[Scourge] PoE 3.16 Duelist Shield Crush Gladiator Starter Builds
This PoE 3.16 Scourge Duelist Shield Crush Gladiator build is intended as a starter build for all types of players, including those brand new to the game.
Pros & Cons
+ Easy, Effective League Start to get off the ground (only need a high armor shield)
+ All content viable (verified thanks to Raiki_PoE)
+ Tanky (about 100k eHP) with lots of ways to keep your defense up (Versatile Combatant Max Block, Armor, Endurance Charges, Vaal Molten Shell, etc)
+ SSF Friendly. No Uniques Required.
+ Fast mapping utilizing Leap Slam tied with Challenger Charges.
+ Offensive, Defensive, and Flask Flexibility to make this build your own
- Not a one button build (Totems, Blood Rage, Tempest Shield, Leap Slam, Shield Crush buttons)
- Levelling will feel a bit crappy until first Ascendancy due to speed
- Weak to DoT damage early on (natural weakness of block builds, we patch this with Pantheon)
- Average Bossing
- No Physical Reflect Maps. Reduced Block Chance maps are dangerous but doable.
- Slight Dexterity/Intelligence Starvation without Carnage Heart
Skill Tree
Ascendancy: Arena Challenger > Painforged > Versatile Combatant > Blood in the Eyes
Pantheon:
MAJOR: Soul of Arakaali - Block builds are weak against DOT effects. This is the best major keystone to help us mitigate that
Honorable Mentions: Soul of Solaris - Big Bossing (Maven, Sirus, etc)
MINOR: Soul of Shakari - More DOT and Chaos Damage mitigation
Bandit: Kill all
Passive Tree & PoB
Note the changes in 3.16 skill tree, please wait for the update after 3.16 is released
Path of Building Link: https://pastebin.com/BPDbRHi5 (3.16)
Gems Setup
Key: (20/X) = Level/Quality. If you see X on quality, it can be whatever quality.
Shield Crush
6L - Shield Crush R R G R R R
Shield Crush (21/20) - We want 20 Quality on this for area of effect increase. This is top priority.
Brutality (20/20) - Raw damage. No chaos or elemental damage though.
Impale (20/20) - Impale Support
Multistrike (20/20) - Faster attacks, also makes mana leeching easier.
Melee Physical Damage (20/20) - Basic damage addition
Pulverise (20/20) - Area of Effect + Area Damage
Gem Alternatives:
Anomalous Shield Crush for more attack speed over area of effect
Divergent Multistrike for more attack speed
Shield Crush Awakened Supports
6L - Shield Crush Awakened Supports R R G R R R
Anomalous Shield Crush (21/20) - Anomalous version for increased attack speed.
Awakened Brutality (5/20) - Raw damage. No chaos or elemental damage though.
Impale (20/20) - Impale Support
Divergent Multistrike (20/20) - Faster attacks, also makes mana leeching easier
Awakened Melee Physical Damage (5/20) - Basic damage addition. This also gives us intimidate at level 5, which makes rolling Lethal Pride much easier.
Pulverise (20/20) - Area of Effect + Area Damage
4L Totems
4L 1 - Ancestral Protector + Vaal Ancestral Warchief R R R R
Vaal Ancestral Warchief (20/X) - Quality doesn't really matter here. We want the buff.
Ancestral Protector OR Phantasmal Ancestral Protector (20/X) - You want 20 quality if you are using the Phantasmal Ancestral Protector variant.
Multiple Totems Support (20/X) - For Multiple Totems to use both Protector and Warchief
Maim Support (20/X) - Maiming enemies for more damage for all of our build
4L Auras
4L 2 - Auras R R R R
Pride (20/X) - Raw damage increase
Blood and Sand (6/0) - Area damage + Challenger Charge Support
Herald of Purity (20/X) - More Damage and slight defensive benefits from Sentinels (they do draw aggro)
Flesh and Stone (20/X) - Maim Damage + Blind Support while Mapping.
NOTE: We need the Mana Reservation cluster fully completed in order to use all the Auras mentioned in this build. Please make sure to take a look at the levelling section to see what Auras you should use during the levelling process.
Leap Slam + Enduring Cry
4L 3 - Leap Slam + Enduring Cry R G R R
Leap Slam (20/X) - Typical Movement Skill
Faster Attacks (20/X) - Always put this with Leap Slam.
Lifetap (1/X) - We keep this at level 1 for a free 20% increased Life from Flasks because of Lifetap. Nifty.
Enduring Cry (20/20) - Endurance Charge generation against bosses + Life regeneration boost on demand.
CWDT
3L 1 - Shield - CWDT + Vulnerability R R R
Cast When Damage Taken Support (CWDT) (6/X) - Take 1000+ damage, it activates. Tinker with the level as you see fit.
Vaal Molten Shell (13/X) - We are an armor build, this is the best defense for us. Vaal skill can be used on demand. You can use Immortal Call instead if you want, but I prefer the Vaal skill when I need it.
Vulnerability (9/X) - Quality gives us slightly more chance to bleed, which we don't care for. Your decision on if it's CWDT or not. I prefer CWDT.
Weapon Gems
3L 2 - Weapon - FILL G G B
Explanation: Culling Strike support once we get the space + Blood rage socket. Once we free up gem slots and find other ways to leech mana, prismatic eclipse will be G G G colors.
Blood Rage (X/X) - Level this as high as you can, as we're slightly Dexterity starved.
Frenzy (20/X) - Frenzy gives us easy Frenzy charge generation during bosses since we attack so fast.
GGG sockets: Culling Strike (20/X) - Culling Strike support for killing bosses at 10% or lower hp. Very nice against bosses like Maven, Sirus, and Catarina.
OPEN (X/X) - This slot remains open while we look for other ways to get mana leech. You can place a gem like Portal here if you'd like.
Note: Since we are using Prismatic Eclipse as our main weapon, you want the sockets to be 1 Blue, 2 Green. 2 Green for attack speed, 1 Blue for Mana leech.
UNSET RING - War Banner
Gear Setup
NOTE: There are endgame options for both Amulet and Body Armor slots. YOU DO NOT NEED BOTH.
Shield
+18 to maximum Life
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+397 to Armour
129% increased Armour
+18% to Cold Resistance
+41% to Lightning Resistance
11% increased Stun and Block Recovery
+21 to Strength
+18% to Quality
Budget - Lioneye's Remorse
Explanation: A crafted shield will be very easy to do because of Essences. Using Essence of Dread, we can force up to +400-440 FLAT armor on our shield. This is big because this is actually higher than the T1 flat armor roll on a shield.
Weapon
Priority - Prismatic Eclipse with G G B sockets
Budget - Stat Stick Weapon (Resistances and on-hit effects)
Endgame - Corrupted/Scourged Prismatic Eclipse with G G G sockets and Resolute Technique or added physical damage
Helmet
Priority - Crown of the Inward Eye
Budget - Defenses Rare Helmet
40% increased Shield Crush Damage
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+6 to Armour
+94 to maximum Life
+30% to Fire Resistance
18% increased Stun and Block Recovery
Nearby Enemies take 9% increased Physical Damage
19% increased Armour
+16 to maximum Life
Endgame - Elder Helmet w/ 'Nearby enemies take x% increased physical damage'
Body Armor
Priority - 6L Armor Item (preferably Astral Plate) OR Belly of the Beast
Budget - Tabula Rasa (+2 to AoE socketed gems option)
+12% to all Elemental Resistances
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+1 to Level of Socketed Strength Gems
+1 to Level of Socketed Active Skill Gems
+22 to Strength
+71 to Armour
+16% to Fire Resistance
+82 to maximum Life
Endgame - Warlord's Astral Plate w/ +1 socketed active and +1 socketed strength mods
Gloves
Priority - Rare Sinistral Gloves with Life, Attack Speed, and Added Physical
Budget - Rare Spiked/Sinistral Gloves (or General Gloves) with Life and Resists
Mapping - Haemophilia
25% reduced Attack Damage with Main Hand
47% increased Attack Damage with Off Hand
---------------------------------------------------
3% Chance to Block Attack Damage
15% increased Attack Speed
52% increased Evasion Rating
+57 to maximum Life
11% increased Rarity of Items found
+14% to Lightning and Chaos Resistances
Endgame - Warlord's Sinistral Gloves w/ Culling Strike or Block Chance
Boots
Priority - Rare Armor boots with Life, Resists, and 30% Movement Speed
Budget - Rare Armor boots with an open prefix to craft Movement Speed
Amulet
Priority/Budget - Carnage Heart
Allocates Ambidexterity
+23 to Dexterity and Intelligence
------------------------------------
+39 to Intelligence
21% increased Spell Damage
Adds 13 to 22 Physical Damage to Attacks
+73 to maximum Life
+25 to Strength and Dexterity
Additional Option - Turquoise Amulet
Allocates Ambidexterity
+23 to Dexterity and Intelligence
------------------------------------
+29 to Strength
26% increased Rarity of Items found
+32% to Fire Resistance
+1 to Level of all Physical Skill Gems
+1 to Level of all Strength Skill Gems
+53 to maximum Life
Endgame - Warlord's Turquoise Amulet with +1 Strength Skill and Physical Skill Gems
Rings
Priority - Life and Resist Rare Rings (Vermillion or Two-Stone or Prismatic). One ring must be Unset if you do not have a Vulnerability on Hit ring.
Budget - Two-Stone Rings with Life
Mana Problems - Praxis
Endgame - Circle of Guilt (% increased buff effect / % increased Physical damage while affected by Herald of Purity) and Vulnerability on Hit rare ring.
Belt
Priority - Stygian Vise or other belt with Life and Resists, Hunter Influence for more Life if you want. Increased global physical damage is also an option (Delve).
Budget - Standard belt with Life and Resist
Abyss Jewel
Priority - Life, Increased Attack speed or increased physical damage
Budget - Life and Resistances/Attributes
Flasks
Divine Life Flask of Staunching (Corrupted Blood + Bleeding) TOP PRIORITY
Basalt Flask
Quartz Flask of Heat (Freeze) PRIORITY FOR MAPS
Sulphur Flask
OPEN SLOT
Levelling: Quicksilver Flask of Heat
Jewels
Timeless Jewel: Lethal Pride
Priority: Viridian Jewels with %life and 1 or 2 of the mods listed below:
Increased Attack Speed
Increased Attack Speed while holding a Shield
increased Melee damage
increased attack damage while holding a shield
Honorable Mentions: % of attack damage leeched as mana (You do not need this if you have a blue socket Prismatic Eclipse or if you are using another form of mana leech)
Corruptions to keep in mind: Corrupted Blood Immunity
Cluster Jewels
LARGE:
Priority: 8 Passive Feed the Fury and Fuel the Fight Jewel (increased attack damage or increased attack damage while holding a shield)
Martial Prowess as the 3rd slot if you want to invest.
SMALL (OPTIONAL):
Priority: 2 Passive Adrenaline or Fettle Jewel
Enchantments
Helmet: 'Blood and Sand has X% increased effect' OR 'Ancestral Protector gives X% increased attack speed while active' OR 'Blood Rage gives X% increased attack speed' OR 'X% increased Shield Crush Damage' OR 'X% increased Shield Crush Attack Speed'
Boots: 'X% increased attack and cast speed if you have killed recently' OR 'X% chance to avoid stun if you have killed recently'
Gloves: This doesn't matter. Do what you like. The damage increase is so minimal that it doesn't matter too much.
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