This build need some budget, so it may be not suitable for league starter, but if you are finding a powerful and tankly Scion Elemental Hit build, just try it!

 

Quick Jump

 

Pros & Cons

  • + All Content Viable.
  • + Tanky.
  • + Resolute Technique.
  • + Unique Items Heavy.
  • - Not a great league starter.
  • - Have to reroll some map mods.
  • - Can be high budget.

 

Skill Tree 

Ascendancy

Slayer - Raider - Path of the Duelist

Alternatives: Raider could be swapped for Pathfinder, Elementalist, Juggernaut, Inquisitor, Chieftan, or Berzerker for individuality sake!

Bandits

Kill them all. Help Alira if you want to go down the Crit path.

Pantheons

The Pantheon List

  • Major God – Soul Arachali with 50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently
    Check out section 'Tips and Tricks'  to see how we do this consistently!
  • Minor God – Gruthkul for mapping Yugul for Uber Elder

Passive Tree

PoB Link: https://pastebin.com/5NKzd3Mb

 

 

 

 

Gems Setup

Elemental Hit

Single Target: Elemental Hit - Elemental Damage with Attacks - Combustion - Mirage Archer - Fire Penetration - Damage on Full Life

Clearing: Elemental Hit - Elemental Damage with Attacks - Greater Multiple Projectiles - Combustion - Mirage Archer - Fire Penetration

NOTES show
NOTE: Cold to Fire is top priority if you aren't using Pyre Ring.
NOTE: Experiment with taking out Mirage Archer for Faster Attacks if it suits your playstyle more!
NOTE: End Gamers using Empower look for the +2 Level of Socketed Support Gems! Check PoB if this is more DPS for you!
Remember to try out different gems to suit your setup and consult Path of Building if you want the best numbers! Elemental Focus will often show up as a huge MORE multiplier for your damage but it removes the ability to Shock and Ignite which would be a huge detriment to your damage! ***NOTE: If you are using a Clearing and a Single Target setup together you can apply ailments with your Clearing and then use Ele Focus on your Single Target setup.

Auras

None! This is a Blood Magic build. Before picking up the keystone: Anger/Flammability-Blasphemy/Herald of Ash/Arctic Armor can all be considered.

Utility

Cast When Damage Taken – Blood Rage - Immortal Call – Vaal Cold Snap show
Don’t overlevel your gems. You need to keep these gems relatively low level because we want CWDT to proc at a lower life threshold. By keeping it low – it also limits what level of spell it can cast. 
Vaal Cold Snap does double duty here. It will automatically cast the non-vaal version of Cold Snap when you get hit (which applies a chill). Remember applying different ailments allows Elemental Hit and Yoke of Suffering to give you More damage! The Vaal Cold Snap can gives you the chill on demand.

Blink Arrow - Faster Attacks show
Great mobility and gap crossing.

Lightning Golem show
Gives attack and movespeed if you can afford to get the links.
Can be annoying to recast and keep up so try having a high level Cast When Damage Taken. Culling Strike, Blind, and/or Increased Item Rarity are good ways to get more value from your golem.

Decoy Totem show
A great utility totem which helps for bosses.

Other Nice to Haves

Vaal Grace: Some extra survivability for bosses.

Vaal Haste: For all the speed demons.

With any of these Vaal Skills consider linking to Increased Duration!

Quality Priority

Elemental Hit > Damage Supports (All give .5% increase) > Attack Speed Supports (GMP)

 

Gear

For a more detailed selection of gear, please refer to the PoB Link. The gear selected in the PoB is not mandatory if it is not stated. It is recommended that the player check the affix of the gear and make a better choice.

Stats for gear

Helm: Stats to look for: Life > Resists > Int

Chest: Stats to look for (if you're using a rare): Life > Resists

Weapon: Stats to look for (if you're using a rare): + Gem Levels > Attack Speed > Elemental Damage with Attacks (% or flat damages) > Utility (charge generation, chance for double damage, etc.)

Quiver: Stats to look for (if you're using a rare): Life > Attack Speed > Elemental Damage with Attacks > Utility (Movespeed, Pierce, Point Blank)

Gloves: Stats to look for (if you're using a rare): Life > Resists > Attack Speed

Belt: Stats to look for (if you're using a rare): Life > Resists > Increased Flask Effect Duration/Increased Flask Charges Gained

Boots: Stats to look for (if you're using a rare): Movespeed > Life > Resists/Int > Open Prefix to craft Elemental Damage with Attacks

Amulet: Stats to look for (if you're using a rare): Life > Resist > Elemental Damage to Attacks

Rings: Stats to look for (if you're using a rare): Life > Resists > Elemental Damage with attacks > Attack Speed > Flat Ele Damage

Flasks: Look for Increased Duration and removal of Bleed/Freeze/Curse.

Jewels: Stats to look for: Life > Attack Speed > Damage

 

Leveling

These items can be useful while leveling: Goldrim, Tabula, Wanderlust, Prismweave, Silverbranch, Hyrri's Bite, Storm Cloud, Quill Rain, Lochtonial Caress, Karui Ward, Call of the Brotherhood, Pyre, Elreon -Mana Cost jewelery (resists/int a plus!), and buying skill/support gems with quality ready to be socketed in!

IMPORTANT: You cannot level as Elemental Hit without the Combat Focus Jewels.

Alternatives: If you have a favorite way of leveling (Abberaths Hooves, Poets Pen, Sunder, etc.) then do that!

Low Level Tree

Rush Avatar of Fire and Resolute Technique for the switch to Elemental Hit. Early game it's standard bow leveling.

  • MainSkill: Ice Shot - Volley - Added Cold - Mirage Archer - Added Lightning - Onslaught - Pierce
  • Mobility: Blink Arrow - Faster Attacks
  • MainSkill (Replaces Ice Shot): Elemental Hit - Volley - Mirage Archer - Added Lightning - Added Cold - Onslaught

When in Doubt Life it Out

Pick up Lava Lash and start grabbing more life to make leveling smooth. The normal lab doesn't really do much for us so we can forgo that. As you get the ability to throw on Call of the Brotherhood and Pyre those items will really boost up your base damage.

  • MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen
  • Aura: Anger

Normal and Cruel Lab

While normal Lab doesn't really do much for the character, getting access to Slayer Overleech is huge for survivability. Picking up Vitality Void and the mana leech node underneath is great before we get to Blood Magic. Point Blank and Acro are next on the priority list.

  • MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen
  • Utility: Cast When Damage Taken - Blood Rage - Immortal Call - Vaal Cold Snap

The Blood Rage needs to be before Immortal Call in the CWDT setup. The order is top left in a clockwise circle to bottom left.

Final Skill Tree

 

Tips and Tricks

Boss Killing

Get close with Chil Sol. It should be obvious when you read the item but you need to get really close for the massive MORE multipliers of Point Blank and Chin Sol. Use the massive life pool and slayer overleech to tank content but make sure you keep attacking.
Upgrade your pantheon! The rate of leech is huge!

Soul of Arakali and Blood Rage

If you have a Cast When Damage Taken Blood Rage Immortal Call setup you can force the "stopped taking Damage Over Time Recently" upgrade
The Order of the gems in your Cast When Damage Taken setup matters! Make sure Blood Rage is before Immortal Call where the order is Top left first and Bottom Left last.

Your Blood Rage can be over the level just make sure you manually cast it!