[PC,PS4,Xbox] PoE 3.7 Elemental Hit Scion Ascendant Endgame Build
This build need some budget, so it may be not suitable for league starter, but if you are finding a powerful and tankly Scion Elemental Hit build, just try it!
Quick Jump
Pros & Cons
- + All Content Viable.
- + Tanky.
- + Resolute Technique.
- + Unique Items Heavy.
- - Not a great league starter.
- - Have to reroll some map mods.
- - Can be high budget.
Skill Tree
Ascendancy
Slayer - Raider - Path of the Duelist
Alternatives: Raider could be swapped for Pathfinder, Elementalist, Juggernaut, Inquisitor, Chieftan, or Berzerker for individuality sake!
Bandits
Kill them all. Help Alira if you want to go down the Crit path.
Pantheons
-
Major God – Soul Arachali with 50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently
Check out section 'Tips and Tricks' to see how we do this consistently! - Minor God – Gruthkul for mapping Yugul for Uber Elder
Passive Tree
PoB Link: https://pastebin.com/5NKzd3Mb
Gems Setup
Elemental Hit
Single Target: Elemental Hit - Elemental Damage with Attacks - Combustion - Mirage Archer - Fire Penetration - Damage on Full Life
Clearing: Elemental Hit - Elemental Damage with Attacks - Greater Multiple Projectiles - Combustion - Mirage Archer - Fire Penetration
NOTES show
NOTE: Cold to Fire is top priority if you aren't using Pyre Ring.
NOTE: Experiment with taking out Mirage Archer for Faster Attacks if it suits your playstyle more!
NOTE: End Gamers using Empower look for the +2 Level of Socketed Support Gems! Check PoB if this is more DPS for you!
Remember to try out different gems to suit your setup and consult Path of Building if you want the best numbers! Elemental Focus will often show up as a huge MORE multiplier for your damage but it removes the ability to Shock and Ignite which would be a huge detriment to your damage! ***NOTE: If you are using a Clearing and a Single Target setup together you can apply ailments with your Clearing and then use Ele Focus on your Single Target setup.
Auras
None! This is a Blood Magic build. Before picking up the keystone: Anger/Flammability-Blasphemy/Herald of Ash/Arctic Armor can all be considered.
Utility
Cast When Damage Taken – Blood Rage - Immortal Call – Vaal Cold Snap show
Don’t overlevel your gems. You need to keep these gems relatively low level because we want CWDT to proc at a lower life threshold. By keeping it low – it also limits what level of spell it can cast.
Vaal Cold Snap does double duty here. It will automatically cast the non-vaal version of Cold Snap when you get hit (which applies a chill). Remember applying different ailments allows Elemental Hit and Yoke of Suffering to give you More damage! The Vaal Cold Snap can gives you the chill on demand.
Blink Arrow - Faster Attacks show
Great mobility and gap crossing.
Lightning Golem show
Gives attack and movespeed if you can afford to get the links.
Can be annoying to recast and keep up so try having a high level Cast When Damage Taken. Culling Strike, Blind, and/or Increased Item Rarity are good ways to get more value from your golem.
Decoy Totem show
A great utility totem which helps for bosses.
Other Nice to Haves
Vaal Grace: Some extra survivability for bosses.
Vaal Haste: For all the speed demons.
With any of these Vaal Skills consider linking to Increased Duration!
Quality Priority
Elemental Hit > Damage Supports (All give .5% increase) > Attack Speed Supports (GMP)
Gear
For a more detailed selection of gear, please refer to the PoB Link. The gear selected in the PoB is not mandatory if it is not stated. It is recommended that the player check the affix of the gear and make a better choice.
Stats for gear
Helm: Stats to look for: Life > Resists > Int
Chest: Stats to look for (if you're using a rare): Life > Resists
Weapon: Stats to look for (if you're using a rare): + Gem Levels > Attack Speed > Elemental Damage with Attacks (% or flat damages) > Utility (charge generation, chance for double damage, etc.)
Quiver: Stats to look for (if you're using a rare): Life > Attack Speed > Elemental Damage with Attacks > Utility (Movespeed, Pierce, Point Blank)
Gloves: Stats to look for (if you're using a rare): Life > Resists > Attack Speed
Belt: Stats to look for (if you're using a rare): Life > Resists > Increased Flask Effect Duration/Increased Flask Charges Gained
Boots: Stats to look for (if you're using a rare): Movespeed > Life > Resists/Int > Open Prefix to craft Elemental Damage with Attacks
Amulet: Stats to look for (if you're using a rare): Life > Resist > Elemental Damage to Attacks
Rings: Stats to look for (if you're using a rare): Life > Resists > Elemental Damage with attacks > Attack Speed > Flat Ele Damage
Flasks: Look for Increased Duration and removal of Bleed/Freeze/Curse.
Jewels: Stats to look for: Life > Attack Speed > Damage
Leveling
These items can be useful while leveling: Goldrim, Tabula, Wanderlust, Prismweave, Silverbranch, Hyrri's Bite, Storm Cloud, Quill Rain, Lochtonial Caress, Karui Ward, Call of the Brotherhood, Pyre, Elreon -Mana Cost jewelery (resists/int a plus!), and buying skill/support gems with quality ready to be socketed in!
IMPORTANT: You cannot level as Elemental Hit without the Combat Focus Jewels.
Alternatives: If you have a favorite way of leveling (Abberaths Hooves, Poets Pen, Sunder, etc.) then do that!
Low Level Tree
Rush Avatar of Fire and Resolute Technique for the switch to Elemental Hit. Early game it's standard bow leveling.
- MainSkill: Ice Shot - Volley - Added Cold - Mirage Archer - Added Lightning - Onslaught - Pierce
- Mobility: Blink Arrow - Faster Attacks
- MainSkill (Replaces Ice Shot): Elemental Hit - Volley - Mirage Archer - Added Lightning - Added Cold - Onslaught
When in Doubt Life it Out
Pick up Lava Lash and start grabbing more life to make leveling smooth. The normal lab doesn't really do much for us so we can forgo that. As you get the ability to throw on Call of the Brotherhood and Pyre those items will really boost up your base damage.
- MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen
- Aura: Anger
Normal and Cruel Lab
While normal Lab doesn't really do much for the character, getting access to Slayer Overleech is huge for survivability. Picking up Vitality Void and the mana leech node underneath is great before we get to Blood Magic. Point Blank and Acro are next on the priority list.
- MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen
- Utility: Cast When Damage Taken - Blood Rage - Immortal Call - Vaal Cold Snap
The Blood Rage needs to be before Immortal Call in the CWDT setup. The order is top left in a clockwise circle to bottom left.
Final Skill Tree
Tips and Tricks
Boss Killing
Get close with Chil Sol. It should be obvious when you read the item but you need to get really close for the massive MORE multipliers of Point Blank and Chin Sol. Use the massive life pool and slayer overleech to tank content but make sure you keep attacking.
Upgrade your pantheon! The rate of leech is huge!
Soul of Arakali and Blood Rage
If you have a Cast When Damage Taken Blood Rage Immortal Call setup you can force the "stopped taking Damage Over Time Recently" upgrade
The Order of the gems in your Cast When Damage Taken setup matters! Make sure Blood Rage is before Immortal Call where the order is Top left first and Bottom Left last.
Your Blood Rage can be over the level just make sure you manually cast it!