The Marauder is Path of Exile's pure strength class, which means that he's good at taking hits, as well as much better at dishing out punishment. His melee skills encompass a wide variety of assault, from substantial single target harm to devastating location of impact. This brute of a man bolsters his impressive physical arsenal using some shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies.Now Poecurrencybuy shares five Path Of Exile 3.1 Build for Marauder for you.

 

No.1 [Poe 3.1 Build] Double Strike Tank Guide [HC] Atziri/Ringwald/Avatar/Izaro/Guardians


There is a legend about the battle of Wasteland where two armies collided on the battlefield. During the long fight, the man dressed in the black emerged from the shadows. He moved between enemies while wielding burning knife and shield - agile and quick on the battlefield; the warrior was paring enemy attacks and a lead-out instant and final assault. The fire that changed the face of the battle and forced people to run away.

Pros:
+ medium clear speed,
+ nice single target damage,
+ cheap gearing (under 1ex)
+ you don't need any legacy items,
+ can deal with both reflect,
+ over capped elemental resistances for Elemental Weakness maps,
+ capped chaos resistance for new chaos Exile,
+ huge life pool,
+ can handle all map mods (some are just irritating),
+ work well with many ascendancy classes,
+ easy to learn,
+ no lags or huge fps drops,
+ doing well in parties,
+ hardcore viable,
+ boss farm (Atziri / Ringwald / Avatar of Thunder / Izaro / Guardians),
+ allows adjusting build to your style (weapons / flasks / skills / Ascendancy).

Cons:
- switching gems can be painful,
- lousy positioning can be sometimes fatal,
- melee range,
- doing Shaper or Uber Atziri require skill and time.

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No.2 [Poe 3.1 Build] 2H Warchief - SSF/HC/Starter

This build is a 2H Ancestral Warchief build using Berserker. Vaal pacts nerf in 3.1 does not affect this build. It is expected to perform as reliably as ever. I've played and seen people play, this Build through beta, Harbinger, Turmoil, Mayhem, HC and it had done everything imaginable no matter the context.
Take that as my guarantee, if you wish.
This guide contains three versions of the build, utilizing all variants of 2H weaponry. They all start very similar, then diverge into either the current Hatred hybrid version (using Atziri's Disfavour), the full Brutality physical version (using Starforge), or Elemental conversion (using Brain Rattler) - credits to silicon life for the idea.

Pros
* Tanky
* Good single target
* SSF viable (hybrid version)
* Easy to upgrade
* HC viable

Cons
* Clearspeed is only fine
* Totems not for everyone
* No leech

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No.3 [Poe 3.1 Build] Milky's Righteous Fire Totems [Cheap, Shaper down again]

There might be some uniques, abyss jewels or shaper/elder mods that are beneficial, but nothing is released for the build yet.
Will add anything meaningful once I know about it (at the start of 3.1 probably).The Build imagines that some shaper/elder support rolled can free a gem here and there for other utility, but probably nothing that changes the build drastically.

Pros
+ No gear requirement, can be done with full rares. But one or two specific uniques are not dangerous. Very Cheap.
+ Can do almost every map mod
+ Most of the Damage comes from the Skilltree and Jewels, which are very cheap for this build.
+ Can play as a Magic Finder, High Damage or Tanky Character.
+ Great League starter with little gear requirements
+ High Tier maps viable
+ Can do any challenge and boss in the game

Cons
- medium evident speed could be faster but also slower
- Hard to see ground effects like Flamebearers
- Totem RF casting may be too delayed in really good Partys.
- Annoying to some fleeing Enemies.
- RF totems of different player don't stack.
- While being a good League starter, it has a slow start until ~lvl 25
- Hall of the Grandmaster cannot be run, the only map that's impossible. The reason is: Totems are getting one-shotted by chaos damage grandmaster

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No.4 [Poe 3.1 Build] Righteous Fire Berserker -- T16 | Shaper | Uber

Righteous Fire is a damage skill that engulfs you in the fire that rapidly burns you and nearby enemies for the percentage of your maximum life. Since it uses your maximum life to scale its damage, the goal is to stack as much experience as possible. It's your damage and defense.
A rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). These changes can be divined. New versions now also grant 40 to 60 Life (this cannot be prophesied).

major sources of regeneration:
- Oak (1%) - highly recommended starting with. It might be worth replacing it with Kill All eventually when you refine your build.
- Empowered Purity of Fire and Vitality (1%), or Stone Golem (110)
- Boots Enchantment (2%)
- Corrupted Kaoms' Heart (+1 to max res = 0.9% regen)

Other (minor) sources of regeneration:
- 3x Passive Nodes (0.4% each)
- 1x Passive Node (0.3%)
- Passive Node (0.5%, but it takes 2 points to get to it)
- 0.2% per Endurance Charge Node (takes three passive points, giving 0.8% with four endurance charges up) - it would only be worth it if you are running Pohx's defensive gem setup since with CwDT + IC you will lose your endurance charges when it procs

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No.5 [Poe 3.1 Build] BV MoM Pledge Uber Lab Farmer (budget to endgame) HH in a week
Vaal Pact has changed, and it does impact this build; however, this should still be a solid league starter for Uber lab. I plan to test this out without Vaal Pact at first, also forgoing Cloaked in Savagery for War-Bringer. With an ability to restore a large chunk of health and mana on demand (not to mention obtain regen now) I believe this build should be nearly as high as it was in 3.0. I will update the guide as I discover the best course of action to take.
Stat Priority on Rares
1 - Maximum Life
2 - A single elemental resist (any resist you're not capped on)
3 - Maximum Mana
4 - Chaos resist (we don't need a ton in the lab)
5 - Extra resist

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