grabbed. %ES + any kind of crit multi, multi with spells, multi with lightning skills etc etc. Spell dmg/lightning dmg are okay too but not as good as crit multi.
Flask
Diamond flask with "Your Critical Strike Chance is Lucky"
Mana Flask with "Flask Effect is not removed at Full Mana"
Quicksilver Flask for Movement
Find Immunity to Freeze and Chill, Curses, Bleed Mod
If you have budget: Bottled Faith, Cinderswallow Urn with "#% increased Critical Strike Chance during Flask Effect"
Quick Leveling Guide
VERY IMPORTANT: Build & guide is set up as a low life ES based miner. For leaguestart or leveling, it is MUCH better to do a life version. Ignore ES nodes, pick up some extra life nodes and go for life rolls on gear.
Explosive Trap super early and then icicle mines for Act 1. (Or can do w/e you want honestly).
At level 12/merveil grab arc and link them with blastchain mine support, trap and mine damage, and swift assembly.
At level 28 grab ball lightning and make sure to replace or throw in a slower projectiles.
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