[Sentinel] PoE 3.18 Marauder League Starter Builds
In Path of Exile: Sentinel, ancient constructs have been found scattered across Wraeclast and are waiting for players to collect them in order to make use of their power. PoeCurrencyBuy, as always, brings the latest PoE 3.18 Marauder League Starter | Endgame | Fast | Cheap Builds to players. Choose your favorite ascendant from Juggernaut, Chieftain and Berserker to accept new challenges!
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Marauder Juggernaut
[Sentinel] PoE 3.18 Marauder Righteous Fire Juggernaut Easy Build
[Sentinel] PoE 3.18 Marauder Boneshatter Juggernaut Cheap Starter Build
[Sentinel] PoE 3.18 Marauder Molten Strike Easy Juggernaut Build
[Sentinel] PoE 3.18 Marauder Righteous Fire Juggernaut Easy Build
- + works on a budget
- + really good starter
- + can do most map mods (except for no regen, less recovery and -max res)
- + tanky af (check the effective life for each element and phys in PoB)
- + HC viable
- + fast clear
- + Elder, Conquerors, Sirus and Atziri are a joke
- - slightly tougher start (because of RF sustain without regen)
- - maxing out is expensive (elder influenced helmet, shaper influenced gloves)
- - Searing bond is somewhat clunky to use
- - Hard to do Maven influenced Guardians, Breachlords since RF deals a low amount of damage (and Maven keeps healing them, Frost Bomb can counter this)
How does it work?
You set yourself on fire with RF and do everything in your power to mitigate the overwhelming fire damage. The build stacks a lot of Life, Life regeneration, Elemental Resistances and in the end elemental damage. After you can sustain the everlasting Righteous Fire you will just be walking and everything will die around you.
Uses Leap slam to traverse gaps and ledges and shield charge to move around with high speeds.
Skills like Searing Bond and Flame Wall are used to help with DPS-ing tougher enemies and Bosses. Anomalous Infernal Cry is used to weaken enemies and trigger death explosions on big packs.
Gems Setup
You can go with the regular 21/20 RF or the 20/20 Vaal RF. The regular 21/20 will provide more damage on average but the Vaal RF will provide better burst.
Searing bond and Flame wall should be 21/20. Alternatively Flame wall can be 20/20 Anomalous.
If it's too many active skill gems, feel free to drop Flame wall (at a small loss of damage) and place something like a Blessing, a Golem, a Frost Bomb (good against high regen enemies) or anything else you might find more attractive than Flame Wall.
Alternative recommended setup listed under gloves below.
[from most important to least, prioritize like this]
(A) means it would be nice if it's an awakened variant
3L Weapon -> Leap Slam + Shield Charge + Faster Attacks/Culling Strike
Use culling strike here when you're killing endgame bosses like Sirus and whatnot. It really helps with that final phase.
3L Shield -> Anomalous Infernal Cry + Vaal Molten shell + Vitality
Vitality should be lvl 1-20 depending on how much mana you have available at the moment. Use Anomalous Infernal Cry to cast it faster. As for Molten shell it can be a regular one if you prefer to only have 1 Vaal skill (RF).
4L Elder Helmet (Conc. effect roll) -> Vaal Righteous Fire + Burning damage (A) + Elemental Focus (A) + Area of Effect (A)
4L Elder Helmet (Burning damage roll) -> Vaal Righteous Fire + Elemental Focus (A) + Efficacy + Area of Effect (A)
Depending on which link you roll on your helmet with your Essence of Horror you should use that setup. If you prefer to have only 1 Vaal skill (Vaal Molten Shell) you could use a regular RF (21/20).
6L Body Armour -> Searing Bond + Lifetap (divergent) + Controlled Destruction (A) + Elemental Focus (A) + Burning damage (A) + Swift Affliction (A)
Make sure to use divergent Lifetap so the buff from it lasts longer. This way you wont have to recast the totem as much.
4L Boots -> Summon Skitterbots + Determination + Purity of Elements + Enlighten (3)
Purity of Elements can be changed for Malevolence if you think you can cap your resistances easily and want more damage. Or if you found a really nice watcher's eye with Malevolence on it.
Flame wall setup
4L Apothecary Shaper Gloves -> Flame wall + Burning Damage (A) + Elemental Focus (A) + Swift Affliction (A)
or
Divine Blessing setup
3L+1L Apothecary Shaper Gloves -> Divine Blessing + Blood Magic + Malevolence + Frost Bomb
If you are going for the Flame Wall setup then you want to craft them with the Essence of Delirium and roll: Fire damage over time multiplier, Life, Resistances and of course the Essence roll: "Socketed Gems deal 30% more Damage over Time"
If you are going for the Divine Blessing setup you still want the same gloves with the same rolls but you don't need to craft them with the essence of delirium (since you no longer need the "Socketed Gems deal 30% more Damage over Time")
1L Profane Proxy Ring -> Flammability (21/0)
Elemental weakness (20/20) can also work but Flammability (21/0) is better because it scales with +1 to all Fire spell skill gems that you can get on your weapon and amulet.
Ascendancy
- Unbreakable - to sustain RF early and to double Brass dome armour later
- Unflinching - free endurance charges and +1 End charge
- Unstoppable - stun immunity and movement speed
- Unrelenting - even more tankiness (chaos res and ele res) can swap for Unyielding if you like that extra AoE and damage (not much though)
Bandits: Kill all.
Pantheon
Make sure to pick up all of the upgrades for both pantheon powers. It's a huge survivability boost. In this game it's best to stack multiple layers of damage mitigation. This is one of them.
Path of Building Link: https://pobb.in/xzTI1AnqUvbb
[Sentinel] PoE 3.18 Marauder Boneshatter Juggernaut Cheap Starter Build
The build relies on a cheap Replica Wings of Entropy, Physical Damage and a +1 Curse Marylene's amulet for Multiple Curses (Normal Mobs: Vulnerability + Warlord's Mark | Rare/Unique Mobs: Vulnerability + Assassin's Mark). This Curse setup is not necessary, just nice to have.
With the changes to the 3.18 tree the build now has 80% Max Fire and 79% Max Cold/Lightning and over Elemental Weakness capped, so switch some Elemental Res to Chaos res.
Path of Building Link: https://pobb.in/t5V4CoJopi7n
Gem Swaps
Mapping: Ancestral Call + Melee Splash / Behead
T16+ Bossing: Melee Phys + Melee Splash / Close Combat / Ruthless / Empower 4
[Sentinel] PoE 3.18 Marauder Molten Strike Easy Juggernaut Build
- + VERY tanky: many layers of defense
- + Lots of life: 9k without GG gear
- + Lots of damage
- + Can do all content
- + Excellent lab runner
- + Fast mapping
- + Can start on a budget, a good league starter too
- + Scales greatly with better gear
- + No clunky mechanics
- + Can do any map mod, rippy maps isnt a big deal anymore
- - Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
- - Could get expensive if you try to min\max the build
Main Skills: Molten Strike - Multistrike - Combustion - Ancestral Call
You get Immolate and Conc effect from the helmet's elder mods so they are automatically linked. For hard single targets swap Ancestral Call with Elemental Damage With Attacks.
Movement skill: Whirling Blades - Faster Attacks - Blood Magic
You can use fortify instead of BM.
Auras: Anger- Blood and Sand - Herald of Ash - Enlighten
Enlighten gives us more room to breath with the mana, also its a great QOL in no mana regen maps. Anger and Herald of Ash gives more damage.
Vitality
since 3.12 vitality is a flat mana reservation gem so we keep it at level 1 just so we could use the vitality life recovery mod from watchers eye.
CWDT: Cast With Damage Taken - Immortal Call - Summon Lightning Golem - Wave of conviction
The totem wont proc with CWDT, just there for the attack speed boost on bosses.
DPS boosters: Blood Rage - Ancestral Protector
Gives attack speed and frenzy charges on kill for even more AS.
Poacher's Mark
this is our curse, you "mark" the enemies to apply it. Note that since 3.12 you can only "mark" one enemy at a time so make sure you are targeting the bosses and rare monsters to get the most out of it.
Pantheon: Solaris and Tukohama
Bandit: Kill All
Leveling
Not much to say here, normal leveling items: Tabula Rasa, Goldrim, Lochtonial Caress, Wanderlust, Thief's Torment
Use Thief's Torment as early as you can get it. This ring can also be your endgame ring if you manage the res and dex.
I used Molten Strike from level 1 with ancestral call. You want to link it with faster attacks and multistrike later on.
You can add ele dmg w\ atks and added fire damage to the setup. Damage is high right from the getgo.
For a weapon, try to get a fast attacking claw\sword: The Princess, Ichimonji
when you get to lvl 68 you can equip Beltimber Blade. This is the closest to a grelwood while you are saving for the real deal.
Path of Building Link: https://pastebin.com/fgEqk3hh (community fork)
Marauder Berserker
[Sentinel] PoE 3.18 Marauder Rage Vortex Berserker Boss Killer Build
[Sentinel] PoE 3.18 Marauder General's Cry Blade Flurry Berserker Boss Killer Build
[Sentinel] PoE 3.18 Marauder Impale Cyclone Berserker Fast Build
[Sentinel] PoE 3.18 Marauder Rage Vortex Berserker Boss Killer Build
Gem Setup
Rage Vortex - Melee Physical Damage (Awakened) - Increased Critical Damage - Pulverise - Impale - Brutality (Awakened)
Pride - Herald of Purity - Determination - Enlighten (Lvl 3)
Assassin's Mark (Divergent) - Mark On Hit - Lifetap - Vaal Ancestral Warchief
Blood and Sand / Dread Banner / Molten Shell (Anomalous) (Lvl 12 - Cast when Damage Taken (Lvl 4)
Precision / Leap Slam / Berserk
Enduring Cry (Anomalous) / Rallying Cry (Anomalous) / Intimidating Cry
Path of Building Link
https://pastebin.com/cqVqujQ5 Oni-Goroshi version
https://pastebin.com/i9sKdgim Physical 2H version
https://pastebin.com/ag5YHsY7 Day 1 League start using Terminus Est
https://pastebin.com/i9sKdgim Update video PoB
[Sentinel] PoE 3.18 Marauder General's Cry Blade Flurry Berserker Boss Killer Build
Gems Setup
Blade Flurry - General's Cry - Brutality - Pulverise - Impale - Melee Physical Damage
Blood and Sand - Pride - Flesh and Stone (Divergent) - Enlighten
Dash (Divergent) - Second Wind - Berserk / Vaal Ancestral Warchief
Cyclone (Divergent) - Cast while Channelling - Infused Channelling (Anomalous) - Desecrate
Blood Rage / Precision (Lvl 1) - Dread Banner
Vaal Molten Shell / Cast when Damage Taken / Summon Stone Golem
Ascendancy: War Bringer - Flawless Savagery - Blitz - Aspect of Carnage
Pantheon: Lunaris and Shakari
Path of Building Link: https://pastebin.com/Nr39amyi
[Sentinel] PoE 3.18 Marauder Impale Cyclone Berserker Fast Build
- + Very fast clear speed
- + Good boss damage
- + mobility
- + Stun immunity
- - Not a spectre build
- - Not a VD build
- - Not a wander build
- - Not a aura stacker
- - not 25% culling strike due to berserker over slayer
What can you expect from this build? Baseline 20m dps with average gear. High end damage reaching 80-110m dps with rampage active. My current non-rampage damage is sitting at 122 million dps in Standard and 99 million in Ritual.
Gems Setup
6L1: Dread Banner - Flesh and Stone - Pride - Blood And Sand - Precision(Rank10-12) - Enlighten Support
Explanation: This will be your main source of auras. Enlighten lvl 4 is required to get all 5 of these auras on due to high mana reservation cost.
6L2: Cyclone - Infused Channelling Support - Fortify Support - Awakened Brutality Support - Awakened Melee Physical Damage Support - Impale Support
Explanation: Main Cyclone link. none awakened versions of gems are fine. If you can not afford a 6L then cut brutality out until you can get a 6L.
4L1: Vaal Ancestral Warchief - Berserk - Empower Support - Maim Support
Explanation: Vaal Ancestral Warchief will give you a massive boost to damage for bossing. Same with Berserk. You will want to pop these on bosses only for the most part. Berserk will grant you movement speed, more damage, less damage taken and more attack speed at the cost of rage. Since we are taking certain accendency nodes, you want to only go bellow 25 rage sparingly because we don't want to get stunned. Maim is taken to give extra damage during bosses. Empower is not required and is something I put in to level a gem.
4L2: Second Wind Support - Blood Rage - Enduring Cry - Blood Magic Support
Explanation: Enduring Cry is married with blood magic and second wind to get two interactions. Second wind will reduce the cooldown of Enduring Cry by roughly 1.5 seconds. Blood Magic will allow us to use these enduring cry at the cost of health since we have such a limited mana pool. One common technique is to put Enduring Cry on your left click so it has a high uptime.
3L1: Leap Slam - Blood Magic Support - Faster Attacks Support
Explanation: Leap Slam is going to be your main mobility skill. Married with Faster Attacks and Blood Magic we can zip around the map with no mana required.
Leveling Gear
Goldrim, Praxis, Tabula Rasa, Wanderlust, Lochtonial Caress
Buy Cheap PoE Leveling Item with Fast Delivery
Path of Building Link: https://pastebin.com/EvREDt7a
Marauder Chieftain
[Sentinel] PoE 3.18 Marauder Righteous Fire Chieftain Relax Build
[Sentinel] PoE 3.18 Marauder Tectonic Slam Chieftain Tank Build
[Sentinel] PoE 3.18 Marauder Bladeblast Chieftain Starter Build
[Sentinel] PoE 3.18 Marauder Righteous Fire Chieftain Relax Build
With this Righteous Fire guide, you can use any items you find and you'll easily be able to sustain RF. You can use a Shield, two sceptres, a staff, whatever you want. The Chieftain makes this build a tank and we take full advantage of his ascendancy (gaining and losing Endurance Charges, tons of mitigation, life regen, leech...). It's all wrapped up in an easy, relaxing playstyle that lets you pick the items you want. You'll clear the atlas with a yawn and a smile. It's easy 1 button fun!
Gem Links
5/6-Link - Main Skill #2 (Socket in your Chest)
Incinerate - Lifetap Support - Infused Channelling Support - Concentrated Effect Support - Immolate Support - Faster Casting Support
4-Link - Main Skill #1 (Socket in your Helmet)
Righteous Fire - Burning Damage Support - Elemental Focus Support - Efficacy Support
4-Link - Super Supports (Socket in your Gloves or Boots)
Cast when Damage Taken Support - Immortal_Call - Wave of Conviction (Level 1) or Purifying Flame (Level 1) - Combustion Support
4-Link - Infrequent Frequent Supports (Socket in your Gloves or Boots)
Cast when Damage Taken Support (Level 1) - Void Sphere (Level 1) - Hextouch Support - Flammability or Enfeeble
3 Socket - Auras (Socket in your Weapon or Shield)
Purity of Fire, Summon Skitterbots, Enduring Cry
3-Link - More Auras (Socket in your Weapon or Shield)
Arrogance Support, Vitality, Clarity
Path of Building Link: https://poeplanner.com/builds/595488
[Sentinel] PoE 3.18 Marauder Tectonic Slam Chieftain Tank Build
+ High Damage: 330M max slam and damage scalable with currency
+ Tanky: 90% phys reduction, 80% chaos res, 40% block, fortify, 15% dodge, 50% evasion during mapping, 1k+ life regen
+ Insane Clear Speed: clear the screen with one hit
+ Safe: long range damage makes it safer than other melee builds, you don't need to be near the boss to kill it, check out the simulacrum wave 20 video for illustration
+ Enjoyable Play Style: slam skill has very satisfying visual and sound effect
- Can't do Elem Reflect
- Not a Lazy Build
- May not be new player friendly, managing charges may be overwhelming
Gems Setup
This skill section only display end-game skills, refer to POB for other budget level's skill.
For information about alternate quality gems, please go to gear section.
Main skill setup
Tectonic Slam - Awakened melee physical damage - Awakened elem damage with attack - Fist of War - Pulverise - Fortify
Pulverise can give us a lot of damage boost on single slam attack. Fortify gives a good offence/defence balance
Aura setup
Enlighten - Anger - Blood and sand - Herald of Purity - Summon Skitterbot - Phase Run
We only need to run anger after getting a watcher's eye and reduced anger reservation amulet.
As for blood and sand, we can always use blood stance because we have enough AOE already.
skitterbot can chill and shock enemies, giving us great damage boost and defense. Works on both mapping and bosses.
we will manually triger phase run before hitting bosses. Remember not to use phase run during mapping because it will consume frenzy charges.
We only need 5L here because phase run does not need to be linked.
Second Wind setup
second wind - flame dash - intimidating cry - enduring cry
Flame dash is the best movement skill in mapping and boss fights. Intimidating cry and enduring cry can benefit a lot from second wind and give you good dps and good life regen
Totem and Golem
combustion support - vaal ancestral warchief - summon stone golem (or lightning/fire) - seismic cry
Totem and golem can distract enemies and give you good dps and life regen, linking them with combustion can decrease the enemy fire res too. Bottled faith's huge life regen area + smoke cloud can keep golem alive during mapping.
As for the choice of golem, it is more of personal preference. If you need more attack speed to clear faster in maps, then lightning golem. If you find golem dying often or do not have enough life regen, then stone golem. If you need more damage boost, then fire golem.
CWDT setup
CWDT(12) - Immortal Call (14) - Wave of Conviction(15) - Phase Run(or increased duration)
When you can gain endurance charge easily, Immortal Call can make you impossible to get one-shotted. I experimented many levels of CWDT and found that level 12 CWDT is the most comfortable level for all contents. Wave of conviction can lower enemie's fire res.
If you like to self-trigger Phase Run during mapping, then you can switch the phase run in CWDT for increased duration. Otherwise, I suggest the double phase run setup, one for self-casting in front of boss, the other one for protecting you in other situations.
Ascendancy: Valako -> Ngamahu -> Hinekora -> Tasalio
Pantheon: Solaris(before early end-game), Arakaali(starting early end-game) and Shakari
Bandit: Kill All
Path of Building Link
Leveling version: https://pastebin.com/iaTr2qRz - 3.8M max damage/hit with 30c budget with level 76
Budget Non-crit version: https://pastebin.com/cVcanxfA - 8.4M max damage/hit with 2ex budget
Early crit version: https://pastebin.com/2cn2x74B - 20.2M max damage/hit with 6ex budget
Mid-budget Crit version: https://pastebin.com/msmrJz9B - 33.1M max damage/hit with 15ex budget
Early End-game Crit version: https://pastebin.com/2mxjehJH - 105.9M max damage/hit with 50ex budget
Minmaxed End-game Crit version: https://pastebin.com/nsquJ0P1 - 330.3M max damage/hit with X ex budget
[Sentinel] PoE 3.18 Marauder Bladeblast Chieftain Starter Build
- + easy Leaguestarter, doesn't require any unique items to get going and only 1 specific jewel late game.
- + easy gearing since tons of resistances from accendency and tree.
- + 9k life!
- + capped block to spells and attack with glancing blows keystone
- + high life regen and leech. recovery on block!
- + high phys/elemental and chaos mitigation with phys convertion, and timeless jewel.
- + ailment immune with crafted gear, so no shock chill or freeze.
- + caster playstyle
- + corpse removal with explody chest is super good for survivability
- + good clearspeed
- + high single target damage
- + can be min-maxed late game
- + Solo self found viable.
-
+ Scales well with support, good carry
- - can't LEVEL from scratch with the build. you need to reach library to buy the gems. i suggest no sooner then after cruel lab.
- - super clearspeed requires explody chest but it’s totally fine without.
- - Map mods: Elemental reflect is impossible => insta rip
- - Like any other build the super endgame items need effort and currency
- - You have to cast two spells, so the playstyle can feel abit clunky. but when you get use to it and have some castspeed gear its not bad.
Blade Blast 6-link
Controlled Destruction - Blade Blast - Awakened Increased Area of Effect - Elemental Focus - Awakened Fire Penetration - Inspiration
If you have 4 blue, you could use Intensify .
Blade Fall
Blade Fall - Spell Cascade - Unleash - Combustion
+ the conc from helmet.
A very big upgrade for this build is Awakened spell cascade. it allows you to drop 25 blades pr cast when your spamming since unleash is on cooldown. its like a 30% more damage doing most bosses, and also improves map clear alot. its expencive. but deffently a thing to aim for. i first got mine around half way thrue lvl 99, and regret i dident spend the currency earlyer.
Trigger weapon
Tempest Shield, Flammability - Wave of Conviction
IF you got curse on glove or ring you can maby use purifying flame for free concecrated ground. its regen and more crit chance.
Auras
Herald of Ash - Summon Skitterbots - Clarity
+ ASPECT of the spider(crafted) you can play around with the level of clarity needed, this is not a mandatory skill and can be ofset by good regen or -cost crafts, clarity is in the shield as a 1 link.
Mobility, utility 4 link
Enduring Cry - Flame Dash - Second Wind - Arcane Surge
Here we get both effect of second wind with to flamedash and enduring cry. Enduring cry is put on movement bottom so it auto triggers when you move around.
CWDT
Immortal Call - Cast when damage take
until you got your uber lab i suggest using steel skin.
If you can substain your mana without Clarity. You can now put increased duration on the setup Increased Duration
Vigilent Strike
Vigilant Strike - Ancestral Call
Path of Building Link
Leveling - https://pastebin.com/sXaxhMwG (there are 3 versions in the POB)
Endgame - https://pastebin.com/FW8BrzyJ
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