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PoE 3.17 Archnemesis Marauder League Starter Builds

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In Path of Exile: Siege of the Atlas, two new Eldritch Horrors threaten to consume the Atlas of Worlds. Here is the latest PoE 3.17 Marauder League Starter | Endgame | Fast | Cheap Builds brought to you by PoECurrencyBuy. These Juggernaut, Chieftain and Berserker popular builds are also leveling guides, you can check the pob link in detail.

PoE 3.17 Archnemesis Marauder League Starter Builds

 

Quick Jump

Marauder Juggernaut

[Archnemesis] PoE 3.17 Marauder Boneshatter Juggernaut Cheap Starter Build

[Archnemesis] PoE 3.17 Marauder Molten Strike Easy Juggernaut Build

 

[Archnemesis] PoE 3.17 Marauder Boneshatter Juggernaut Cheap Starter Build

The build relies on a cheap Replica Wings of Entropy, Physical Damage and a +1 Curse Marylene's amulet for Multiple Curses (Normal Mobs: Vulnerability + Warlord's Mark | Rare/Unique Mobs: Vulnerability + Assassin's Mark). This Curse setup is not necessary, just nice to have.

With the changes to the 3.17 tree the build now has 80% Max Fire and 79% Max Cold/Lightning and over Elemental Weakness capped, so switch some Elemental Res to Chaos res.

Path of Building Link: https://pastebin.com/pxNAfriT **Updated 11/29/2021.

Gem Swaps

Mapping: Ancestral Call + Melee Splash / Behead
T16+ Bossing: Melee Phys + Melee Splash / Close Combat / Ruthless / Empower 4

 

 

[Archnemesis] PoE 3.17 Marauder Molten Strike Easy Juggernaut Build

  • + VERY tanky: many layers of defense
  • + Lots of life: 9k without GG gear
  • + Lots of damage
  • + Can do all content
  • + Excellent lab runner
  • + Fast mapping
  • + Can start on a budget, a good league starter too
  • + Scales greatly with better gear
  • + No clunky mechanics
  • + Can do any map mod, rippy maps isnt a big deal anymore
  • - Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
  • - Could get expensive if you try to min\max the build

 

Main SkillsMolten Strike - Multistrike - Combustion Ancestral Call

You get Immolate and Conc effect from the helmet's elder mods so they are automatically linked. For hard single targets swap Ancestral Call with Elemental Damage With Attacks.

Movement skillWhirling Blades - Faster Attacks Blood Magic

You can use fortify instead of BM.

AurasAnger- Blood and Sand - Herald of Ash - Enlighten

Enlighten gives us more room to breath with the mana, also its a great QOL in no mana regen maps. Anger and Herald of Ash gives more damage.

Vitality

since 3.12 vitality is a flat mana reservation gem so we keep it at level 1 just so we could use the vitality life recovery mod from watchers eye.

CWDTCast With Damage Taken - Immortal Call - Summon Lightning Golem - Wave of conviction

The totem wont proc with CWDT, just there for the attack speed boost on bosses.

DPS boostersBlood Rage Ancestral Protector

Gives attack speed and frenzy charges on kill for even more AS.

Poacher's Mark

this is our curse, you "mark" the enemies to apply it. Note that since 3.12 you can only "mark" one enemy at a time so make sure you are targeting the bosses and rare monsters to get the most out of it.

 

Pantheon: Solaris and Tukohama

Bandit: Kill All

Leveling

Not much to say here, normal leveling items: Tabula RasaGoldrimLochtonial CaressWanderlustThief's Torment

PoE power leveling in Siege of the Atlas

Use Thief's Torment as early as you can get it. This ring can also be your endgame ring if you manage the res and dex.

I used Molten Strike from level 1 with ancestral call. You want to link it with faster attacks and multistrike later on.

You can add ele dmg w\ atks and added fire damage to the setup. Damage is high right from the getgo.

For a weapon, try to get a fast attacking claw\sword: The PrincessIchimonji

when you get to lvl 68 you can equip Beltimber Blade. This is the closest to a grelwood while you are saving for the real deal.

Path of Building Link: https://pastebin.com/cP7F4wHi (community fork)

 

 

Marauder Berserker

[Archnemesis] PoE 3.17 Marauder General's Cry Blade Flurry Berserker Boss Killer Build

[Archnemesis] PoE 3.17 Marauder Impale Cyclone Berserker Fast Build

 

[Archnemesis] PoE 3.17 Marauder General's Cry Blade Flurry Berserker Boss Killer Build

 

Gems Setup

Blade Flurry - General's Cry - Brutality - Pulverise - Impale - Melee Physical Damage

Blood and Sand - Pride - Flesh and Stone (Divergent) - Enlighten

Dash (Divergent) - Second Wind - Berserk / Vaal Ancestral Warchief

Cyclone (Divergent) - Cast while Channelling - Infused Channelling (Anomalous) - Desecrate

Blood Rage / Precision (Lvl 1) - Dread Banner

Vaal Molten Shell / Cast when Damage Taken / Summon Stone Golem

Ascendancy: War Bringer - Flawless Savagery - Blitz - Aspect of Carnage

Pantheon: Lunaris and Shakari

Bandit: Kill all

 

Path of Building Link: https://pastebin.com/ddGrTZHy

 

 

[Archnemesis] PoE 3.17 Marauder Impale Cyclone Berserker Fast Build

  • + Very fast clear speed
  • + Good boss damage
  • + mobility
  • + Stun immunity
  • - Not a spectre build
  • - Not a VD build
  • - Not a wander build
  • - Not a aura stacker
  • - not 25% culling strike due to berserker over slayer

What can you expect from this build? Baseline 20m dps with average gear. High end damage reaching 80-110m dps with rampage active. My current non-rampage damage is sitting at 122 million dps in Standard and 99 million in Ritual. 

Gems Setup

6L1: Dread Banner - Flesh and Stone - Pride - Blood And Sand - Precision(Rank10-12) - Enlighten Support

Explanation: This will be your main source of auras. Enlighten lvl 4 is required to get all 5 of these auras on due to high mana reservation cost.

6L2: Cyclone - Infused Channelling Support - Fortify Support - Awakened Brutality Support - Awakened Melee Physical Damage Support - Impale Support

Explanation: Main Cyclone link. none awakened versions of gems are fine. If you can not afford a 6L then cut brutality out until you can get a 6L.

4L1: Vaal Ancestral Warchief - Berserk - Empower Support - Maim Support

Explanation: Vaal Ancestral Warchief will give you a massive boost to damage for bossing. Same with Berserk. You will want to pop these on bosses only for the most part. Berserk will grant you movement speed, more damage, less damage taken and more attack speed at the cost of rage. Since we are taking certain accendency nodes, you want to only go bellow 25 rage sparingly because we don't want to get stunned. Maim is taken to give extra damage during bosses. Empower is not required and is something I put in to level a gem.

4L2: Second Wind Support - Blood Rage - Enduring Cry - Blood Magic Support

Explanation: Enduring Cry is married with blood magic and second wind to get two interactions. Second wind will reduce the cooldown of Enduring Cry by roughly 1.5 seconds. Blood Magic will allow us to use these enduring cry at the cost of health since we have such a limited mana pool. One common technique is to put Enduring Cry on your left click so it has a high uptime.

3L1: Leap Slam - Blood Magic Support - Faster Attacks Support

Explanation: Leap Slam is going to be your main mobility skill. Married with Faster Attacks and Blood Magic we can zip around the map with no mana required.

Leveling Gear

GoldrimPraxisTabula RasaWanderlustLochtonial Caress

Buy Cheap PoE Leveling Item with Fast Delivery

Path of Building Link

https://pastebin.com/eErfEVNz (Standard)

 

 

 

Marauder Chieftain 

[Archnemesis] PoE 3.17 Marauder Righteous Fire Chieftain Relax Build

[Archnemesis] PoE 3.17 Marauder Tectonic Slam Chieftain Tank Build

[Archnemesis] PoE 3.17 Marauder Bladeblast Chieftain Starter Build

 

[Archnemesis] PoE 3.17 Marauder Righteous Fire Chieftain Relax Build

With this Righteous Fire guide, you can use any items you find and you'll easily be able to sustain RF. You can use a Shield, two sceptres, a staff, whatever you want. The Chieftain makes this build a tank and we take full advantage of his ascendancy (gaining and losing Endurance Charges, tons of mitigation, life regen, leech...). It's all wrapped up in an easy, relaxing playstyle that lets you pick the items you want. You'll clear the atlas with a yawn and a smile. It's easy 1 button fun!

Gem Links

5/6-Link - Main Skill #2 (Socket in your Chest)
Incinerate - Lifetap Support - Infused Channelling Support - Concentrated Effect Support - Immolate Support - Faster Casting Support

4-Link - Main Skill #1 (Socket in your Helmet)
Righteous Fire - Burning Damage Support - Elemental Focus Support - Efficacy Support

4-Link - Super Supports (Socket in your Gloves or Boots)
Cast when Damage Taken Support - Immortal_Call - Wave of Conviction (Level 1) or Purifying Flame (Level 1) - Combustion Support

4-Link - Infrequent Frequent Supports (Socket in your Gloves or Boots)
Cast when Damage Taken Support (Level 1) - Void Sphere (Level 1) - Hextouch Support - Flammability or Enfeeble

3 Socket - Auras (Socket in your Weapon or Shield)
Purity of Fire, Summon Skitterbots, Enduring Cry

3-Link - More Auras (Socket in your Weapon or Shield)
Arrogance Support, Vitality, Clarity 

 

Path of Building Link: https://poeplanner.com/builds/595488

 

 

[Archnemesis] PoE 3.17 Marauder Tectonic Slam Chieftain Tank Build

 

+ High Damage: 330M max slam and damage scalable with currency
+ Tanky: 90% phys reduction, 80% chaos res, 40% block, fortify, 15% dodge, 50% evasion during mapping, 1k+ life regen
+ Insane Clear Speed: clear the screen with one hit
+ Safe: long range damage makes it safer than other melee builds, you don't need to be near the boss to kill it, check out the simulacrum wave 20 video for illustration
+ Enjoyable Play Style: slam skill has very satisfying visual and sound effect

- Can't do Elem Reflect
- Not a Lazy Build
- May not be new player friendly, managing charges may be overwhelming

 

Gems Setup

This skill section only display end-game skills, refer to POB for other budget level's skill.

For information about alternate quality gems, please go to gear section.

Main skill setup

Tectonic Slam - Awakened melee physical damage - Awakened elem damage with attack - Fist of War - Pulverise - Fortify

Pulverise can give us a lot of damage boost on single slam attack. Fortify gives a good offence/defence balance

Aura setup

Enlighten - Anger - Blood and sand - Herald of Purity - Summon Skitterbot - Phase Run

We only need to run anger after getting a watcher's eye and reduced anger reservation amulet.

As for blood and sand, we can always use blood stance because we have enough AOE already.

skitterbot can chill and shock enemies, giving us great damage boost and defense. Works on both mapping and bosses.

we will manually triger phase run before hitting bosses. Remember not to use phase run during mapping because it will consume frenzy charges.

We only need 5L here because phase run does not need to be linked.

Second Wind setup

second wind - flame dash - intimidating cry - enduring cry

Flame dash is the best movement skill in mapping and boss fights. Intimidating cry and enduring cry can benefit a lot from second wind and give you good dps and good life regen

Totem and Golem

combustion support - vaal ancestral warchief - summon stone golem (or lightning/fire) - seismic cry

Totem and golem can distract enemies and give you good dps and life regen, linking them with combustion can decrease the enemy fire res too. Bottled faith's huge life regen area + smoke cloud can keep golem alive during mapping.

As for the choice of golem, it is more of personal preference. If you need more attack speed to clear faster in maps, then lightning golem. If you find golem dying often or do not have enough life regen, then stone golem. If you need more damage boost, then fire golem.

CWDT setup

CWDT(12) - Immortal Call (14) - Wave of Conviction(15) - Phase Run(or increased duration)

When you can gain endurance charge easily, Immortal Call can make you impossible to get one-shotted. I experimented many levels of CWDT and found that level 12 CWDT is the most comfortable level for all contents. Wave of conviction can lower enemie's fire res.

If you like to self-trigger Phase Run during mapping, then you can switch the phase run in CWDT for increased duration. Otherwise, I suggest the double phase run setup, one for self-casting in front of boss, the other one for protecting you in other situations.

 

Ascendancy: Valako -> Ngamahu -> Hinekora -> Tasalio

Pantheon: Solaris(before early end-game), Arakaali(starting early end-game) and Shakari

Bandit: Kill All

Path of Building Link

Leveling version: https://pastebin.com/iaTr2qRz  - 3.8M max damage/hit with 30c budget with level 76

Budget Non-crit version: https://pastebin.com/cVcanxfA - 8.4M max damage/hit with 2ex budget

Early crit version: https://pastebin.com/2cn2x74B - 20.2M max damage/hit with 6ex budget

Mid-budget Crit version: https://pastebin.com/msmrJz9B - 33.1M max damage/hit with 15ex budget  

Early End-game Crit version: https://pastebin.com/2mxjehJH - 105.9M max damage/hit with 50ex budget

Minmaxed End-game Crit version: https://pastebin.com/nsquJ0P1 - 330.3M max damage/hit with X ex budget

 

 

[Archnemesis] PoE 3.17 Marauder Bladeblast Chieftain Starter Build

  • + easy Leaguestarter, doesn't require any unique items to get going and only 1 specific jewel late game.
  • + easy gearing since tons of resistances from accendency and tree.
  • + 9k life!
  • + capped block to spells and attack with glancing blows keystone
  • + high life regen and leech. recovery on block!
  • + high phys/elemental and chaos mitigation with phys convertion, and timeless jewel.
  • + ailment immune with crafted gear, so no shock chill or freeze.
  • + caster playstyle
  • + corpse removal with explody chest is super good for survivability
  • + good clearspeed
  • + high single target damage
  • + can be min-maxed late game
  • + Solo self found viable.
  • + Scales well with support, good carry
     
  • - can't LEVEL from scratch with the build. you need to reach library to buy the gems. i suggest no sooner then after cruel lab.
  • - super clearspeed requires explody chest but it’s totally fine without.
  • - Map mods: Elemental reflect is impossible => insta rip
  • - Like any other build the super endgame items need effort and currency
  • - You have to cast two spells, so the playstyle can feel abit clunky. but when you get use to it and have some castspeed gear its not bad.

 

Blade Blast 6-link

Controlled Destruction - Blade Blast -  Awakened Increased Area of Effect - Elemental Focus - Awakened Fire Penetration - Inspiration

If you have 4 blue, you could use Intensify .

Blade Fall

Blade Fall - Spell Cascade - Unleash - Combustion

+ the conc from helmet. 

A very big upgrade for this build is Awakened spell cascade. it allows you to drop 25 blades pr cast when your spamming since unleash is on cooldown. its like a 30% more damage doing most bosses, and also improves map clear alot. its expencive. but deffently a thing to aim for. i first got mine around half way thrue lvl 99, and regret i dident spend the currency earlyer.

Trigger weapon

Tempest Shield, Flammability - Wave of Conviction

IF you got curse on glove or ring you can maby use purifying flame for free concecrated ground. its regen and more crit chance.

Auras

Herald of Ash - Summon Skitterbots - Clarity

+ ASPECT of the spider(crafted) you can play around with the level of clarity needed, this is not a mandatory skill and can be ofset by good regen or -cost crafts, clarity is in the shield as a 1 link.

Mobility, utility 4 link

Enduring Cry - Flame Dash - Second Wind - Arcane Surge

Here we get both effect of second wind with to flamedash and enduring cry. Enduring cry is put on movement bottom so it auto triggers when you move around.

CWDT

Immortal Call - Cast when damage take

until you got your uber lab i suggest using steel skin.

If you can substain your mana without Clarity. You can now put increased duration on the setup Increased Duration

Vigilent Strike

Vigilant Strike - Ancestral Call

 

Bandit: Kill All

Path of Building Link

Leveling - https://pastebin.com/sXaxhMwG (there are 3 versions in the POB)

Endgame - https://pastebin.com/FW8BrzyJ

 

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