"The savage path is always swift and sure"


The Berserker is geared towards being in the heat of combat, with many of their skills requiring killing or being hit recently. These bonuses include damage, life leech, and warcry enhancements.

The whole build is around the 2Handed Sword Starforge.

It gives us huge stats, like 20% Aoe (so we can easy play with conc effect all the time) +100 Life, over 700phys dmg and the best part "Your physical dmg can Shock"  BUT it shocks not from itself so u still need "%chance to shock" wich we get through our jewels. 

 

Pro:

  • + All Maps and Mods are easypeasy
  • + ~ 6k Life
  • + 8,7k armor -> 46% phys reduction
  • + 75% Chaos Res
  • + over 400 Life/s
  • + Physical can Shock
  • + Immune to Bleed
  • + Double Curse


Cons:

  • - Still Totem Playstyle
  • - No Movement Gem

 

Leveling

Ascendancy

We take the Berserker Class for most DMG

First we go to War Bringer because this will be our main heal skill
After that we take the Aspect of Carnage and with the next 2 points from the Merc/Uber Lab we take Rite of Ruin to get the double bonus from our Rage stacks (picking Rite of Ruin at last helps us doing a smoother Ulab run for ourself, because of the lower degen from 5%. After the Ulab and Rite of Ruin we have 10% degen at max Rage stacks).

Bandits

help 

Pantheon

Major: Soul of Brine King

Minor: Soul of Abberath

Skill Tree 

 

Gems Links

Weapons: Poet's Pen

Colors: R-R-R-R-R-B

Gems: Ancestral Warchief -> Melee Damage -> Melee Damage on Full Life -> Maim -> Ruthless -> Concentrated Effect (Increased Area of Effect for even more range)

Helmets: Devoto's Devotion

Colors: B-B-G-G

Gems: Blasphemy, Vulnerability, Temporal Chains (if u want more dmg, go for Despair), Enhance lvl 4

Boots: Death's Door

Colors: R-R-G-R

Gems: Enduring Cry + Increased Duration, Vaal Haste, Blood Magic

Gloves: Legion Gloves

Colors: R-G-R-R

Gems: CWDT, Blood Rage, Immortal Call, Stone Golem

 

 

Gears

Overview

Weapon

The whole build is around the 2Handed Sword Starforge

It gives us huge stats, like 20% Aoe (so we can easy play with conc effect all the time) +100 Life, over 700phys dmg and the best part "Your physical dmg can Shock" BUT it shocks not from itself so u still need "%chance to shock" wich we get through our jewels. The "Malus" is that u cant deal elemental dmg, but thats not so bad because we can so switch offense auras for defensive ones or curses.

Helmets

Now we come to the "Devoto's Devotion" with a curse setup in it wich gives me a lot of offence stats for fast mapping (love the +% movement bonus).

Armour

Our Armour is the Kaom's Heart, wich gives us around 1,3k life

Boots

As Boots we take the "Death's Door" because it has all what u want :D Bleeding immune, allres, +1 endurance charge and good movement. We take our Healing Warcry gemsetup in it with Vaal Haste. this combined with Blood Magic Gem allow us to cast even if we have no mana:

Gloves

For the Gloves we take some with the res we need and high life. There we have our immortal Call/Blood Rage setup in it. this give us together with the "Soul of Arakaali" a huge life reg buff. and the Blood Rage gem at 20/20 gives us 20%aps wich is also nice. 

Belt

The Belt is a Rare too with the Res we need and a high life roll

Rings

The Rings we use are 2x the "Ming's Heart" high for max chaos res and dmg. And a Lapis amulet for Int and same as the other rares: Life, res and a high flat phys roll is also nice

Jewwls

Our Jewels are a very importent setup for this Build, they give us the Stats we need (Dex) and our only chance to SHOCK for our Starforge. We take 5 Jewels, so come up to 25% Chance to Shock, wich is enough because our Totems hit very fast.

Flasks

And to the Last, the Flasks we use. A Life Flasks for Freeze immunity, the Lion's Roar (the knockback is great and it gives us a huge dmg bonus), Atziri's Promise (for even more Chaos dmg) and a Sin's Rebirth (for even MORE Chaos damage), and the last flask as you prefer

 

Enchantments

Helmet

For DMG:

  • 40% increased Ancestral Warchief Totem Damage
  • Ancestral Warchief Totem grants 30% increased Melee Damage while Active
  • 30% increased Vulnerability Curse Effect
  • For Defense:
  • 30% increased Enduring Cry Cooldown Recovery Speed
  • 36% increased Enduring Cry Buff Effect
  • 30% increased Temporal Chains Curse Effect
  • For Others:
  • 12% increased Ancestral Warchief Totem Radius

Boots

For DMG:

  • 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently (wich is BIS with additional 10% chance to shock)
  • For Defense:
  • Regenerate 2.0% of Life and Mana per second if you were Hit Recently
  • 8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
  • 10% Chance to Dodge if you've taken a Critical Strike Recently
  • For Others:
  • 10% increased Movement Speed if you haven't been Hit Recently

Gloves 

For Defense:

  • Cast Commandment of Reflection when Hit (because the clone takes some dmg for you)

Expectations