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New and Changed Gems in POE 3.24 Necropolis

PoeCurrencyBuy Date: Mar/28/24 08:28:09 Views: 3382

New and Changed Gems in POE 3.24 Necropolis

In the Necropolis expansion, we've introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: Necropolis. We can't wait to see what you come up with!

New Gems


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Updated Gems

 

 

Absolution of Inspiring


Modified
  • New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value
  • Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value
 

Cleave of Rage


Modified
  • New: +0.1 metres to Radius per 5 Rage
  • Old: +0.1 metres to Radius per 3 Rage
 

Dominating Blow of Inspiring


Modified
  • New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value
  • Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value

Exsanguinate of Transmission


Modified
  • New: Cost 46 Life
  • Old: Cost 40 Life
  • New: Cast Time 0.80 sec
  • Old: Cast Time 0.70 sec
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 268 to 401 Physical Damage
  • Old: Deals 239 to 357 Physical Damage
  • New: Deals 1256.1 Base Physical Damage per second
  • Old: Deals 1121 Base Physical Damage per second
  • New: Base duration is 4.00 seconds
  • Old: Base duration is 3.50 seconds
  • New: Chains +10 Times
  • Old: Chains +21 Times
 

General's Cry


Modified
  • New: Cooldown Time 3.00 sec
  • Old: Cooldown Time 4.00 sec
 

Ice Crash of Cadence


Modified
  • New: 80% more Damage with Main Hand Weapon
  • Old: 50% more Damage with Main Hand Weapon
 

Reckoning


Removed
  • You cannot use this Attack directly
 
 

Shield Crush of the Chieftain


Removed
  • Deals up to 10% more Damage with Hits to closer targets
 

Modified
  • New: 8 to 12 Added Fire Damage per 15 Armour on Shield
  • Old: 7 to 9 Added Fire Damage per 15 Armour on Shield
  • New: Central wave has 128% more Area of Effect
  • Old: Central wave has 88% more Area of Effect
 

Summon Stone Golem of Safeguarding


Modified
  • New: Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you
  • Old: Golems grant 10% of Melee Damage is taken from your Stone Golems' Life before you
 

Vengeance


Removed
  • You cannot use this Attack directly
 

Animate Weapon of Self Reflection


Modified
  • New: Maximum 7 Animated Weapons
  • Old: Maximum 6 Animated Weapons
 

Blade Blast of Dagger Detonation


Modified
  • New: Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage
  • Old: Deals Added Spell Damage equal to 580% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage
 

Blade Flurry of Incision


Modified
  • New: 40% more Critical Strike Chance for each Stage
  • Old: 30% more Critical Strike Chance for each Stage
 

Blade Trap of Greatswords


Modified
  • New: Attack Damage 180% of base
  • Old: Attack Damage 140% of base
  • New: Effectiveness of Added Damage 180%
  • Old: Effectiveness of Added Damage 140%
 

Blade Vortex of the Scythe


Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 160%
  • New: Deals 902 to 1353 Physical Damage
  • Old: Deals 722 to 1083 Physical Damage
 

Explosive Concoction of Destruction


Modified
  • New: +10% to Critical Strike Chance
  • Old: +8% to Critical Strike Chance
 

Explosive Trap of Shrapnel


Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 635 to 952 Physical Damage
  • Old: Deals 568 to 851 Physical Damage
  • New: Base secondary radius is 3 metres
  • Old: Base secondary radius is 3.6 metres
  • New: Base smaller explosion radius is 1.3 metres
  • Old: Base smaller explosion radius is 1.9 metres
 

Flicker Strike of Power


Modified
  • New: 50% increased Critical Strike Chance per Power Charge
  • Old: 30% increased Critical Strike Chance per Power Charge
 

Frost Blades of Katabasis


Modified
  • New: Deals 3344.4 Base Cold Damage per second
  • Old: Deals 2787 Base Cold Damage per second
 

Ice Shot


Added
  • Base radius is 2.4 metres
 

Modified
  • New: 80% increased Area of Effect angle
  • Old: 60% increased Area of Effect angle
 

Lancing Steel of Spraying


Modified
  • New: Fires 10 Projectiles
  • Old: Fires 12 Projectiles
 

Lightning Arrow of Electrocution


Modified
  • New: Arrows Damage final target 5 additional times after sticking in
  • Old: Arrows Damage final target 4 additional times after sticking in
 

Rain of Arrows of Artillery


Modified
  • New: Attack Damage 49% of base
  • Old: Attack Damage 45% of base
  • New: Effectiveness of Added Damage 49%
  • Old: Effectiveness of Added Damage 45%
 

Riposte


Removed
  • You cannot use this Attack directly
 
 

Scourge Arrow of Menace


Modified
  • New: Each Spore Pod fires 5 Thorn Arrows
  • Old: Each Spore Pod fires 6 Thorn Arrows
 

Shrapnel Ballista of Steel


Modified
  • New: Attack Speed 50% of base
  • Old: Attack Speed 40% of base
 

Sniper's Mark


Modified
  • New: Cursed enemies take 34% increased Damage from Projectile Hits
  • Old: Cursed enemies take 40% increased Damage from Projectile Hits
  • New: Projectiles which Hit Cursed Enemies Split towards 2 additional targets
  • Old: Projectiles which Hit Cursed Enemies Split towards 4 additional targets
 

Spectral Throw of Materialising


Modified
  • New: Attack Damage 280% of base
  • Old: Attack Damage 240% of base
  • New: Effectiveness of Added Damage 280%
  • Old: Effectiveness of Added Damage 240%
 

Tornado


Added
  • Enemies in range are Hindered
 
 

Tornado Shot


Added
  • Attack Speed 80% of base
  • 40% increased Projectile Speed
 

Modified
  • New: Cost 12 Mana
  • Old: Cost 10 Mana
  • New: Fires 3 secondary Projectiles
  • Old: Fires 4 secondary Projectiles
 

Unearth


Modified
  • New: Corpses Spawned have 20% increased Maximum Life
  • Old: Corpses Spawned have 30% increased Maximum Life
 

Ball Lightning of Static


New: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.

Old: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo.

 

Divine Ire of Holy Lightning


Modified
  • New: 20% less Area of Effect
  • Old: 30% less Area of Effect
  • New: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first
  • Old: Burst deals 100% more Damage with Hits per Stage after the first Burst deals 60% more Damage with Ailments per Stage after the first
 

Essence Drain of Desperation


Modified
  • New: Deals 3287.2 Base Chaos Damage per second
  • Old: Deals 2191.4 Base Chaos Damage per second
  • New: Lose Life and Energy Shield equal to 0.3% of Debuff Damage
  • Old: Lose Life and Energy Shield equal to 0.2% of Debuff Damage
 

Firestorm of Pelting


Modified
  • New: Maximum 12 Firestorms at a time
  • Old: Maximum 10 Firestorms at a time
 

Flame Surge of Combusting


Modified
  • New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted Ignite
  • Old: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite
 

Frostblink


Modified
  • New: Effectiveness of Added Damage 250%
  • Old: Effectiveness of Added Damage 180%
 

Frostblink of Wintry Blast


Added
  • This Spell's Cast Time is added to its Cooldown if Triggered
 

Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 916 to 1374 Cold Damage
  • Old: Deals 1144 to 1716 Cold Damage
 

Galvanic Field of Intensity


Modified
  • New: Fires a beam every 0.30 seconds
  • Old: Fires a beam every 0.40 seconds
 

Kinetic Blast


Added
  • Kinetic Blast creates 5 additional explosions
  • Base explosion radius is 1.4 metres
  • Base secondary radius is 2 metres
 

Removed
  • Creates 5 explosions
 

New: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.

 

Kinetic Bolt of Fragmentation


Removed
  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
 

Modified
  • New: Attack Damage 70% of base
  • Old: Attack Damage 85% of base
  • New: Effectiveness of Added Damage 70%
  • Old: Effectiveness of Added Damage 85%
  • New: Projectile changes direction 3 times
  • Old: Projectile changes direction 2 times
 

Lightning Spire Trap of Overloading


Modified
  • New: Strikes 10 Areas
  • Old: Strikes 8 Areas
 

Penance Brand


New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.

Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.

 

Penance Brand of Dissipation


Modified
  • New: Effectiveness of Added Damage 50%
  • Old: Effectiveness of Added Damage 65%
  • New: Deals 231 to 347 Physical Damage
  • Old: Deals 288 to 432 Physical Damage
  • New: Activates every 0.75 seconds while Attached
  • Old: Activates every 0.6 seconds while Attached
  • New: Pulses deal 30% more Damage with Ailments per Energy after the first
  • Old: Pulses deal 40% more Damage with Ailments per Energy after the first
  • New: Pulses deal 30% more Damage with Hits per Energy after the first
  • Old: Pulses deal 60% more Damage with Hits per Energy after the first
 

Power Siphon of the Archmage


Modified
  • New: Attack, Projectile, Lightning
  • Old: Critical, Attack, Projectile
  • New: Deals Added Lightning Damage equal to 27% of maximum Mana
  • Old: Deals Added Lightning Damage equal to 20% of maximum Mana
 

Raise Spectre of Transience


Modified
  • New: Maximum 6 Raised Spectres
  • Old: Maximum 5 Raised Spectres
 

Spark of Unpredictability


Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 160%
  • New: Deals 104 to 1983 Lightning Damage
  • Old: Deals 90 to 1705 Lightning Damage
 

Storm Brand of Indecision


Modified
  • New: Cast Time 0.75 sec
  • Old: Cast Time 0.35 sec
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 85%
  • New: Deals 172 to 515 Lightning Damage
  • Old: Deals 229 to 686 Lightning Damage
  • New: Deals 10% more Damage with Hits against Branded Enemy
  • Old: Deals 20% more Damage with Hits against Branded Enemy
 

Summon Holy Relic


New: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.

Old: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.

 

Void Sphere of Rending


Modified
  • New: Pulses every 0.30 seconds
  • Old: Pulses every 0.40 seconds
 

Cast On Critical Strike Support


Removed
  • You cannot Cast Supported Triggerable Spells directly
 

Archmage Support


Added
  • Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum Mana
  • Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
  • Supported Skills deal 10% increased Spell Damage
 

Removed
  • Supported Skills have 10% increased Mana Cost
  • Supported Skills have 7 to 134 added Lightning Damage
  • Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
    Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
 

New: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

Old: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

 

Cast when Stunned Support


Removed
  • You cannot Cast Supported Triggerable Spells directly
 
 

Cast while Channelling Support


Removed
  • You cannot Cast Supported Triggerable Spells directly
 

Awakened Cast On Critical Strike Support


Removed
  • You cannot Cast Supported Triggerable Spells directly
 

Awakened Cast While Channelling Support


Removed
  • You cannot Cast Supported Triggerable Spells directly
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